Category:Planar Wound: Difference between revisions

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A '''planar wound''' is a tear, a puncture, a blemish, or similar damage to the very fabric of the [[Land of Mists]]. By far the most glaring planar wound is the [[Shadow Rift]], a miles long and wide gash torn open during the [[Great Upheaval]] when [[Gwydion]], in attempting to break free of his prison, dragged himself and the hidden kingdom of the [[Arak]] from beneath the [[Mountains of Misery]] to the frontier of [[Falkovnia]], displacing in the process [[G'Henna]] and [[Markovia]]. [[Portals]], in contrast, are narrow punctures clean through the planar fabric of the [[Land of Mists]]. Whereas the exterior side of this fabric is porous, permitting one way [[portals]] into the world opened by potent spellcasters, mere mortal magic cannot pierce the inner side. A handful of [[artifacts]] have the potential to perhaps do so, but even this remains to be proven. [[Evil]] [[outsiders]] constitute a further wound, their reality wrinkles being significant blemishes upon the face of the planar fabric. The blemishes are healed bit by bit as fiends are lured, with [[power rituals]], into trading away their otherworldly essence for power within the [[Land of Mists]]. Good [[outsiders]] constitute more significant wounds than those of their evil opposites. The stability of the [[Land of Mists]] breaks down in their presence. Good outsiders may curtail the cumulative effects by not lingeringly overlong in one place or, alternatively, they may deliberately let loose at once the whole of the [[twisting]] with maddening consequences for the bodies and minds of others. [[Outsiders]] of either stripe cannot hope to puncture the planar fabric short of, perhaps, the most extraordinarily ingenius and time consuming of methods, but they are less bound by its rules than any other beings in the [[Land of Mists]].
#REDIRECT [[:Category:Planar Disruption]]
 
[[Category:Planar Mechanics]]

Latest revision as of 09:18, 26 May 2010

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