Well, you point at something that was missing in my previous outline: The Design Goals. You're right indicating that they should be the first thing we should be discussing, not just to write the DLs, but to set a path for the whole project to follow. Speaking of which...Deepshadow of FoS wrote:I think the key to such a project is to establish certain underlying rules for the setting tone and theme (...) So before we start assigning roles, how about we hammer out these rules?
I think that should not be the case. Creating such a "set of rules" would not necessarily ensure that each darklord follows a similar pattern (That would just make the setting booooring); on the contrary, if made right, that would guarantee that each one of them adjusts to the same flavour you want to keep.impworks wrote:Once we reduce the choice to some set of rules codified into a Dark Power's handbook all we do is lose flavour from the setting.
For example, the rule outline we've got for the Darklords doesn't seem to steal away from the concept but to ensure that the tone we're trying to create is respected. I list some of those that were mentioned, plus a few I could think of (The names in parenthesis are those of the DLs that would need some editing under each new rule):
- Human aspect which grants understanding and (at least partial) sympathy (Illithid God-Brain)
- Deliberation and forethought in the execution of the dooming act (Malken, Easan)
- Must have a choice (Adam, Easan)
- Must make good villains for PC's to comfront (Ivana)
- Must have a concrete concept, which can be expressed in a simple way (i.e. Must not be a mish-mesh) (Von Kharkov)
- Being just "evil" isn't enough (Inza)
- Bodycount isn't enough (Draga)
- Must have a unique element that differentiates them from others of their kind: Being a stereotypical member of an evil monster species isn't enough (Three Hags, Althea)
- Must have a unique element that differentiates them from other darklords (Gundar)
Certainly, that's just what it is.Rotipher of the FoS wrote:Yes, this would mean some re-working of one or two existing darklords' backgrounds. But that's the sort of issue this revived version (Ravenloft 2.0?) is intended to resolve, isn't it?
C'mon, Wiccy!!! I know your game! You're just trying to fool me into going to talk to Drusilla all by myself!Wiccy of the Fraternity wrote:If you can get Drucilla on board you may get about 90% of the others convinced to follow her. She's pretty scary, just ask the FoS staff
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er... Drusilla...??? (Gulp!)