Albemarl: Difference between revisions

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Living in a time long before [[Falkovnia]] or even [[Barovian]] became a Ravenloft [[domain]], Albernarl was an [[arcane spellcaster]] and [[scientist]] whom lived in a some unknown [[outlander land]]. In his young years, Albernarl demonstrated a precocious development of arcane skill similar to young [[Azalin]], though Albernarl ultimate became a [[teacher]] rather than a [[temporal leader]]. Albernarl's innovations combined both fields of [[science]] and [[arcane magic]]. He was allowed to establish a school of higher learning by the [[wizard]]-[[king]] [[Galron]], whom was also sometimes a [[student]] of Albernarl. But Galron had ulterior motives ultimately sinister in nature, for he [[manipulated]] or [[coerced]] Albernarl into developing a horrid [[machine]] that could store [[life]] energy. Galrun ultimately sought to use this machine of horrific science to power his ascent to a higher state of existence unbound by [[corporeal]] form (akin to a [[demilich]], although this term is never used in [[Lord of the Necropolis]]). Albernarl ultimately sought to destroy the machine, but Galrun had already achieved his [[transformation]] at the cost of thousands of innocent lives. The transformation greatly bolstered Galrun's skill, and he [[warded]] the chambers around the machine, indeed even his entire [[palace]], with protective [[spell]]s Albernarl could not bypass. Nor could Albernarl escape, so he penned the last of his experiences in the [[Scientific Journal of K. Albernarl]] and warded it with preservative spells as he waited for his demise.<ref>[[Lord of the Necropolis]] p. 194-198</ref>
Living in a time long before [[Falkovnia]] or even [[Barovia]] became a Ravenloft [[domain]], Albemarl was an [[arcane spellcaster]] and [[scientist]] whom lived in some unknown [[outlander land]]. In his young years, Albemarl demonstrated a precocious development of arcane skill similar to young [[Azalin]], though Albemarl ultimate became a [[teacher]] rather than a [[temporal leader]]. Albemarl's innovations combined both fields of [[science]] and [[arcane magic]]. He was allowed to establish a school of higher learning by the [[wizard]]-[[king]] [[Galron]], whom was also sometimes a [[student]] of Albemarl. But Galron had ulterior motives ultimately sinister in nature, for he [[manipulated]] or [[coerced]] Albemarl into developing a horrid [[machine]] that could store [[life]] energy. Galron ultimately sought to use this machine of horrific science to power his ascent to a higher state of existence unbound by [[corporeal]] form (akin to a [[demilich]], although this term is never used in [[Lord of the Necropolis]]). Albemarl ultimately sought to destroy the machine, but Galron had already achieved his [[transformation]] at the cost of thousands of innocent lives. The transformation greatly bolstered Galron's skill, and he [[warded]] the chambers around the machine, indeed even his entire [[palace]], with protective [[spell]]s Albemarl could not bypass. Nor could Albemarl escape, so he penned the last of his experiences in the [[Scientific Journal of K. Albemarl]] and warded it with preservative spells as he waited for his demise.<ref>[[Lord of the Necropolis]] p. 194-198</ref>


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Latest revision as of 02:04, 12 June 2020

Living in a time long before Falkovnia or even Barovia became a Ravenloft domain, Albemarl was an arcane spellcaster and scientist whom lived in some unknown outlander land. In his young years, Albemarl demonstrated a precocious development of arcane skill similar to young Azalin, though Albemarl ultimate became a teacher rather than a temporal leader. Albemarl's innovations combined both fields of science and arcane magic. He was allowed to establish a school of higher learning by the wizard-king Galron, whom was also sometimes a student of Albemarl. But Galron had ulterior motives ultimately sinister in nature, for he manipulated or coerced Albemarl into developing a horrid machine that could store life energy. Galron ultimately sought to use this machine of horrific science to power his ascent to a higher state of existence unbound by corporeal form (akin to a demilich, although this term is never used in Lord of the Necropolis). Albemarl ultimately sought to destroy the machine, but Galron had already achieved his transformation at the cost of thousands of innocent lives. The transformation greatly bolstered Galron's skill, and he warded the chambers around the machine, indeed even his entire palace, with protective spells Albemarl could not bypass. Nor could Albemarl escape, so he penned the last of his experiences in the Scientific Journal of K. Albemarl and warded it with preservative spells as he waited for his demise.[1]

References