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Rafael's and Skybolt's Online Campaign
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VAN
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Post by VAN »

I'm glad we have a delay because I couldn't post these days :P
- The first 2 Feats a wizard should take are "point blank shot" and "Precise shot"!
- W H A T ! ? !
- Or they should NEVER memorize rays!
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ewancummins
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Post by ewancummins »

We can haz update?

Zomburnip attacks! :shock:

Bwahahahaaaa! :twisted:
Delight is to him- a far, far upward, and inward delight- who against the proud gods and commodores of this earth, ever stands forth his own inexorable self.

-from Moby Dick (Hermann Melville)
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Post by steveflam »

ewancummins wrote:We can haz update?

Zomburnip attacks! :shock:

Bwahahahaaaa! :twisted:

Arnulf will kill the Turnip once it is done and eat it :P [J/K]
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Post by ewancummins »

tarlyn wrote:
ewancummins wrote:We can haz update?

Zomburnip attacks! :shock:

Bwahahahaaaa! :twisted:

Arnulf will kill the Turnip once it is done and eat it :P [J/K]
Fool, you cannot kill what is already dead!

Bwahahahahaha!

Plus, it's all gross and rotten. Yuck.
Delight is to him- a far, far upward, and inward delight- who against the proud gods and commodores of this earth, ever stands forth his own inexorable self.

-from Moby Dick (Hermann Melville)
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BigBadQDaddy
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Post by BigBadQDaddy »

What spell is it that makes the "Zomburnip" possible anyways?
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VAN
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Post by VAN »

The children are tied with rope? Because Sara can cut it with the rapir or the dagger.
- The first 2 Feats a wizard should take are "point blank shot" and "Precise shot"!
- W H A T ! ? !
- Or they should NEVER memorize rays!
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ewancummins
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Post by ewancummins »

BigBadQDaddy wrote:What spell is it that makes the "Zomburnip" possible anyways?
Wouldn't you love to know?

Yes, join me on the Dark Side of the Force!
Delight is to him- a far, far upward, and inward delight- who against the proud gods and commodores of this earth, ever stands forth his own inexorable self.

-from Moby Dick (Hermann Melville)
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Post by Lord Skybolt »

Yes they are just tied with ropes securely to each other and the other two to their respective poles :) .

By the way Horror Check for Sara as she realizes what they were being set up for being cooked over the fire pits :twisted: !!!!
"Evil only endures when good people remain silent ."
Tony inspired by Thomas Jefferson .
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Post by BigBadQDaddy »

ewancummins wrote:
BigBadQDaddy wrote:What spell is it that makes the "Zomburnip" possible anyways?
Wouldn't you love to know?

Yes, join me on the Dark Side of the Force!
OoooOooh! you meddlin kids!
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VAN
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Post by VAN »

Our 1st saving throw: 16 total.

LS, if Sara passed the check will cut the rope with her dagger.
- The first 2 Feats a wizard should take are "point blank shot" and "Precise shot"!
- W H A T ! ? !
- Or they should NEVER memorize rays!
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VAN
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Post by VAN »

Sara will hide and if she sees any monkey man get close to the group will fire him, then will reload and go to hide again.
- The first 2 Feats a wizard should take are "point blank shot" and "Precise shot"!
- W H A T ! ? !
- Or they should NEVER memorize rays!
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Post by steveflam »

Lord Skybolt wrote:Yes they are just tied with ropes securely to each other and the other two to their respective poles :) .

By the way Horror Check for Sara as she realizes what they were being set up for being cooked over the fire pits :twisted: !!!!
Van, did Sara bring spices and BBQ sauce? :shock:
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VAN
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Post by VAN »

No brought directly the woods for the fire :P
- The first 2 Feats a wizard should take are "point blank shot" and "Precise shot"!
- W H A T ! ? !
- Or they should NEVER memorize rays!
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VAN
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Post by VAN »

Spot Check for Sara: 14

Listen: 11

Sara will shoot the monkey man that is closer to them and then will move and hide again for reloading next round.

HR with guns: right: 16, left: 10

Move silently: 20

Hide: 24
- The first 2 Feats a wizard should take are "point blank shot" and "Precise shot"!
- W H A T ! ? !
- Or they should NEVER memorize rays!
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Post by ewancummins »

Looks like it's combat time.

Dalorna will stay under cover&concealment and use a spell against any monkeyman who seems to be casting spells of his own. If she doesn't see a witch-doctor in action, she'll probably go after whichever one seems to be the leader/biggest/most dangerous. With Hobb as her eye in the sky (or tree, in this case), she'll try to keep up on the overall tactical situation. Dagger use is a last resort, of course.

From what Van says, Sara will be shooting and scooting.
That's good. That first sneak attack within 30 feet oughta kill one of the buggers.
Reloading takes a round, so don't forget you've got a sword! They might get too close for comfort. :wink:

Roofdrak has a prepped action. Can't say more, as it's player knowledge.


Thanks to the bard for buffing us all! :D The monkey-men will no doubt see and hear her- but will she distract them from those of us in hiding? Muwahahahahaha! The enemy may mistakenly think that some of us have run away. Oh, my...

What are Arnulf and the Professor doing now?


I recommend to all that you take cover behind bushes or trees. Not only will it help you avoid being seen and thus hit- the branches may foil any nets hurled by the monkeys. Being entangled would suck.

-Note, I hope no one minds this recap/organizing post. This is just the way I play. Not trying to force myself into a 'party leader' role over the objections of the rest of our group!
Delight is to him- a far, far upward, and inward delight- who against the proud gods and commodores of this earth, ever stands forth his own inexorable self.

-from Moby Dick (Hermann Melville)
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