The Giamarga wrote:Awesome stuff.
I can see why those adventurer ghosts did not kill Jules Weathermay, but what about Michael Jendalis?
At the time, LotB hadn't been written yet. My take on things was that anyone caught sneaking in Gryphon Manor was killed by the undead. I'd have to redo things now that he's part of things.
How do you see the role of Sir Samuel Cosse and the Lamplighters? (I really need to finish my writeup of Cosse and Finhallen sometime soon..)
Cosse was busy with other things at the time--having a city full of doppleganger dropped into your lap is somewhat distracting--but there was a Lamplighter involved in that adventure named Grant McDarrow. I played him as a combination sheriff/detective.
How does the Ghost Loop fit into your version of Mordent?
The transubstantial ring? It's there, it's just not involved in this particular adventure. At the time, John hadn't given his writeup, and I was too involved with other things that had happened to try and make a lot up from a single reference.
Anyway, the trial part in IMO a lot more interesting. It starts with Godefroy framing Dakin for several crimes, but Dakin manages to get himself cleared. In a last-ditch effort to get the charges to stick, Godefroy pulls out one of his greatest tools: he has a captive doppleganger that he's used to impersonate people, and he uses it to impersonate Laurie Weathermay to testify against Dakin. Even still, Dakin managed to get free of the charges, and by getting the doppleganger inside a circle of protection, he convinces it to help him pay Godefroy back for making it a slave.
Dakin also arranged for Jules Weathermay to be healed, and Jules and George show up at the end of the trial to add their testimony to Dakin's regarding a "ghostly conspiracy." With this and other testimony building up, and stuck in the doppleganger without control, Godefroy finally gives in and reveals himself:
Pointing to you with the head of his cane, Godefroy sniffs , "Is this what you wanted, Dakin? You need no more proof than this! We can finally dispense with this dog and pony show and decide things in the time honored tradition of killing anyone who stands in our way. Just to make things fair, I'll have a handful of my servants with me--what do you say we give these gutter trash something to gawk at?"
As the townsfolk watch in horror, Wilfred Godefroy stares down at you, his challenge hanging in the air between you like an axe waiting to fall.
"Well?" he demands, "are you prepared to step up and fight on behalf of Mordent?"
As you are about to answer, Jules turns to you, his eyes bright and fierce like you had never thought possible. Your words stick in your throat as Jules steps down beside you and turns to Godefroy.
"Point of order, milord!" barks Lord Jules in his trembling tenor. "Dakin is here as part of my cause! If there is to be a duel, let it be between Weathermay and Godefroy!"
Godefroy blinks and changes his baleful glare towards Jules, who stands frail yet defiant beneath his feet. "A duel? You wish to fight me for Mordentshire?"
Drawing a deep breath, Jules is slow but firm in his reply. "Not quite, Wilfred. By right of gentry, my son will act as my champion. And--as you just said--this fight is for Mordent."
Godefroy's eyes bulge for an instant, then a slow dark chuckle trickles from his throat, building into a steady tinny laugh that seems to cause the very air around him to twist in pain.
"Jules, Jules, ever the diplomat. Still trying to keep us all civilized. Very well, let the people of Mordentshire bear witness to this duel between the last of the noble houses."
Jules is picking up speed, eager to use his cunning tongue while he still has it. "If they wish to, Wilfred, they may do so, but duels are dangerous. Let them go, and if the battle turns awry there will still be a town left for the winner."
Godefroy's sneer of disgust lingers for a few seconds as he floats down to face Jules nose to nose. His nod is almost imperceptible, but a muffled crash in the distance signals that the courthouse doors have flown apart, people streaming out like water from a burst dam, rushing into the cold winter light and blessing it for warmth.
They all know that Godefroy isn't going to play by the rules, but they hope to buy time whie twins and another accomplice are at Godefroy's tomb, stealing the cane that gives him his power over ghosts. Of course, Godefroy cheats openly, and Dakin cheats back in secret--with Godefroy screaming foul at every turn--until finally Godefroy realizes too late what they're really doing:
He stalks forward as you retreat invisibly, despite your best attempts to move silently, his ghostly ears homing in on some delicate sound you don't know you're making. His cry of triumph comes even before you realize you're stumbling, and as George finishes off Godefroy's champion, Godefroy raises his cane over his head to strike--
--only to find himself holding empty air. He gropes and looks behind him, wondering how he dropped it, when abruptly his pistol vanishes, too. In sudden realization he whirls on Jules, furious with hate, but Jules only grins, even laughs, defiantly mocking Godefroy in the manner of a man who has lived too full a life to care how or when he dies. It's an attitude you're familiar with, and even as you back away carefully, you allow your own laughter to ring out from the judge's bench, shrugging off all the terrible ghastly intrusions into your mind. As the depth of the plot against him begins to unfold before Godefroy's eyes, the voice of Judge Morgault, reinvigorated by prayers and George's success, booms out of the darkened judgement seat:
"Lord Wilfred Godefroy, you are here to stand trial for the murder of your wife and daughter! How do you plead?"
"WHAT IS THIS?!? You dare to put me on trial--"
"Your crimes against this people are many, Godefroy; I list only your wife and child because those crimes you committed in mortality."
"Absurd!" sneers Godefroy. "Their deaths were accidents!"
"We have evidence otherwise, much of which is still being gathered, as you noticed. How do you plead?"
"NOT GUILTY!" snarls Godefroy.
"Very well. In the interest of haste, I call Estelle Godefroy and Lilia Godefroy as witnesses!"
"No!" shrieks Godefroy, ascending up towards the upper loft, his eyes darting around suspiciously.
Hand in hand, Godefroy's wife and daughter walk through the doors of the courtroom, savoring the revulsion and horror in his face. "We were murdered in cold blood, your honor," Estelle says in a high, breathless voice. His eyes bulging with apoplexy, Godefroy calls them liars, a whore and a whore's whelp, but Morgault calmly enters their testimonies into evidence. Realizing what's at stake, Godefroy predicably commands all his ghosts to attack the judge. Several of them hesitate until he reminds them that he still controls whether they will ever leave Gryphon Hill again. Regretfully they advance on the judgement seat, but you've had enough conversations through whisperthrowing to be more than a little prepared. As Grelinn feels his way down the darkened steps from the judge's bench, Morgault and the warden take cover under the lectern as the flame-ghost unleashes a rolling ball of real flames.
"Ha!" cries Godefroy, darting out of the way of his wife and daughter as they soar up towards him with hands outstretched like birds of prey. "Where's your justice now, wretch! I may not have my cane, but I'm still a Lord among men!" Then, to his ghostly servants, he snarls, "Freedom forever to they one who slays the judge! Never linger at Gryphon Hill again!"
What follows is a free-for-all, with the most powerful ghosts of Gryphon Hill--including several spellcasters--doing their damndest to destroy judge Morgault. The good guys enter more evidence, including the deathbed confession of Judge Morgault's ancestor Emily Morgault, mentioned in the post above. She saw more than she claimed to see in her books, and Godefroy terrorized her for it. The good guys finally manage to get the genuine murder weapon into the courtroom, as the final piece of evidence, and one final ally shows up to help them seal the deal:
As the fog clears, though, you fear the worst: drained by the poison, Jules and Morgault are not looking very well, and combined with his injuries from the duel, you know that George must be near death as well. Only Daniel appears well enough to fight, which you doubt he can do well at all. Seeing your despair, Daniel places a hand on your shoulder and leans in close.
"If worse comes to worse, my role as mayor allows me to act--," he cuts short as he spies something behind you.
Expecting he's been surprised by the doppleganger, you turn to see four floating, glowing longswords destroying the wraiths and spectres, who are retreating toward their commander--the wizard you struck with the cane. Directing the blades are two vaporous masses of white you formerly mistook for fog, but which are actually white-robed women--high wardens of the church! With wonder you look toward the battered door, just on the edge of the ring of fire. That's why the hot side pointed out--they weren't keeping you in, they were keeping the anchorites out! The breeze that bore them here whisks them to your side, where one consecrates the ground to Ezra while the other begins healing the wounded. Your attention, however, is once again drawn to what nobody else sees: in the center of the room, a ten-foot tall Bastion Otrava has skewered Hatheway on her massive longsword and is commanding two animated blades to hack down the monk whose vile powers have been bolstering the undead.
Godefroy isn't quite finished:
Just as Daniel suggests that perhaps Godefroy and his forces have fled back to Gryphon Hill, you hear Godefroy's chuckle echo through the room.
"Rescued by a woman, Jules? What a mockery of nobility! If you'd wanted a rest, as a gentleman all you'd needed was to ask. My remaining servants have been patient so far, you must admit; I doubt they'd mind waiting while you catch your breath."
His countenance darkening, Jules holds a hand up to the warden about to heal him and look upward toward the faceless source of the echoes. "W-waiting?" he stammers.
"Certainly, old chap! Surely you didn't think that handful were the only corpses Mordent interred during the last three centuries! Surely the House could gather up more than two heretics, a necromancer, a traitor and a defrocked clergyman! Didn't you notice the lack of werewolves? If ever there was a man died evil, it was old man Timothy, grandsire of half of Verbrek. I've got quite a few madmen from Saulbridge as well who'd love to get acquainted with the ladies."
As he speaks, the windows darken as if night has fallen, and a terrible weight seems to press in from all around you. Suddenly a dozen phantoms emerge from the walls around you, with more pressing in behind them. Up through the hole crawl mouldering corpses, eyeless sockets straining for you. George takes a swing at the nearest one, but the blade passes right through. As Grelinn and the doppleganger exchange looks and shake their heads, George breathes a sigh of relief. "Illusions," he scoffs.
"Not all of them, dear nephew," clucks Godefroy. "Look harder."
Wary of Godefroy's treachery, you join the scans for evil and thoughts with your own search for magic, and together you begin pinpointing real ghosts in the crowds of illusionary images thronging around you. Several of them rush forward as they are identified, but with five of Ezra's servants protecting a consecrated area they are quickly driven away and cut down by the spiritual longswords. After the third group is dispatched, George shakes his head.
"It's an endless shooting gallery," he snorts. "He knows we're going to run out of bullets eventually."
Otrava sighs. "These groups are too large to take on in melee yet too small to make turning worth it."
"The oldest trick in the book," Jules agrees. "Attrition,"
Sure enough, soon two of the spiritual weapons wink out of existence, then two more. Grelinn exhausts his ability to turn undead, followed by Alec. Bastion Otrava's expression grows bleak as she explains that when her own spiritual weapons end, you'll have to start engaging the undead in melee after turning them, or risk having Godefroy recycle them back at you after they have been turned away. Further, both she and her wardens are exhausting their positive energy. She has a few spells that might even clear the room, but what would preven Godefroy from refilling it.
The throng backs off for a moment, and Godefroy's chuckle seems to float around you from many directions at once. "See what happens when you place your faith in a woman goddess? I've always thought churches are just another kind of brothel anyway, created by old whores who discovered that after a certain overripeness has set in, repentance pays better than lying on their backs. But you wouldn't know anything about that, would you, Bastion?
The Bastion's haggard face goes grim, her thin blue lips turning white as she lets out a long, slow breath.
"Or perhaps you haven't told them about your life before you came to Mordent?" Godefroy muses aloud. "Can't say I blame you. A church of forgiveness and all that, promising to be as willing to forgive your past as you were willing to forget it. I've often wondered how far such forgiveness extends, though."
Bastion Otrava shakes her head sadly and braces her holy symbol to repel more undead. "Forgiveness is available to everyone who accepts it, Godefroy. Even you."
Godefroy's strangled snarl is barely comprehensible. "LORD Godefroy, you worthless trollop, and don't tell ME about forgiveness: I've done nothing wrong! I'm entitled by right of birth to everything I've taken, and everything I've done!"
"Everything, Godefroy?" you ask, hoping beyond hope that he can't hear the bait in your question. "Did Estelle deserve to die?"
"Yes!" he screams.
"Lilia?"
"She had no right to interfere!"
"Morgault!" you whisper breathlessly, "That's a confession! Find him guilty!"
"Indeed it was," says Jules with wonder in his voice.
"Confession entered," booms the voice of the still invisible Morgault, "Lord Wilfred Godefroy, you are hereb--"
Morgault's voice ends in a horrified scream as blood spurts in all directions from the defenseless old man. Bastion Otrava and the Wardens are at his side even as he falls, but by the expanding pool of blood, you doubt the judge is alive. Grelinn is about to be sick, Alec and George go white, and the resounding laughter of Godefroy rings down like brass bells all around you.
So close, and yet so far....tune in soon to see how it all ends!!