Night of the Walking Dead (NotWD)
Posted: Mon May 17, 2010 10:53 pm
Hello all! I have been working on my first ever adventure for Ravenloft 3.5, and I just have a few questions.
My party consists of four PCs of 3rd lvl, one outlander(Human Ranger from Faerun), two native Barovians (Barovian Cleric of the Morninglord and Elf Druid from the Ketari tribe[my own work]), and native Dementlieu(Half-Elf Bard). The Dementlieu native is trying to get to Barovia because his soul mate(reincarnated feat) has was last spotted there (he is still working on his story, its something like this). During travel, mists pick him up, same for the Barovian allies, the outlander from Faerun, and are all dropped in Souragne. They all interact with each other because they are locked away in the middle of an unknown swamp with a raft before them. The PCs work their way to find a way home. Once the adventure is completed they are all dropped in Barovia.
My first question is, what should I change the creatures to match the 3.5 system. I already have the "crocodile," the "giant frogs" and the "Vistani."
Second, the day system at the start of the adventure just seems very slow and I don't think it will be paced very good. One description, and encounter, ect, ect...
Third, as I have read through the "Ravenloft Player's Handbook" and reading the "Ravenloft Dungeon Master's Guide," a lot of the techniques that I have read are not used in this adventure, or maybe I'm just blind. for example, the "Thirteen Tips" tip VI says to not reveal the name and instead describe its appearance. While page 21 of NotWD's description says, "They are zombies, a literal army of them..."
Fourth, what about a cut scene? Where could I place one?
Fifth, how do people respond to someone from a renaissance or outlander realm (clothing mainly)? Do they pay no mind to their physical features as long as he knows their customs?
Sixth, should I use the Gazetteer on Souragne?
Seventh, the chase scene, it seems very hard to run this. I don't want to take turn after turn while they chase him. It just seems very repetitive and I don't think it will run smoothly. Any ideas?
Eighth, what kind of "pacing model (page RL-DMG 42 - 48)" do you think is used?
Lastly, I just really want to instill fear with in them. I have done it before, and I just don't know if this adventure will do the trick. What do you thin?
If anymore spring up, I will let you know.
My party consists of four PCs of 3rd lvl, one outlander(Human Ranger from Faerun), two native Barovians (Barovian Cleric of the Morninglord and Elf Druid from the Ketari tribe[my own work]), and native Dementlieu(Half-Elf Bard). The Dementlieu native is trying to get to Barovia because his soul mate(reincarnated feat) has was last spotted there (he is still working on his story, its something like this). During travel, mists pick him up, same for the Barovian allies, the outlander from Faerun, and are all dropped in Souragne. They all interact with each other because they are locked away in the middle of an unknown swamp with a raft before them. The PCs work their way to find a way home. Once the adventure is completed they are all dropped in Barovia.
My first question is, what should I change the creatures to match the 3.5 system. I already have the "crocodile," the "giant frogs" and the "Vistani."
Second, the day system at the start of the adventure just seems very slow and I don't think it will be paced very good. One description, and encounter, ect, ect...
Third, as I have read through the "Ravenloft Player's Handbook" and reading the "Ravenloft Dungeon Master's Guide," a lot of the techniques that I have read are not used in this adventure, or maybe I'm just blind. for example, the "Thirteen Tips" tip VI says to not reveal the name and instead describe its appearance. While page 21 of NotWD's description says, "They are zombies, a literal army of them..."
Fourth, what about a cut scene? Where could I place one?
Fifth, how do people respond to someone from a renaissance or outlander realm (clothing mainly)? Do they pay no mind to their physical features as long as he knows their customs?
Sixth, should I use the Gazetteer on Souragne?
Seventh, the chase scene, it seems very hard to run this. I don't want to take turn after turn while they chase him. It just seems very repetitive and I don't think it will run smoothly. Any ideas?
Eighth, what kind of "pacing model (page RL-DMG 42 - 48)" do you think is used?
Lastly, I just really want to instill fear with in them. I have done it before, and I just don't know if this adventure will do the trick. What do you thin?
If anymore spring up, I will let you know.