Saving Feast of Goblyns
Posted: Wed Jan 29, 2014 4:43 am
I'm considering running the actual Hyskosa bit as a min-campaign with a system switch. I've got a few of the adventures - most importantly the climactic two dealing with the grand conjunction.
The only problem with conversion is Feast of Goblyns - there seem to be worthy elements to salvage, but overall it's unplayable. Does anyone have suggestions for converting it?
The main character, Akriel - daughter of Dark Lord Harkon Lukas - says she's to be married off to another man instead of the one she loves - Dr Dominiani. So why doesn't she just bloody-well leave? Okay, so she's purportedly held by a magical curse ... so she needs a 'Crown of Soldiers' to get her out because... it's all just seeming a bit contrived already.
So she gives the players directions and pays them well for their... no, wait. No - no payment. She just flutters her eye-lashes and asks 'Pretty please, would you go into a deep dungeon and collect the Crown of MacGuffin?'. Except she doesn't do that - she asks the players to meet her in a nearby town for directions. But... doesn't want to travel with them in case they're seen together...but will be seen with them inside the next town.
Now bear in mind that the background of the adventure is pretty detailed, and it seems a waste to not use the characters and setting. Besides - we're talking about one of the original Hyskosa adventures! So there has to be a way to save it.
Back to the adventure - the players stay overnight in the tavern, and are attacked from all sides by playful wolfweres who may or may not kill them. Akriel is a wolfwere and presumeably knows they'll be attacked, but does nothing to help the heroes who will be bringing them the crown. So she's fine with them dying and wasting all the time she spent organising them. The idea of being hounded by wolfweres in a wolf-man only pub is classic Ravenloft and looks rather fun, but it doesn't seem to fit here.
Finally the characters get to the Crown of MacGuffin. Oh dear. It's in a super-typical D&D fair-ground house of horrors ride, complete with skeleton army, statue of random death and a mad priestess who seems not to eat or drink or defecate, but only to sit on a chair in a maze of death cackling about how evil she's going to any postmen who try to visit. I'm not sure what to replace this with, but it needs to go.
Then finally, the players return with the Crown of MacGuffin, Akriel takes it to Dr Dominiani to create the goblyn army they always wanted to make! No, sorry, wait ... she can't be bothered. She trusts the heroes to take it for her, even though she's perfectly capable of taking it herself. She has reached Dominiani's place before. But she's planning to met the character's in the house of the father she's scheming against, where all his spies stay; then she'll ask them to take the crown and go to Dominiani, hoping that nobody sees or spots them.
Finally, the characters get the crown there. Harkon Lukas has found out about Akriel's evil plans, magically disguises himself as...his own daughter? Okay. He then informs the players Dr Dominiani is evil and the crown must be taken back. Finally, things are making sense. The characters can only destroy the crown once the evil priestess is destroyed. She has arisen again as an undead creature, so they must talley forth, wearing the crown of MacGuffin +2 and destroy her.
So - any suggestions on taking back the plot? Despite only one location per town being used, both places are extensively detailed. It seems like the characters and scenes might be employed for something.
The only problem with conversion is Feast of Goblyns - there seem to be worthy elements to salvage, but overall it's unplayable. Does anyone have suggestions for converting it?
The main character, Akriel - daughter of Dark Lord Harkon Lukas - says she's to be married off to another man instead of the one she loves - Dr Dominiani. So why doesn't she just bloody-well leave? Okay, so she's purportedly held by a magical curse ... so she needs a 'Crown of Soldiers' to get her out because... it's all just seeming a bit contrived already.
So she gives the players directions and pays them well for their... no, wait. No - no payment. She just flutters her eye-lashes and asks 'Pretty please, would you go into a deep dungeon and collect the Crown of MacGuffin?'. Except she doesn't do that - she asks the players to meet her in a nearby town for directions. But... doesn't want to travel with them in case they're seen together...but will be seen with them inside the next town.
Now bear in mind that the background of the adventure is pretty detailed, and it seems a waste to not use the characters and setting. Besides - we're talking about one of the original Hyskosa adventures! So there has to be a way to save it.
Back to the adventure - the players stay overnight in the tavern, and are attacked from all sides by playful wolfweres who may or may not kill them. Akriel is a wolfwere and presumeably knows they'll be attacked, but does nothing to help the heroes who will be bringing them the crown. So she's fine with them dying and wasting all the time she spent organising them. The idea of being hounded by wolfweres in a wolf-man only pub is classic Ravenloft and looks rather fun, but it doesn't seem to fit here.
Finally the characters get to the Crown of MacGuffin. Oh dear. It's in a super-typical D&D fair-ground house of horrors ride, complete with skeleton army, statue of random death and a mad priestess who seems not to eat or drink or defecate, but only to sit on a chair in a maze of death cackling about how evil she's going to any postmen who try to visit. I'm not sure what to replace this with, but it needs to go.
Then finally, the players return with the Crown of MacGuffin, Akriel takes it to Dr Dominiani to create the goblyn army they always wanted to make! No, sorry, wait ... she can't be bothered. She trusts the heroes to take it for her, even though she's perfectly capable of taking it herself. She has reached Dominiani's place before. But she's planning to met the character's in the house of the father she's scheming against, where all his spies stay; then she'll ask them to take the crown and go to Dominiani, hoping that nobody sees or spots them.
Finally, the characters get the crown there. Harkon Lukas has found out about Akriel's evil plans, magically disguises himself as...his own daughter? Okay. He then informs the players Dr Dominiani is evil and the crown must be taken back. Finally, things are making sense. The characters can only destroy the crown once the evil priestess is destroyed. She has arisen again as an undead creature, so they must talley forth, wearing the crown of MacGuffin +2 and destroy her.
So - any suggestions on taking back the plot? Despite only one location per town being used, both places are extensively detailed. It seems like the characters and scenes might be employed for something.