Galron: Difference between revisions
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Galron was a [[wizard]]-[[king]] and [[lich]] that ruled over some unknown [[outlander land]]. He wished to escape the need for his disgusting [[corporeal]] [[undead]] body but lacked the wizardly skill to ascend to a higher state of existence (as a [[demilich]] although that term is never used in [[Lord of the | Galron was a [[wizard]]-[[king]] and [[lich]] that ruled over some unknown [[outlander land]]. He wished to escape the need for his disgusting [[corporeal]] [[undead]] body but lacked the wizardly skill to ascend to a higher state of existence (as a [[demilich]] although that term is never used in [[Lord of the Necropolis (Novel)]]. He supported [[Albernarl]], a [[researcher]] and [[teacher]] of both [[arcane magic]] and [[science]], and allowed him to create a school of higher learning. But Galron had ulterior motives ultimately sinister in nature, for he [[manipulated]] or [[coerced]] Albernarl into developing a horrid [[machine]] that could store [[life]] energy. Galrun ultimately sought to use this machine of horrific science to power his ascent to a higher state of existence unbound by [[corporeal]] form (akin to a [[demilich]], although this term is never used in [[Lord of the Necropolis]]). Albernarl ultimately sought to destroy the machine, but Galrun had already achieved his [[transformation]] at the cost of thousands of innocent lives. The transformation greatly bolstered Galrun's skill, and he [[warded]] the chambers around the machine, indeed even his entire [[palace]], with protective [[spell]]s Albernarl could not bypass. Nor could Albernarl escape, so he penned the last of his experiences in the [[Scientific Journal of K. Albernarl]] and warded it with preservative spells as he waited for his demise.<ref>[[Lord of the Necropolis (Novel)]] p. 194-198</ref> | ||
Galron used powerful magic to cut his palace off from the outsider world and installed over a hundred [[immortal]] [[undead]] [[guardian]]s. The palace [[ruins]] were later discovered by [[Domran]], an [[agent]] of the [[Kargat]]. He found Albernarl's journal, though he could not breach the interior chamber that held the machine. What [[Azalin]] read in the journal motivated him to seek out the ruins across [[domain]] boundaries by using [[Oldar Wahldrun]] as a proxy body. Galron's guardians were immortal and intelligent, retaining memories of their past lives but being motivated by [[pain]] to continue their stewardship. Neither the Kargat nor Azalin's [[spell]]s proved to be enough to overwhelm them outright, so powerful were thee spells Galron had left. The most Azalin could do was to lower the pain of the guardians enough that they would cooperate in letting him take the machine if promised a permanent release. Nonetheless, the feat worked and Oldar-Azalin left with the machine, later putting the guardians to rest. | Galron used powerful magic to cut his palace off from the outsider world and installed over a hundred [[immortal]] [[undead]] [[guardian]]s. The palace [[ruins]] were later discovered by [[Domran]], an [[agent]] of the [[Kargat]]. He found Albernarl's journal, though he could not breach the interior chamber that held the machine. What [[Azalin]] read in the journal motivated him to seek out the ruins across [[domain]] boundaries by using [[Oldar Wahldrun]] as a proxy body. Galron's guardians were immortal and intelligent, retaining memories of their past lives but being motivated by [[pain]] to continue their stewardship. Neither the Kargat nor Azalin's [[spell]]s proved to be enough to overwhelm them outright, so powerful were thee spells Galron had left. The most Azalin could do was to lower the pain of the guardians enough that they would cooperate in letting him take the machine if promised a permanent release. Nonetheless, the feat worked and Oldar-Azalin left with the machine, later putting the guardians to rest. | ||
Revision as of 17:53, 22 July 2018
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This section contains Declared non-canon info, officially retracted by the publishers |
Galron was a wizard-king and lich that ruled over some unknown outlander land. He wished to escape the need for his disgusting corporeal undead body but lacked the wizardly skill to ascend to a higher state of existence (as a demilich although that term is never used in Lord of the Necropolis (Novel). He supported Albernarl, a researcher and teacher of both arcane magic and science, and allowed him to create a school of higher learning. But Galron had ulterior motives ultimately sinister in nature, for he manipulated or coerced Albernarl into developing a horrid machine that could store life energy. Galrun ultimately sought to use this machine of horrific science to power his ascent to a higher state of existence unbound by corporeal form (akin to a demilich, although this term is never used in Lord of the Necropolis). Albernarl ultimately sought to destroy the machine, but Galrun had already achieved his transformation at the cost of thousands of innocent lives. The transformation greatly bolstered Galrun's skill, and he warded the chambers around the machine, indeed even his entire palace, with protective spells Albernarl could not bypass. Nor could Albernarl escape, so he penned the last of his experiences in the Scientific Journal of K. Albernarl and warded it with preservative spells as he waited for his demise.[1]
Galron used powerful magic to cut his palace off from the outsider world and installed over a hundred immortal undead guardians. The palace ruins were later discovered by Domran, an agent of the Kargat. He found Albernarl's journal, though he could not breach the interior chamber that held the machine. What Azalin read in the journal motivated him to seek out the ruins across domain boundaries by using Oldar Wahldrun as a proxy body. Galron's guardians were immortal and intelligent, retaining memories of their past lives but being motivated by pain to continue their stewardship. Neither the Kargat nor Azalin's spells proved to be enough to overwhelm them outright, so powerful were thee spells Galron had left. The most Azalin could do was to lower the pain of the guardians enough that they would cooperate in letting him take the machine if promised a permanent release. Nonetheless, the feat worked and Oldar-Azalin left with the machine, later putting the guardians to rest.
References
- ↑ Lord of the Necropolis (Novel) p. 194-198