Submitted for Opinion: Revamped Drakov
Posted: Sun Dec 09, 2007 5:49 pm
Actually, he's still the same history-wise, same stats, same gear.
But Gaz. 2 was before 3.5.
So, with this in mind, on an idle whim, I've let our favorite phallic symbolism-obessed evil warlord invade 3.5, and though he lost (as always, he's made off with some new material, and gained a couple levels in the bargain to best capitalize on the new material.
Drakov, after all, doesn't have a lot of magickal might or fancy supernatural oomph to call on. What had originally started as an update soon grew to my attention that Drakov was kind of spotty in his combat ability -- didn't we once ponder why he would use such a small weapon as a short sword, being big, burly Drakov?
The answer came to me as I put together his new statistics: It would work darned well in a phalanx-type situation. Drakov also had the fondness for spears, obviously (or at least kept them handy), so further evidence!
The new Drakov is a bit slimmed down in focus, trimming out his archery feats and most of the mounted ones to give him a more powerful edge in his "favored" form of combat.
Without further ado:
Male Human Fighter 18, Neutral Evil
Strength 20
Dexterity 12
Constitution 16
Intelligence 15
Wisdom 12
Charisma 16
HD: 18d10 + 54
HP: 195
BAB: +18/+13/+8/+3 (+23/+18/+13/+8, +29/+24/+19/+14, 1d6+12 17-20 x2, +3 Short Sword)
F/R/W: +11/+6/+6 (+16/+9/+9)
Armor Class: 34 (Flat-Footed 33, Touch 19) - +3 Short Sword and +3 Heavy Steel Shield
Initiative: +1 (Dex)
SKILLS
Climb +5 (+10)
Craft (Armosmithing) +4 (+6)
Craft (Weaponsmithing) +4 (+6)
Handle Animal +20 (+23)
Intimidate +20 (+23)
Jump +5 (+10)
Knowledge (Local) +5 (+7)
Listen +5 (+6)
Ride +5 (+6)
Sense Motive +5 (+6)
Spot +5 (+6)
FEATS
Combat Brute [Complete Warrior] {TACTICAL}
Combat Expertise
Driving Attack [PHB2]
Greater Weapon Focus (Short Sword)
Greater Weapon Specialization (Short Sword)
Improved Critical (Short Sword)
Improved Sunder
Intimidating Strike [PHB2]
Melee Weapon Mastery (Piercing) [PHB2]
Mounted Combat
Phalanx Fighting [Complete Warrior]
Power Attack
Shield Specialization (Heavy) [PHB2]
Shield Ward [PHB2]
Shock Trooper [Complete Warrior] {TACTICAL}
Weapon Focus (Short Sword)
Weapon Specialization (Short Sword)
Weapon Supremacy (Short Sword) [PHB2]
* * *
Anything not here can be considered unchanged.
Thoughts?
But Gaz. 2 was before 3.5.
So, with this in mind, on an idle whim, I've let our favorite phallic symbolism-obessed evil warlord invade 3.5, and though he lost (as always, he's made off with some new material, and gained a couple levels in the bargain to best capitalize on the new material.
Drakov, after all, doesn't have a lot of magickal might or fancy supernatural oomph to call on. What had originally started as an update soon grew to my attention that Drakov was kind of spotty in his combat ability -- didn't we once ponder why he would use such a small weapon as a short sword, being big, burly Drakov?
The answer came to me as I put together his new statistics: It would work darned well in a phalanx-type situation. Drakov also had the fondness for spears, obviously (or at least kept them handy), so further evidence!
The new Drakov is a bit slimmed down in focus, trimming out his archery feats and most of the mounted ones to give him a more powerful edge in his "favored" form of combat.
Without further ado:
Male Human Fighter 18, Neutral Evil
Strength 20
Dexterity 12
Constitution 16
Intelligence 15
Wisdom 12
Charisma 16
HD: 18d10 + 54
HP: 195
BAB: +18/+13/+8/+3 (+23/+18/+13/+8, +29/+24/+19/+14, 1d6+12 17-20 x2, +3 Short Sword)
F/R/W: +11/+6/+6 (+16/+9/+9)
Armor Class: 34 (Flat-Footed 33, Touch 19) - +3 Short Sword and +3 Heavy Steel Shield
Initiative: +1 (Dex)
SKILLS
Climb +5 (+10)
Craft (Armosmithing) +4 (+6)
Craft (Weaponsmithing) +4 (+6)
Handle Animal +20 (+23)
Intimidate +20 (+23)
Jump +5 (+10)
Knowledge (Local) +5 (+7)
Listen +5 (+6)
Ride +5 (+6)
Sense Motive +5 (+6)
Spot +5 (+6)
FEATS
Combat Brute [Complete Warrior] {TACTICAL}
Combat Expertise
Driving Attack [PHB2]
Greater Weapon Focus (Short Sword)
Greater Weapon Specialization (Short Sword)
Improved Critical (Short Sword)
Improved Sunder
Intimidating Strike [PHB2]
Melee Weapon Mastery (Piercing) [PHB2]
Mounted Combat
Phalanx Fighting [Complete Warrior]
Power Attack
Shield Specialization (Heavy) [PHB2]
Shield Ward [PHB2]
Shock Trooper [Complete Warrior] {TACTICAL}
Weapon Focus (Short Sword)
Weapon Specialization (Short Sword)
Weapon Supremacy (Short Sword) [PHB2]
* * *
Anything not here can be considered unchanged.
Thoughts?