Favourite Modules and 4e Considerations
Posted: Tue Sep 30, 2008 8:06 pm
As some of you may know I am crunching my way through aspects of Ravenloft and 4E, and I intend on running several different modules at the annual local gaming convention.
Considering two main factors:
i) The quality and enjoyment level of the module, and
ii) The ease of conversion of monsters and aspects to 4th Ed
What mods do people think would be the best to do over?
Time slots are usually 4 hours-ish, but I could run a double or end of slot to go over time if necessary. I would also like to stick to heroic tier where I can.
I will be running "The Created" for newer characters and players for sure, but am looking for input onto a couple of others to consider. Just because there are modules that I loved/hated I am sure others may feel differently.
Considering two main factors:
i) The quality and enjoyment level of the module, and
ii) The ease of conversion of monsters and aspects to 4th Ed
What mods do people think would be the best to do over?
Time slots are usually 4 hours-ish, but I could run a double or end of slot to go over time if necessary. I would also like to stick to heroic tier where I can.
I will be running "The Created" for newer characters and players for sure, but am looking for input onto a couple of others to consider. Just because there are modules that I loved/hated I am sure others may feel differently.