A Stitch in Souragne - La Danse de Mort
Posted: Wed Mar 23, 2011 8:13 am
The Beached Alligator Inn:
The Beached Alligator Inn is possibly the finest establishment of its sort in all of Marais de Tarascon. Set at the town's main street, it is a wooden building with three stories, a veritable giant among its neighbours. The quality of its construction certainly rivalled the manor houses held by the Sieurs, the noble class of Souragne, but it lacked the vicious guard dogs and spiky fences common to such constructions.
Barely did you arrive at its threshold, all tattered, bloodied and stained with sweat, grime and worse, or servants hurried outside to relieve you of your burdens and offered you cups of tea. While the beverage was not chilled, it was marvelously refreshing.
The Innkeeper checked you all in without batting an eye at the state of you. For payment up front, she offered you replacement clothing and promised to have her seamstress work around the clock so your own attire would be restored to something fit to be worn by dawn. Each of you was given a room key, a clean robe of white wool with sandals, and an invitation to dinner in the common room at six o'clock precisely. Waiting in each room was not only a bed with a down mattress and linen sheets, but also a porcelain tub with a thick, fluffy towel. And a large bag of fine, white sand.
Even such a fine establishment as the Beached Alligator can not afford to waste water on baths anymore. The sand is very efficient at its job of cleaning you, but those who partake of it feel a bit scraped afterwards, and getting all of it off your skin is a chore.
After the bath, you are all visited by the Inn's healer, who checks and binds your wounds, and provides a much-needed massage to stiffened muscles.
The meal of the evening more than makes up for this transient discomfort, however; the common room is a grand room that could easily sit fifty or even sixty people in complete comfort, but seeing as there are a mere twenty other guests besides yourselves, it is even more spacious and luxurious. Hanging over a dark fireplace is the beast the Inn is named after; an alligator the size of any two horses you might like to name, the killing wounds that brought it low neatly hidden, its eye-sockets filled with amber-coloured marbles and its body stuffed and mounted.
Tonight's meal starts with a delightful soup, spiced with preserved herbs from the swamp. The main course is wild boar with apricots. A comprehensive cheese platter rounds out the meal. Three different wines are served; a sweet Borcan white for the entrée, a thick Barovian red for the main course, and a fine Dementlieuse port with the cheese. It is not much of a surprise that the bag of gold Warden Sarosse gave you for your stay is already half depleted at this point, but it is surely worth it.
You can feel yourselves relaxing as the clock set in the alligator's mouth ticks away the hours. A native girl sets up a large harp on a stage in the common room's corner and starts to play a soothing tune. You have some time to yourselves, time to talk, to plan.
______________________________________________________________________________
Elsewhere:
"You are an idiot."
The figure lying on the floor did not reply. It tried, but it was choking too badly to make intelligible noises. Choking, and whimpering from the pain of vicious burn wounds all over its body.
"All that expense, a complete waste. We have nothing to show for it, and worse, the fools will now believe they actually stand a chance against my works! You are useless. I should simply let you die."
"That would be a waste in itself, Master," a slight figure in the corner of the dark, rough-walled room said.
"Explain."
"Who must replace him in Port d'Elhour, Master? You? Me? One of the Failures? Their desires, their lusts are too strong. If they are left unsupervised for too long, they will run wild and cause even greater damage to your plans. Master."
The first speaker considered for a very brief moment. "You have reached the end of my patience," he informed the twitching figure on the floor. "Do not fail me again." To the second speaker, he said two words: "Fix him." Without waiting to see whether his orders were obeyed, the first speaker left the room. Black-clad figures, their faces hidden behind hoods, cowered away from him. Monstrous abominations, blasphemous mixtures of man and beast, mewled and ground their faces into the dirt at his feet. Grey-skinned, metal-clawed monsters stood silent, their stitched eyes following his passage.
The second speaker approached the figure on the ground and seized his head by the hair. With a cruel wrench, the second speaker lifted the wounded being's head so their eyes could meet. "So?" the speaker said. "What do you have to say for yourself?"
The wounded creature shuddered and cried out, its limbs drumming against the stone floor. Its whole body shook as if in the grip of an epilectic seizure, but when the tremor passed, its body was whole again, and it was no longer choking.
"The first Failure was a fair match for the Guardian," the once-wounded being gasped. "If not for that bit of trickery that stole my breath, we could have made meat of that old man together! The mercenaries -- they are strong, as I surmised. It will be well to let them build themselves up, to let them loom large in the eyes of the chattel." A cruel smile curved the once-wounded being's lips. "One Failure for each of them should do. When we display their dismembered corpses for all to see, then will the Master know the true meaning of sowing fear and despair."
"Excellent," the second speaker replied. With sudden gentleness, she helped the once-wounded to lie on his back and smoothed back his hair. "Rest a while. The Healing takes some of your strength, but it will return shortly. I will go to see what the Master plans next. You rest. I will come get you before the twelfth bell and take you to your other duties."
The second speaker left the room. Black-clad and hooded beings and hideous hybrids both bowed low to the creature as it passed, but the grey-skinned stood even more still than they had for the first speaker. They did not acknowledge this second being at all.
All alone in the chamber with walls and floor of unworked stone, the once-wounded, the third speaker, lay still. Only once he was certain that the second speaker was gone did he smile. "You, also, will yet learn the proper meaning of sowing fear and despair," he whispered, too softly for any of the troops waiting to hear. "You both will - in Her name!"
The Beached Alligator Inn is possibly the finest establishment of its sort in all of Marais de Tarascon. Set at the town's main street, it is a wooden building with three stories, a veritable giant among its neighbours. The quality of its construction certainly rivalled the manor houses held by the Sieurs, the noble class of Souragne, but it lacked the vicious guard dogs and spiky fences common to such constructions.
Barely did you arrive at its threshold, all tattered, bloodied and stained with sweat, grime and worse, or servants hurried outside to relieve you of your burdens and offered you cups of tea. While the beverage was not chilled, it was marvelously refreshing.
The Innkeeper checked you all in without batting an eye at the state of you. For payment up front, she offered you replacement clothing and promised to have her seamstress work around the clock so your own attire would be restored to something fit to be worn by dawn. Each of you was given a room key, a clean robe of white wool with sandals, and an invitation to dinner in the common room at six o'clock precisely. Waiting in each room was not only a bed with a down mattress and linen sheets, but also a porcelain tub with a thick, fluffy towel. And a large bag of fine, white sand.
Even such a fine establishment as the Beached Alligator can not afford to waste water on baths anymore. The sand is very efficient at its job of cleaning you, but those who partake of it feel a bit scraped afterwards, and getting all of it off your skin is a chore.
After the bath, you are all visited by the Inn's healer, who checks and binds your wounds, and provides a much-needed massage to stiffened muscles.
The meal of the evening more than makes up for this transient discomfort, however; the common room is a grand room that could easily sit fifty or even sixty people in complete comfort, but seeing as there are a mere twenty other guests besides yourselves, it is even more spacious and luxurious. Hanging over a dark fireplace is the beast the Inn is named after; an alligator the size of any two horses you might like to name, the killing wounds that brought it low neatly hidden, its eye-sockets filled with amber-coloured marbles and its body stuffed and mounted.
Tonight's meal starts with a delightful soup, spiced with preserved herbs from the swamp. The main course is wild boar with apricots. A comprehensive cheese platter rounds out the meal. Three different wines are served; a sweet Borcan white for the entrée, a thick Barovian red for the main course, and a fine Dementlieuse port with the cheese. It is not much of a surprise that the bag of gold Warden Sarosse gave you for your stay is already half depleted at this point, but it is surely worth it.
You can feel yourselves relaxing as the clock set in the alligator's mouth ticks away the hours. A native girl sets up a large harp on a stage in the common room's corner and starts to play a soothing tune. You have some time to yourselves, time to talk, to plan.
______________________________________________________________________________
Elsewhere:
"You are an idiot."
The figure lying on the floor did not reply. It tried, but it was choking too badly to make intelligible noises. Choking, and whimpering from the pain of vicious burn wounds all over its body.
"All that expense, a complete waste. We have nothing to show for it, and worse, the fools will now believe they actually stand a chance against my works! You are useless. I should simply let you die."
"That would be a waste in itself, Master," a slight figure in the corner of the dark, rough-walled room said.
"Explain."
"Who must replace him in Port d'Elhour, Master? You? Me? One of the Failures? Their desires, their lusts are too strong. If they are left unsupervised for too long, they will run wild and cause even greater damage to your plans. Master."
The first speaker considered for a very brief moment. "You have reached the end of my patience," he informed the twitching figure on the floor. "Do not fail me again." To the second speaker, he said two words: "Fix him." Without waiting to see whether his orders were obeyed, the first speaker left the room. Black-clad figures, their faces hidden behind hoods, cowered away from him. Monstrous abominations, blasphemous mixtures of man and beast, mewled and ground their faces into the dirt at his feet. Grey-skinned, metal-clawed monsters stood silent, their stitched eyes following his passage.
The second speaker approached the figure on the ground and seized his head by the hair. With a cruel wrench, the second speaker lifted the wounded being's head so their eyes could meet. "So?" the speaker said. "What do you have to say for yourself?"
The wounded creature shuddered and cried out, its limbs drumming against the stone floor. Its whole body shook as if in the grip of an epilectic seizure, but when the tremor passed, its body was whole again, and it was no longer choking.
"The first Failure was a fair match for the Guardian," the once-wounded being gasped. "If not for that bit of trickery that stole my breath, we could have made meat of that old man together! The mercenaries -- they are strong, as I surmised. It will be well to let them build themselves up, to let them loom large in the eyes of the chattel." A cruel smile curved the once-wounded being's lips. "One Failure for each of them should do. When we display their dismembered corpses for all to see, then will the Master know the true meaning of sowing fear and despair."
"Excellent," the second speaker replied. With sudden gentleness, she helped the once-wounded to lie on his back and smoothed back his hair. "Rest a while. The Healing takes some of your strength, but it will return shortly. I will go to see what the Master plans next. You rest. I will come get you before the twelfth bell and take you to your other duties."
The second speaker left the room. Black-clad and hooded beings and hideous hybrids both bowed low to the creature as it passed, but the grey-skinned stood even more still than they had for the first speaker. They did not acknowledge this second being at all.
All alone in the chamber with walls and floor of unworked stone, the once-wounded, the third speaker, lay still. Only once he was certain that the second speaker was gone did he smile. "You, also, will yet learn the proper meaning of sowing fear and despair," he whispered, too softly for any of the troops waiting to hear. "You both will - in Her name!"