This is still a very rough draft, I want to smooth things out a lot before I can call it complete.Single Sheet Horror is a complete Horror roleplaying game on a single sheet of paper. All that is needed to play is a single six-sided die for each player and the Gamemaster. Unlike other roleplaying games, Single Sheet Horror does not provide a long list of monsters or spells, but instead relies on the Gamemaster to create these so they will be appropriate for their games.
All PCs will get six wound points. Armor can add 2-4 extra wound points. Monsters can have anywhere from 1 to 15 wound points. Any time a PC is hit by a monster, they must subtract one wound point from their total. PCs heal one wound point per day of rest. When they reach 0 wound points they are dead.
All weapons a PC wields can do one wound point worth of damage to a monster. The GM may decide that certain weapons or materials can do more then one wound point of damage.
All skill rolls require the roll of a d6, if the skill is relevant to the PCs background, then a roll of 3 or higher is needed to succeed. If the skill is not relevant to the PCs background, a roll of 5 or higher is needed.
Combat requires attack and defense rolls. To attack a player must roll 1d6 and beat the opponent's defense roll. To defend, a PC must role a defense roll of 1d6. In order to harm a PC a monster must roll higher then the PCs defense roll. If a player rolls a 6 for their defense roll then the GM need not roll an attack roll for the monster as the player has gotten the highest possible defense roll. Monsters follow the same rules for attack and defense as PCs.
Fear rolls work much like attack and defense rolls. The GM rolls 1d6 for a monster and the PCs must beat the monsters "scare" roll in order to not run away. If the PC loses a Fear roll they run away from the monster and try to escape the situation by the quickest means possible.
Initiative is determined by rolling a d6, and whoever rolls higher goes before those who roll lower.
Magic works much like skill rolls, if a PC has studied the occult as part of their background then they may attempt to cast a spell if they have the right materials and knowledge.
I am also considering making a diceless version...though that is just a bit of a pipe dream right now.