Here's
a great post from days past on Stezen & Gastria by John Baker:
Ghastria? Did someone say Ghastria?
As some members of the list know, I've been one of Ghastria's biggest fans. I've tried to come up with ways to include Ghastria in my campaigns, stories, etc. I'd like to share some of my thoughts about it here, and get some input from Ghastria's creator, Mr. Lowder, who I'm really glad to have joined the list! I've always enjoyed your work, Mr. Lowder, and look forward to seeing more of it.
I'd also like to pick your brain about your thoughts that went into the creation of Ghastria. Stezen D'Polarno seems to contain elements of both the Marquis de Sade and Dorian Gray. Is this what you were thinking? Were there any other literary references you had?
I do have a very crude sketch of some of my ideas in the expansion of Ghastria, which can be read in the "Unauthorized Biography of the Marquis Stezen D'Polarno" in the first netbook. Admittedly, it's little more than a skeleton, and it's poorly presented, but it lines up some of the ideas I had for the place.
Firstly, there's the issue of the change in location. Ghastria used to be connected by land to the Core, but it's now an island in the Sea of Sorrows. I assumed this means that the traffic to Ghastria is considerably less nowadays, greatly annoying D'Polarno. Even art's major patrons would be put off by a trip to Ghastria nowadays--can you even find the place? As a "consolation prize" for D'Polarno, IMC I gave him the power to see through the eyes and hear through the ears of any painting in Ghastria. As you can guess, D'Polarno remains a great patron of the arts.
In addition, the earlier border closing of huge paintings made sense while Ghastria was landlocked, but it makes considerably less sense now that the place is an island. There's a lot less one can do with a painting in the water than a painting of the land. Perhaps this should change? I suggest that anyone reaching the closed border suddenly gets a change of heart. He or she no longer sees any purpose in continuing, and simply stays in Ghastria because the drive to leave has dissipated. Any other ideas?
Also, I wanted to examine the reason D'Polarno burned down the church and slaughtered the clerics there. Since D'Polarno likes to keep the happiness of the people, such an action would have to be weighed against the resentment destroying East Riding's only church would cause. I decided to tie this in to D'Polarno's earlier curse of his soul in the painting. His soul was trapped by his king's mistress at the king's request. So, we have this majorly powerful mage who sees fit to increase her power base by sleeping with the king. She's clearly a good candidate for being in Ravenloft with D'Polarno. So, I had her killed at about the same time as when the remaining royal court was killed, and had her rise as a ghost. She had been leading the local clerics of the church to move against D'Polarno, but he caught wind of the plot and destroyed the church before she could have any effect.
Now with the development on the Church of Ezra, I've thought about taking this to a new level. I have a story idea where a band of Borcan merchants from Ivana Boritsi approach D'Polarno, asking for permission to grow a specific poisonous herb in Ghastrian soil so as to mask its otherwise putrid flavor. However, one or two of the merchants are actually working for Ivan Dilisnya, who would like to purchase Ghastrian produce (figuring no flavor is better than a bad flavor) and also make sure that Ivana's agricultural plans are ruined.
As the intrigue surrounding the deals grow, a direct representative of the Church of Ezra examines the ruins of the temple of East Riding. Here, he comes across the ghost of the mistress, who through cunning discovers the existence and purpose of the Church of Ezra, and convinces the cleric that she in fact is a vision of Ezra.
I'm not entirely sure I know where I want to take the story, but does anyone have any thoughts about it?
John Baker
And here are some of the aswers to it:
>I suggest that anyone reaching the closed border suddenly gets a change of
>heart. He or she no longer sees any purpose in continuing, and simply stays
>in Ghastria because the drive to leave has dissipated. Any other ideas?
I think that if played properly, this could be one of the best border closures yet.
>As the intrigue surrounding the deals grow, a direct representative of the
>Church of Ezra examines the ruins of the temple of East Riding. Here, he
>comes across the ghost of the mistress, who through cunning discovers the
>existence and purpose of the Church of Ezra, and convinces the cleric that
>she in fact is a vision of Ezra.
I'd just like to say that I like DLs to have an adversary like this. I believe that it adds dimension to the game. Some, like the Aderres, Ivan and Ivana, Mordenheim and Adam, etc., are like co-DLs, but I don't think this is necessary or wise to do it often. Instead, just have some hard-to-fight nemesis, such as with Dominic and the Living Brain. Could you post some stats for this ghost?
Matthew Barrett
<<Stezen D'Polarno seems to contain elements of both the Marquis de Sade and Dorian Gray. Is this what you were thinking? Were there any other literary references you had?>>
Those were the main two archetypes, more de Sade than Dorian Gray.
<<Firstly, there's the issue of the change in location. Ghastria used to be connected by land to the Core, but it's now an island in the Sea of Sorrows. I assumed this means that the traffic to Ghastria is considerably less nowadays, greatly annoying D'Polarno. Even art's major patrons would be put off by a trip to Ghastria nowadays--can you even find the place? As a "consolation prize" for D'Polarno, IMC I gave him the power to see through the eyes and hear through the ears of any painting in Ghastria. As you can guess, D'Polarno remains a great patron of the arts.>>
Nice idea. It's a solid expansion of the character's "hook." In terms of game mechanics, though, would there be a limit on types of paintings? Would kiddie finger paints count?
<<In addition, the earlier border closing of huge paintings made sense while Ghastria was landlocked, but it makes considerably less sense now that the place is an island. There's a lot less one can do with a painting in the water than a painting of the land.>>
I'd still think the border closing would have to tie to art and painting. That's integral to Stezen's character.
<<Also, I wanted to examine the reason D'Polarno burned down the church and slaughtered the clerics there. Since D'Polarno likes to keep the happiness of the people, such an action would have to be weighed against the resentment destroying East Riding's only church would cause.>>
Unless, of course, he could convince the people the church was really hurting them. The victor writes the history.
Cheers,
Jim Lowder
I think if you want to replace the border closing of the "wall of paintings" try this...let the landscape around the PCs gradually change into something more surreal, like a Salvador Dali painting. Then as they advance the landscape becomes less and less real, and the PCs realize that THEY are changing as well, becoming painted figures or other works of art! This continues until they return to Ghastria.
-Andrew Hauptman <:-(}
> Then as they advance the
> landscape becomes less and less real, and the PCs realize that THEY are
> changing as well, becoming painted figures or other works of art!
>
A nice thought. Certainly in keeping with my idea for Stezen's land. In
the second RL tourney I wrote set in Ghastria, something like this
happens to the PCs. They end up inside the "art dimension" as stick
figures and sort of work their way back from there.
Cheers,
Jim Lowder
This of course refers to the second RPGA tournament "The Return of Stezen D'Polarno: A portrait of the artist as a young necromancer". Now that I think about it, the title probably refers to the name of Stezen's self portrait ! :shock: I really need to get my hands on this tournament...
James Lowder wrote:
>> IMC I gave him the power to see through
>>the eyes and hear through the ears of any painting in Ghastria. As you
>>can guess, D'Polarno remains a great patron of the arts.
>
>Nice idea. It's a solid expansion of the character's "hook." In terms of
>game mechanics, though, would there be a limit on types of paintings?
>Would kiddie finger paints count?
>
DebiHuman had my idea right. Stezen can see through the painted eyes and the hear through the painted ears of every painting. So, a child's finger painting counts, as long as it has eyes and ears. I think it adds to the horror, since a pure innocent can easily open a door for Stezen this way.
This makes him more inclined to support portrait painting, but since there
were very few landscape paintings without some human/animal/otherworldly interaction during the Renaissance, that shouldn't be much of a stretch.
Perhaps Stezen does not like still life?
>>In addition, the earlier border closing of huge paintings made sense
>>while Ghastria was landlocked, but it makes considerably less sense now
>>that the place is an island. There's a lot less one can do with a painting
>>in the water than a painting of the land.
>
>I'd still think the border closing would have to tie to art and
>painting. That's integral to Stezen's character.
>
I did like the idea that anyone who ventures forward finds themselves moving
into a painting world. I'll probably adopt that in my campaign as well.
So, you wrote two tournaments set in Ghastria? What were they like? When
were they performed?
Perhaps this means Stezen keeps a number of paintings of ships in his
gallery now?
John Baker
I haven't really read much up on Stezen and Ghastria, but from what
I've heard this is a little twist that might be interesting.
When a character attempts to cross the border while Stezen has closed
the borders, they get the sudden urge to start painting, even if they
have never attempted it before. The character crossing the border will
turn back around, and sit down at an easel that just appeared, and will
become so involved in his painting that he won't realize that he is no
longer near the border anymore, but in some other location in the
domain. Of course the personality of the character will influence how
the painting will turn out, such as a berserker will paint pictures
that has no actual form, yet when you look at it, you can see the
wildness contained within. Even better than just being moved to
another area of the domain, the character will want to travel back to
the town, to display his portrait (at which time he is no longer under
the effects of the border closure).
Well, what do you think ?
===
Lord Korath,
Knight of the Rose
<<Well, what do you think ?>>
Some nifty idea there, but I would have the paintings not just
indicative of the PCs personality, but somehow damaging or dangerous.
Sort of like the people singing their sins when Soth closes the border
of Sithicus.
Cheers,
Jim Lowder
I think an important consideration for this whole border-closing
thing is that Ghastria is an island in the Sea of Sorrows now. Depending on
where the border actually closes, this means that the seashore might have
many artists, or that the yen for art occurs after everyone's on a boat.
I personally prefer the border closing to occur a slight distance out from
the shore, so that people on a boat moored just offshore would still be in
Ghastria, not the Sea of Sorrows. What would happen on the outside of
Ghastria? The simple solution is that no one could find Ghastria while
the borders were closed. I could even imagine a boat approaching Ghastria
might see it disappear if the borders them closed. However, I don't want
the closing to conflict too much with the fact that the borders will be
in the water.
Here's a suggestion, combining the ideas of the other listmembers:
As a boat reaches the closed border, their perceptions change slightly.
Colors appear vibrant, edges run into each other more, and the water takes
on a very paint-like quality. If the ship continues, its crew notices that
it changes, too. Their lines become less crisp, and their hues change.
The crew starts transforming to reflect their inner natures. Simpler,
more one-dimensional characters lose considerable visual complexity. People
appear to give in to their basal natures. Assuming the ship still wishes
to continue, the world becomes more flat. Depth perception disppears, and
the world takes on a "woven" appearance, with fibers extending horizontally
and vertically. If by then the ship is foolish enough to continue, everything
slows to an eventual stop, and the ship becomes a new painting for Stezen's
gallery, with everyone aboard represented by their allegorical image.
Thoughts?
John Baker