So, that was 20 years ago. And I might end up being able to run a one-shot for them. And Jeremy Forbing has done a D&D 5E version of Masque of the Red Death which I really like -- he toned it way down, it has very vulnerable PCs but some mechanics that can be used to increase survivability without sacrificing the feel of the setting; I'm a fan. You can find it on the DM's Guild here if you're interested; please note that this is an affiliate link.
Anyway, since I only get one shot, I thought most Victorian-era-possible scenario for a Gothic Horror game would have to center on Jack the Ripper. I mean... He's iconic.
I'm comfortable coming up with my own stuff and converting stuff freely between systems and editions, but I also am really curious to see how other people have approached the scenario. So I went looking through my accumulated trove of PDFs, mostly acquired through Bundles, Sales, and so on. And Jack the Ripper is probably one of the more common tropes in Victorian adventures. Here's what I've found so far, but I really want to see if there's more I missed. Please let me know if you know of another one! I'm interested in all published adventures, supernatural and mundane, featuring this guy.
- Monograph #339: Return of the Ripper (Chaosium, 1986, Call of Cthulhu 3E): The only Gaslight scenario published in Chaosium's Monograph series, this features a Ripper who is . As might be inferred by the name, this also has the original killings taking place in the past, with a new series of copycat killings starting in London in the late summer to early autumn of 1893; there are a huge number of complications and side events. While I probably won't use it as-is, it includes a lot of maps and a huge amount of setting detail specific to Whitechapel and the events central and peripheral to the Ripper killings.VIEW CONTENT:
- "Death on the Docks," Challenge #67 (Chaosium, 1992, Call of Cthulhu 4E): This is of of the few Gaslight scenarios in Challenge. It takes place in 1893, where a series of killings are compared to the Ripper killings of 1888. It's got a few characters and a couple of locations that could be lifted for Victorian Whitechapel, but it's only 5 pages long so there's not a lot of detail.VIEW CONTENT:
- Sacraments of Evil (Chaosium, 1993, Call of Cthulhu 5E): The title scenario of this collection, "Sacraments of Evil" by Fred Behrendt, takes place in the city of York sometime in the 1890s, when a copycat killer is committing murders. The original Ripper killings get a mention, but this is a derivative scenario. The killer is . I really like the misdirection involved, and it's a good fit for the MotRD Gothic Earth setting, but might be too complex for a one-shot, even if I spread it over a few sessions. It would take a lot of work to transpose back to the original Ripper killings.VIEW CONTENT:
- "Catching Jack (Being a Play of Five Parts)," Role Player Independent #10 (September 1993, System Neutral): This adventure is highly structured. It starts after the second canonical victim is found, and uses as the Ripper In any case, despite its highly-structured plot, the scenario is very loose in other details, at least partially because it's statless; the author states in his introduction that it can be used with Call of Cthulhu, Chill, Space: 1889, and Faerie Queen and Country (among others), it was apparently originally designed for The Adventures of Luther Arkwright RPG, and obscure RPG that I've never seen another article for.VIEW CONTENT:
- "Red Jack", Masque of the Red Death and Other Tales (TSR, 1994, AD&D 2E): The box set included three adventures: Red Death, Red Tide, and Red Jack; that last one used the Ripper killings as a plot element. It's well done, and has a really interesting variation on who the Ripper was (which I absolutely love) -- . But the scenario takes place two years after the original killings, when a series of copycat killings take place in Boston in 1890.VIEW CONTENT:
- RM8 Hour of the Knife (TSR, 1994, AD&D 2E): This was a Ravenloft module. The killings are transposed from London to the city of "Peridon... in the domain of Zherisia." Again, the supernatural features heavily in this one, as the killer is . It's a complex plan that sort-of requires it to take place in one of the Domains of Dread; transplanting to London in a MotRD game is possible, but tricky. I like the antagonist, though, interesting possibilities there, but I probably wouldn't get a chance to explore them all in a one-shot.VIEW CONTENT:
- Bookhounds of London (Pelgrane Press, 2010, Trail of Cthulhu): This book covers a campaign framework where the players play participants in the book trade in London in the 1930s; there's a lot of skullduggery and illicit activity where the large amounts of money offered for rare books comes into play! The scenario included in the book, "Whitechapel Black-Letter," is about a patron searching for a particular book he knows will come up for auction soon. As it concerns Whitechapel, the Ripper is mentioned but the action is sometime in the 1930s, so the killings aren't a contemporary concern. It's left to GM discretion, but the suggested Ripper is In this adventure, the killings were part of an occult ritual; there are a lot of real details about the crimes provided and what sorts of occult significance can be drawn from them, which is something I have come to expect from Kenneth Hite!VIEW CONTENT:
- Streets of Zobeck (Kobold Press, 2016, D&D 5E): One of the scenarios in this book, "Ripper" by Mike Franke, is inspired by/derived from the Jack the Ripper killings. This is part of Kobold Press' Midgard setting, which is supposed to have elements to allow any 5E game to be set there; the city of Zobeck, the Clockwork City, is effectively a stand-in for Victorian London. The killings are caused by . This killer is definitely a lot more high-powered than normal groups of MotRD characters can handle; the scenario is primarily focused on investigation, but there are a bunch of small fights against supernatural creatures that I can maybe tone down.VIEW CONTENT:
- Sherlock by Gaslight(Fearlight Press, 2016, Baker Street): This supplement contains details on London, focusing on the poorer sections. There's a great section of locations you can drop into a Victorian London game, but of interest here are the two scenarios in the book, both Ripper-focused.
- "The Whitechapel Vigilance Committee" by Matt Lopshire: This scenario seeks the PCs hired by George Lusk to patrol a section of Whitechapel in late September 1888. Clues lead the PCs to try to foil the Ripper, who is believed to be about to murder again. The Ripper in this one is . It turns out this is not the actual Saucy Jack, however.VIEW CONTENT:
- ""The Whitechapel Murders" by Bryce Whitacre: This scenario (actually a full campaign) covers the classic Whitechapel Murders. Details are given for each of the canonical five victims, along with timelines and loads of details. The Ripper in this one may be revealed to be . Several other red herring suspects are given a lot of detail as well, along with details for GMs to use them to make the PCs' task more difficult. This scenario has a lot of good information on the killings, along with locations specific to the Ripper phenomenon. It is a full-on campaign for the Baker Street system, where it replaces Professor Moriarty (the usual Big Bad of Baker Street campaigns) with Saucy Jack, and includes a lot of rules to effect that replacement in the mechanics of the game. This is good.VIEW CONTENT:
- "The Whitechapel Vigilance Committee" by Matt Lopshire: This scenario seeks the PCs hired by George Lusk to patrol a section of Whitechapel in late September 1888. Clues lead the PCs to try to foil the Ripper, who is believed to be about to murder again. The Ripper in this one is
- House of Knaves (Danger Magnet, 2018, Ubiquity): A supplement written by Mike Dukes for Leagues of Gothic Horror, this is another scenario which takes place after the original killings. The original killings were implied to be the work of VIEW CONTENT:
- Whitechapel: Vigilance Committee (Andrew Hand, 2021, 5th Evolution [D&D 5E]): This adventure involves the PCs as a group of scoundrels recruited by Inspector Abberline to assist the Police in investigating the Ripper killings. It uses the real-life Whitechapel Vigilance Committee, but reimagines them as a group of scoundrels; in actual fact, the group was composed mostly of working class tradesmen and craftsmen, who wanted to do something about the violence that was endemic to their home district. It has a large number of encounters designed for the Ripper's time and place which can easily be lifted for your own scenario. The Ripper is revealed to be . There's a lot of useful detail given on the individual killings, the locations, and Victorian London in general.VIEW CONTENT:
- Red Jack (M. T. Black, 2024, D&D 5E): This is an update/modification to the original MotRD Red Jack scenario which moves the action back to the original killings, but includes Sherlock Holmes. Which, if I'm being honest, I'm not sure I like; I prefer my players to make their own investigations and conclusions, and Holmes might be too tempting an asset not to use. The Ripper in this one is . As said, it's an update/modification to the original.VIEW CONTENT:
- "An Alien Werewolf in London", White Dwarf #62 (Games Workshop, February 1985, Classic Traveller): This issue of the venerable UK gaming magazine includes this scenario by Jae Campbell. In it, the killer is . This is all caused by an extraterrestrial Temporal Matter transmitter, which as far as I know never showed up in any other Traveller article or product.VIEW CONTENT:
- “Suppressed Transmissions,” Pyramid Online (Steve Jackson Games, 1 October 1999): Kenneth Hite's “Suppressed Transmissions” column for the online version of SJG's Pyramid magazine is always a fantastic trove for anything historical, vaguely-historical, or even pseudo-historical, and this subject is no exception. In his entry, “Jack's Wild: Six Stabs At The Ripper,” he covers six alternatives for the identity and motive of Jack the Ripper. This entry was reprinted (with extra notes) in Suppressed Transmissions Volume 2; I still hold out forlorn hope for a Volume 3 and Volume 4 some day.
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- "Arcane Artifacts - Jack the Ripper's Knives," The Unspeakable Oath #16/17 (Pagan Publishing, 2001): This issue of the US periodical featured a one-page item by Ben R. Leeb. The description pins the cause of the murders on .VIEW CONTENT:
- London By Night (White Wolf, 2002, Vampire: The Masquerade): This Victorian Age Vampire supplement has a lot of detail on Victorian London, but it is slanted heavily towards vampires, naturally; still useful detail for a Gothic Horror game, and plenty of detail on Real World items as well as items from the World of Darkness setting. It has a two-page infobox, "Who was Saucy Jack?", which covers several popular Real World suspects as well as suggesting supernatural possibilities relevant to the World of Darkness.
- Rippers (Great White Games, 2005, Savage Worlds) and Rippers Resurrected (Pinnacle Entertainment Group, 2015, Savage Worlds): In this setting, a doctor survives a werewolf attack and discovers that he can graft parts of supernatural creatures to himself to give himself enhanced abilities; this "RipperTech" is used to justify all sorts of abilities. He and Abraham Van Helsing found the "Rippers," a secret society of do-gooders who use this technology. Sadly, the taint of the supernatural drives many who make use of RipperTech mad, and the doctor himself goes mad and becomes Jack the Ripper, organizing the supernatural monsters into the Cabal, which hunts down the Rippers wherever they can. This is all in the campaign backstory; none of the adventures I was able to locate actually describe the Ripper killings in the form they take in the game background.
- The Dracula Dossier Director's Handbook (Pelgrane Press, 2015, GUMSHOE): The Dracula Dossier is a campaign for Night's Black Agents which assumes the novel Dracula was actually a redacted version of a report of real events. The campaign is meant to take place in the 1940s, but since the novel was published in 1897, the Jack the Ripper killings can be used for atmosphere. The section "Is Jack the Ripper Involved Somehow?" gives a numer of ideas on how to use the murders with the story of the vampire.
- Leagues of Gothic Horror (Triple Ace Games, 2016, Ubiquity Engine): This core book for the line mentions Jack the Ripper several times, in completely different forms. One character background mentions the Ripper as . The Ripper is also mentioned as the archetype for the Serial Killer (a creature template in the Bestiary section) which would imply a completely-human killer. Then, later on, the Ripper is revealed to beVIEW CONTENT:. Still later in the same chapter, the Ripper is implied to beVIEW CONTENT:. Finally, in the section on "Dark Places," an adventure seed involving later Ripper-style killings has the RipperVIEW CONTENT:. That guy gets around!VIEW CONTENT:
- Guide to Vampires (Triple Ace Games, 2017, Ubiquity Engine): This supplement to Leagues of Gothic Horror has a number of vampires to populate your LOGH game, including , whose nightly hunts have been called "New Ripper Killings!" in the press.VIEW CONTENT:
- Carved in Flesh Vol. 1 (Dogs Dinner Games, 2020, The Black Hack): Each volume of this supplement for The Jack Hack (a variant of The Black Hack) is a scenario (or an "adventure landscape" as it calls itself) covering one of the canonical Whitechapel murders; so, this one covers Mary Ann Nichols. As an adventure landscape, it does not actually specify the killer, but provides a host of possible suspects , many of which make interesting NPCs to pepper your Victorian London with.VIEW CONTENT:



