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Mordexit

Posted: Mon Jun 27, 2016 6:18 am
by thekristhomas
What if Mordent voted to leave the Treaty of the Five Towers? :D

Re: Mordexit

Posted: Mon Jun 27, 2016 7:29 am
by Mistmaster
The Iron Pact will invade.

Re: Mordexit

Posted: Mon Jun 27, 2016 6:29 pm
by Zilfer
I'm guessing this is a joke towards what's going on in the UK? But it does bring up an interesting question if one or more of them backed out what would happen. Is this Pact even keeping them safe from Drakov? They haven't fought any battles since it was put into place right?

Re: Mordexit

Posted: Mon Jun 27, 2016 10:23 pm
by thekristhomas
Zilfer wrote:I'm guessing this is a joke towards what's going on in the UK? But it does bring up an interesting question if one or more of them backed out what would happen. Is this Pact even keeping them safe from Drakov? They haven't fought any battles since it was put into place right?
Yes it's a Brexit gag, but thanks for engaging

IIRC there have been no hostilities since the treaty, but the gaz series does suggest further Falkovnian aggression on the horizon, it might be that one of the nations might attempt to jump ship in order not to become embroiled in that

Re: Mordexit

Posted: Mon Jun 27, 2016 10:33 pm
by Five
There's a large island somewhere west of Dominia that is currently being exploited by a merchant consortium dependant upon but operating outside the knowledge of the treaty's signatories. It's been going on for almost twenty years in fact. And it's lucrative. So much so that nobody is backing out of the treaty, especially Mordent. Arden Bay has too much strategic value to give up at this point in time.

Well, not if they or their mysterious new "employer" has anything to say about it...

Hell's Bells, chapter one.

Re: Mordexit

Posted: Tue Jun 28, 2016 2:16 am
by Dion of the Fraternity
Funny this came up, as I've been DMing a Mordent-only campaign for two months now. It's still a horror game, but I basically stripped all of Ravenloft from it so as to make it simply an England-sized confederacy that isn't part of any world at all.

Re: Mordexit

Posted: Tue Jun 28, 2016 10:31 am
by thekristhomas
Dion of the Fraternity wrote:Funny this came up, as I've been DMing a Mordent-only campaign for two months now. It's still a horror game, but I basically stripped all of Ravenloft from it so as to make it simply an England-sized confederacy that isn't part of any world at all.
That right there is the Brexiteer wet dream :D

Re: Mordexit

Posted: Tue Jun 28, 2016 12:08 pm
by ewancummins
Dion of the Fraternity wrote:Funny this came up, as I've been DMing a Mordent-only campaign for two months now. It's still a horror game, but I basically stripped all of Ravenloft from it so as to make it simply an England-sized confederacy that isn't part of any world at all.
So Mordent got a lot bigger? Interesting.

Re: Mordexit

Posted: Thu Jun 30, 2016 3:58 pm
by kottakinge
thekristhomas wrote:What if Mordent voted to leave the Treaty of the Five Towers? :D
Big troubles will occur.
And of course citizen of Mordent will regret this decision cause they decided to leave for bad reasons.

Re: Mordexit

Posted: Fri Jul 01, 2016 11:42 am
by brilliantlight
Drakov thinks it is now time to strike and then gets curbstomped by whoever he invades.

Re: Mordexit

Posted: Sat Jul 02, 2016 7:14 am
by Mistmaster
I prefer to think Drakov curse as such that he can never get the victory he wish for; maybe, hemanages to conquer but he can't keep the conquest, or he get only small gains with heavy losses; It's more interesting that saying he get curbstomped everytime.

Re: Mordexit

Posted: Sat Jul 02, 2016 10:39 am
by The Lesser Evil
For what it's worth, Drakov seems to have little interest in capturing Mordent (Gaz III p. 71), perhaps because he'd have to cross Dementlieu, Richemulot, or both to get to that tiny, remote place.

Re: Mordexit

Posted: Sat Jul 02, 2016 3:02 pm
by ewancummins
Five wrote:There's a large island somewhere west of Dominia that is currently being exploited by a merchant consortium dependant upon but operating outside the knowledge of the treaty's signatories. It's been going on for almost twenty years in fact. And it's lucrative. So much so that nobody is backing out of the treaty, especially Mordent. Arden Bay has too much strategic value to give up at this point in time.

Well, not if they or their mysterious new "employer" has anything to say about it...

Hell's Bells, chapter one.
Any relation to a certain large island introduced in a Dungeon magazine adventure?

Re: Mordexit

Posted: Mon Jul 04, 2016 6:56 pm
by The Lesser Evil
Dion of the Fraternity wrote:Funny this came up, as I've been DMing a Mordent-only campaign for two months now. It's still a horror game, but I basically stripped all of Ravenloft from it so as to make it simply an England-sized confederacy that isn't part of any world at all.
Hearing this snippet has me curious; could you elaborate a little bit more on this?

Like by, "that isn't part of any world at all", you mean it's all by itself without anything past it's borders?

And by stripping away Ravenloft, do you mean just the physical locations of the Core, or do you mean everything associated with the Demiplane of Dread (the Mists, powers checks, darklords, etc?)

Re: Mordexit

Posted: Tue Jul 05, 2016 8:32 am
by Five
ewancummins wrote:
Five wrote:There's a large island somewhere west of Dominia that is currently being exploited by a merchant consortium dependant upon but operating outside the knowledge of the treaty's signatories. It's been going on for almost twenty years in fact. And it's lucrative. So much so that nobody is backing out of the treaty, especially Mordent. Arden Bay has too much strategic value to give up at this point in time.

Well, not if they or their mysterious new "employer" has anything to say about it...

Hell's Bells, chapter one.
Any relation to a certain large island introduced in a Dungeon magazine adventure?
It could be...if I knew what issue and adventure you were talking about. :)

Seriously, I just blurted that out kind of johnny-on-the-spot. I've been meaning to twist the Treaty of the Four Towers into something special for a while now but I haven't really gotten around to it.

I was thinking of blending the Quevari, Colonel Kurtz (I have yet to read "Heart of Darkness"), a small cult of Robert E. Howard's Serpent Men dedicated to the Great Serpent, and Summerisle into an island domain with themes of very dark psychological/quasi-psychedelic intrigue, both personal and political.

I have my fingers in different projects now, so they've all suffered due to lack of proper attention.