Ravenloft Using COC D20 Rules

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Lovecraftforever
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Ravenloft Using COC D20 Rules

Post by Lovecraftforever »

After coming to the sad conclusion I will never be able to do Ravenloft using 4ed rules I have decided to use Call Of Cthulhu d20 rules.

Character creation is just standard COC 1890s rules with the following -

Humans no attribute bonuses
Elves, -2 CON +2 DEX +2 CHA
Dwarves -2 CHA +2 CON +2 WIS
Halfling -2 STR +2 DEX +2 WIS
Gnomes -2 STR +2 INT +2 WIS
Half Elf no adjustment

Classes

Fighter +2 STR +2 CON
Rogue/Bard +2 DEX +2 CHA
Wizard +2 INT +1 WIS +1 CHA
Priest +2 WIS +1 INT +1 CHA

This is just the beginning. What do you think?
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The Giamarga
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Post by The Giamarga »

Why do the classes give attribute bonuses?
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Post by Lovecraftforever »

The Giamarga wrote:Why do the classes give attribute bonuses?
Just thought I would give the players an extra edge.
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Post by Don Fernando »

Just out of pure curiosity, what made you decide you'll never do RL with 4th. Edition rules?
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Post by Lovecraftforever »

Don Fernando wrote:Just out of pure curiosity, what made you decide you'll never do RL with 4th. Edition rules?
Trial and error. And my group hates 4E. There is no one major problem with 4E, just dozens of little ones.
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Post by Lovecraftforever »

Just reworked this. What do you think?

Character creation is just standard COC 1890s rules with the following -

Humans no attribute bonuses
Elves, -2 CON +2 CHA
Dwarves -2 CHA +2 CON
Halfling -2 STR +2 DEX
Gnomes -2 STR +2 INT
Half Elf -2 CHA +2 DEX
Half Orc -2 CHA +2 STR

Classes

Fighter (offense option)
Skills-
Climb
Hide
Jump
Listen
Move silently
Spot
Swim
Use rope
Wilderness lore
+ any three players choice

Rogue (offense option)
Skills -
Bluff
Disable device
Escape artist
Forgery
Hide
Innuendo
Move silently
Open lock
Slight of hand
+three players choice

Cleric/Priest (defense option)
Skills-
Concentration
Diplomacy
Knowledge (religion )
Knowledge (any)
Knowledge (any)
Listen
Sense motive
Speak other language
Spot
+3 players choice

Wizard/Mage (defense option )
Skills-
Concentration
Diplomacy
Gather information
Knowledge (occult )
Knowledge (any)
Knowledge (any)
Research
Speak other language
Spellcraft
+three players choice


What do you think so far?
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Post by Jonathan Winters »

No to toot my own horn, but have you seen my Masque of the Red Death reworked for 3.5?

It sounds like you might like it. (But I don't know COC D20, so I might be wrong.)

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Post by Lovecraftforever »

Jonathan Winters wrote:No to toot my own horn, but have you seen my Masque of the Red Death reworked for 3.5?

It sounds like you might like it. (But I don't know COC D20, so I might be wrong.)

Patrick
Sadly I have never played Masque Of The Red Death.
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Post by cure »

Jonathan Winters wrote:No to toot my own horn, but have you seen my Masque of the Red Death reworked for 3.5?

It sounds like you might like it. (But I don't know COC D20, so I might be wrong.)

Patrick
Where is it? I would like to take a look.
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Post by Paladyn »

Masque of the Red Death is ready-to-go for more advanced domains (Dementlieu, Mordent etc.). It uses standard 3.x rules, so you have no offnesive/defensive sets (are they from d20 modern?) but it's not a problem.

Out of curiousity, why CoC d20, not simply D&D 3,5?
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Post by Lovecraftforever »

Paladyn wrote:Masque of the Red Death is ready-to-go for more advanced domains (Dementlieu, Mordent etc.). It uses standard 3.x rules, so you have no offnesive/defensive sets (are they from d20 modern?) but it's not a problem.

Out of curiousity, why CoC d20, not simply D&D 3,5?
The offense/defense option is from COC.

I find the way COC runs a lot more fitting for the style and tone of Ravenloft then any edition of D&D.

Fear, insanity, and curses come into play a lot.

Magic is usually evil.

Good priests/clerics don't or rarely use magic.

You can't solve problems by shooting them.

COC and Ravenloft have all these things in common.
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Post by Jonathan Winters »

In the Library section of this site.

Under Netbooks:
Gothic Earth classes by Patrick Plouffe.

Even without the MotRD book, you should make sense of 90% of the stuff...

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Post by Paladyn »

Lovecraftforever wrote:
Paladyn wrote:Masque of the Red Death is ready-to-go for more advanced domains (Dementlieu, Mordent etc.). It uses standard 3.x rules, so you have no offnesive/defensive sets (are they from d20 modern?) but it's not a problem.

Out of curiousity, why CoC d20, not simply D&D 3,5?
The offense/defense option is from COC.

I find the way COC runs a lot more fitting for the style and tone of Ravenloft then any edition of D&D.

Fear, insanity, and curses come into play a lot.

Magic is usually evil.

Good priests/clerics don't or rarely use magic.

You can't solve problems by shooting them.

COC and Ravenloft have all these things in common.
Damn you :-) Yu made a point! I always thought of much more ordinary, down to earth RL campaig and ith those rules, as you present them, it could be!
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Post by Lovecraftforever »

New classes-

Witch(offense or defense option)
Skills-
Animal Empathy
Heal
Knowledge (medicine)
Knowledge (occult)
Knowledge (religion)
Wilderness Lore
Psychic Focus
Hide
Spellcraft
+3 players choice

Witches are always female and fall into three categories. White, green, and black. This reflects the three goddesses the witches worship and the age of the witch. Witches are born seemingly at random among all races. Witches are born with a birthmark identifying them as a witch. In some cultures these infants are abandoned in the woods, seemingly to die. However these infants are often rescued by forest animals who either take the child to the nearest coven or raise the child themselves. Some prefer a solitary existence in the wild, but most gather together in covens. In the past witches were hunted down and burned alive by ignorant men who were jealous of the knowledge and power they can wield. So witches usually keep their existence secret. All mortal offspring of witches are female. However, male children are sometimes born as the result of relations with gods, devils, demons, angels, and other magical creatures. A witches son is fiercely loyal to his mother and her coven and often has strange nearly God like abilities. Although reviled by some, most settlements keep a few witches around for their healing skills and as midwives. Witches possess the ability to communicate with most animals and often have animal allies. Natural animals never attack witches unless attacked first.

The witch gods-

Mollen- White, the maiden.
Roslyn- Green, the mother.
Hagoth- Black, the crone.
Wyrug- The male. The son, lover, and father in one.
In his house at R'lyeh dead Cthulhu waits dreaming.
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