Room of Wild Magic: Difference between revisions

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Additionally, any spell cast in the room, without regard to school, has a 10% chance of causing a wild surge. [[Azalin]] detests this room, keeps it [[Arcane Lock | magically locked]], and has no desire to confront enemies in it.<ref name="FTS p. 39">[[From the Shadows]] p. 39</ref>
Additionally, any spell cast in the room, without regard to school, has a 10% chance of causing a wild surge. [[Azalin]] detests this room, keeps it [[Arcane Lock | magically locked]], and has no desire to confront enemies in it.<ref name="FTS p. 39">[[From the Shadows]] p. 39</ref>
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[[category:Room]]
[[category:Room]]
[[category:Locations in Castle Avernus]]
[[category:Locations in Castle Avernus]]
[[Category:Wild Magic]]
[[Category:Wild Magic]]

Latest revision as of 14:53, 3 January 2017

The Room of Wild Magic (Area 40 of the map) in Castle Avernus heightens wild magics.[1]


Under 2nd Edition rules effective caster level receives +2 bonus and saving throws suffer a -2 penalty.[1]

Additionally, any spell cast in the room, without regard to school, has a 10% chance of causing a wild surge. Azalin detests this room, keeps it magically locked, and has no desire to confront enemies in it.[1]

References