Masque of the Jade Dragon / Jade Horror
It was about 85-90% finished when it was cancelled, at least from where I was sitting. My part was over 95% complete.
Pieces cut early from the work are still owned by the respective authors, and thus have a chance to see the light of day elsewhere. In particular, look for a creature I cut from the Monsters chapter early on to appear in a future work.
Masque of the Jade Dragon was intended to be a stand alone system that would have tangential ties to the Masque of the Red Death. It was intended to be a game that you could play on your own, or play as a supplement to MotRD.
The Jade Horror would have been a mysterious force similar to the Red Death, and we would have left questions to whether it was a separate entity from the Red Death entirely, or just another aspect of it.
Matt Barrett was coming up with the class system when the project was canned. I can tell you that the class system was wildly different from the MotRD system. The magic system would have been different as well.
I think that Jade Horror had potential. When I first heard about the idea, I thought it sounded off-base. Were Ravenloft fans lining up to get a setting set in Asia? But then I started looking at all of the great horror movies that come from the East. Ringu, The Eye, Jun-On... Not to mention great video games like the Fatal Frame series or even the Tenchu series.
I was working on MotJH, and I will also agree that the class and magic systems were very, very, very different from MotRD. I tried to pay attention to the feedback from fans, and I agreed with many of their criticisms of Red Death 3E. I tried very hard to avoid those problems and make Jade Horror a different setting all its own.
And then it was cancelled. So much for my debut into the world of gaming. Next time it will be different!
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