Frost shroud: Difference between revisions

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* Duration: Special
* Duration: Special


This spell is the creation of [[Meredoth]]. It causes an inanimate surface to become covered by a thick white coating of frost. The frost does no harm to the affected surface, but it allows coated surfaces or items to blend into the background in a snowy or icy environment. The Search DC to locate a structure or object that matches its wintery surroundings in this way is increased by +5, as are checks to find or interpret
This spell is the creation of [[Meredoth]]. It causes an inanimate surface to become covered by a thick white coating of frost. The frost does no harm to the affected surface, but it allows coated surfaces or items to blend into the background in a snowy or icy environment. The Search DC to locate a structure or object that matches its wintery surroundings in this way is increased by +5, as are checks to find or interpret features of a frost-shrouded surface, such as engravings or hidden panels on a coated wall. If this spell is applied to an ice-slick surface, the frost adds texture to the ice sheet and changes the usual +5 increase for slippery surfaces’ Balance and Climb DCs to +2.
features of a frost-shrouded surface, such as engravings or hidden panels on a coated wall. If this spell is applied to an ice-slick surface, the frost adds texture to the ice sheet and changes the usual +5 increase for slippery surfaces’ Balance and Climb DCs to +2.


Frost shroud is limited in that the affected surface must be at or below freezing temperature, else the layer of frost melts away as rapidly as it forms, terminating the spell’s effect in one round. If cast under suitably-frigid conditions, the spell’s effect will last until the ambient temperature rises sufficiently to melt its entire area of effect. If a small part of the affected surface is
Frost shroud is limited in that the affected surface must be at or below freezing temperature, else the layer of frost melts away as rapidly as it forms, terminating the spell’s effect in one round. If cast under suitably-frigid conditions, the spell’s effect will last until the ambient temperature rises sufficiently to melt its entire area of effect. If a small part of the affected surface is
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[[Nocturnal Sea Gazetteer]], p265
[[Nocturnal Sea Gazetteer]], p265


[[Category:Spell]][[Category:Transmutation Spell]][[Category:Druid Spell List]][[Category:Sorcerer/Wizard Spell List]]
[[Category:Spell]][[Category:Transmutation Spell]][[Category:Druid Spell List]][[Category:Sorcerer/Wizard Spell List]][[Category:Balance]][[Category:Climb]][[Category:Search]]


==Data from the Ravenloft Catalogue==
==Data from the Ravenloft Catalogue==

Revision as of 16:47, 14 March 2010

Frost shroud

Transmutation

  • Level: Drd 0, Sor/Wiz 0
  • Components: V, S, M
  • Casting Time: 1 standard action
  • Range: Touch
  • Target, Effect, or Area: One 10' square / level (S)
  • Duration: Special

This spell is the creation of Meredoth. It causes an inanimate surface to become covered by a thick white coating of frost. The frost does no harm to the affected surface, but it allows coated surfaces or items to blend into the background in a snowy or icy environment. The Search DC to locate a structure or object that matches its wintery surroundings in this way is increased by +5, as are checks to find or interpret features of a frost-shrouded surface, such as engravings or hidden panels on a coated wall. If this spell is applied to an ice-slick surface, the frost adds texture to the ice sheet and changes the usual +5 increase for slippery surfaces’ Balance and Climb DCs to +2.

Frost shroud is limited in that the affected surface must be at or below freezing temperature, else the layer of frost melts away as rapidly as it forms, terminating the spell’s effect in one round. If cast under suitably-frigid conditions, the spell’s effect will last until the ambient temperature rises sufficiently to melt its entire area of effect. If a small part of the affected surface is warmed to the melting point, but not the whole surface, the frost shroud’s thawed portion will temporarily lose its coating, then regain it in one round as soon as the cold conditions return. Magical fire damage of 3 hp or more will negate the frost shroud permanently in the fire-affected area. Material component: A pinch of powdered glass mixed with several drops of water.

Reference

Nocturnal Sea Gazetteer, p265

Data from the Ravenloft Catalogue

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