Room of Wild Magic: Difference between revisions
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Additionally, any spell cast in the room, without regard to school, has a 10% chance of causing a wild surge. [[Azalin]] detests this room, keeps it [[Arcane Lock | magically locked]], and has no desire to confront enemies in it.<ref name="FTS p. 39">[[From the Shadows]] p. 39</ref> | Additionally, any spell cast in the room, without regard to school, has a 10% chance of causing a wild surge. [[Azalin]] detests this room, keeps it [[Arcane Lock | magically locked]], and has no desire to confront enemies in it.<ref name="FTS p. 39">[[From the Shadows]] p. 39</ref> | ||
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[[category:Room]] | [[category:Room]] | ||
[[category:Locations in Castle Avernus]] | [[category:Locations in Castle Avernus]] | ||
[[Category:Wild Magic]] | [[Category:Wild Magic]] | ||
Latest revision as of 14:53, 3 January 2017
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This section contains canon info from officially published sources |
The Room of Wild Magic (Area 40 of the map) in Castle Avernus heightens wild magics.[1]
Under 2nd Edition rules effective caster level receives +2 bonus and saving throws suffer a -2 penalty.[1]
Additionally, any spell cast in the room, without regard to school, has a 10% chance of causing a wild surge. Azalin detests this room, keeps it magically locked, and has no desire to confront enemies in it.[1]
References
- ↑ 1.0 1.1 1.2 From the Shadows p. 39