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A Mistway is a type of path, usually located close to a [[domain]]'s border, leading through a bank of [[Ravenloft]]'s [[mists]], that may or may not deposit the traveller where he was expecting to go. Mistways vary in reliability to requiring a specific trigger to activate. Mistways can lead to literally anywhere, even providing an escape from the Demiplane itself (which, of course, is exceedingly rare.)  A traveler making use of a mistway located in icy reaches of [[Vorostokov]] may find themselves, moments later, in the searing desert domain of [[Sebua]].
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Several Mistways have been identified by the denizens of the Demiplane, however given their shaky reliability, only the more brave, foolhardy, or exceptionally desperate will make use of them.
 
==Types of Mistways==
 
'''Permanent Mistways:'''  A good number of these mistways have been discovered and documented by explorers, and their reliability ranges from reasonable to dangerously unreliable.  Below is a listing of know, and oft-used Mistways.
 
'''Temporal Mistways''' These mistways are triggered by seasonal, astronomical, and time-based events. Some may only operate in the summer, or some may operate only during an eclipse, etc etc.
 
'''Conditional Mistways''' Mistways that are triggered by entirely random events. A mistway may only operate for the undead, or a mistway may only open for someone who has never failed a [[powers check]], for example.
 
'''Ritual Mistways''' These are always triggered by some evil act, and the more atrocious the act, the better of a chance the mistway will open and operate correctly. Considering the nature of these horrible paths, some are simply one-way trips to a [[pocket domain]] awaiting a new evil master.
 
==Known Permanent Mistways==
 
'''The Bleak Road: Southern [[Barovia]] to [[Vorostokov]]''' 2-way, poor reliability.
 
'''The Emerald Stream: Northern [[Sea of Sorrows]] to eastern [[Sri Raji]]''' 2-way, moderate reliability.
 
'''The Heretic's Egress: Southwestern [[G'henna]] to North-central [[Darkon]]''' 2-way, moderate reliability.
 
'''The Jackal's Ruse: East-Central Nocturnal Sea to Western Har'Akir'''  1-way, moderate reliability.
 
'''Leviathan's Clutches: West-Central Sea of Sorrows to Western [[Saragoss]]''' 1-way, excellent reliability.
 
'''Outlander's Gate:  [[Prime Material Plane]] to Southern Barovia'''  Poor reliability, one way. Serves only to draw outsiders to the Demiplane.
 
'''The Path of Innocence: Southern [[Valachan]] to Northern [[Odiare]]'''  One-way, Poor reliability.
 
'''The Road of a Thousand Secrets: Southern [[Hazlan]] to Southeastern [[Pharazia]]'''  Two-way, moderate reliability
 
'''The Serpent's Coils: Eastern [[Nova Vaasa]] to Central [[Zherisia]]''' Two-way, moderate reliability.
 
'''The Shrouded Way: Northwestern Darkon to Southern [[Paridon]]''' Two-way, moderate reliability.
 
'''Via Corona: Northwestern Darkon to Eastern [[Nidala]]''' Two-way, moderate reliability.
 
'''The Wake of the Loa: Northwestern Nocturnal Sea to Northern [[Souragne]]''' Two-way, moderate reliability.
 
'''The Way of Venomous Tears: Southwestern Sea of Sorrows to Northeastern [[Rokushima Taiyoo]]''' Two-way, poor reliability.

Latest revision as of 19:53, 10 February 2010

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