Lekar: Difference between revisions

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{{canon}}
[[Lekar]] is a large city located within and the capital of [[Falkovnia]]. As such the oppressive influence of the [[Falkovnian Army]] is constantly felt through frequent and paranoid patrols to root out [[vampire]]s, [[rebel]]s, [[spy|spies]], [[Dark Men]], and other potential disturbers of the status quo. These patrols in and of themselves great sources of [[fear]] to the [[Falkovnian]]s, for they ensure at any one time a fourth of the city goes uninhabited if not [[razed]] or in [[ruins]]. In addition, the site of [[impaled]] victims ([[criminal]] or otherwise) is not uncommon in the city square.<ref>[[Gazetteer II]] p. 104</ref>


==Layout==
Lekar sits upon the [[Vuchar River]] south of [[Lake Falk]] and north of [[Lake Adler]]. The [[River Quarter]] is located upon the Vuchar's western shore. [[The Arch of Talons]] connects the River Quarter to the rest of the city via [[Bralgaoljanglangzeit Bridge]] and the [[Harbor Gate]] at the bridge's far end. The [[West Timori Road]] travels from here through the city and north through the [[General's Quarter]] and out of the [[Bastion of Iron]] onto [[Morfenzi]]. Holding [[the Great Colosseum of Lekar]] and Lekar's [[market]]s, the [[Laborers' Quarter]] is positioned south of the General's Quarter. Lekar's slums is located still south of the Laborer's Quarter. It is here where most of the city's citizens live. The [[Gate of Justice]] is the slums' exit to outside the city.<ref>Gazetteer II p. 104-105</ref>


==Forces of Chaos==
Despite the lingering presence of the [[Talons]] and their subordinates, the underbelly of Lekar conceals numerous menaces to the law with the city. Although the persistent [[rumor]]s of [[vampire]]s tend to be validated much less often than spoken, other inhuman elements exist within the city that inspire such rumors.<ref>Gazetteer II p. 105</ref> Created by the dread [[experiment]]s of [[Falkfuhrer Doktor Vjorn Horstman]]<ref>[[Children of the Night: Werebeasts]]</ref>, the [[broken one]]s of the [[Dark Men]] lurking in the [[sewer]]s have been repeatedly put down by the Talons only to later resurface again. More covertly, clutches of [[vampyre]]s lurk in the [[slums]] of Lekar prey on the disadvantaged in the [[Feeding Houses]]. Ironically, one of their number, [[Vladimir Ludzig]], owns much of said slums with the go-ahead of the military.<ref>Gazetteer II p. 105-106</ref>
On a more human level, the [[Shadow Insurrection]] maintains a presence here. In addition, [[the Last Mistress]] leads a [[thieves' guild]] of the [[undead]].<ref name="Gaz II p. 106">Gazetteer II p. 106</ref>.
==[[:category:Locations in Lekar|Locations in Lekar]]==
==[[:category:Inhabitants of Lekar|Inhabitants of Lekar]]==
==[[:category:Streets of Lekar|Streets of Lekar]]==
==Law and Order in Lekar<ref name="Gaz II p. 106">Gazetteer II p. 106</ref>==
*Kingfuhrer [[Vlad Drakov]], supreme leader of [[Falkovnia]]
*[[Stadtfuhrer Heinrich Tsyvlkevit]], [[Stadtfuhrer]] of Lekar
*[[Wachekapitan Marrow Rudvolkholt]], [[Wachekapitan]] of Lekar
==In Ravenloft Modules==
Lekar is featured up close in the [[2nd Edition]] [[module]] [[Death Unchained]]. In that module, the [[Ebon Fold]] are gathering [[soul]]s from [[Falkovnian]] citizens via [[murder]] for [[the Grim Harvest]]. Horstmann and the Dark Men appear in [[Children of the Night: Werebeasts]]. A conflict between [[Jander Sunstar]] and the [[vampyre]]s of Lekar are detailed in a brief module included in [[Children of the Night: Vampires]].
{{ref}}
[[category:Capital]]
[[category:City]]
[[Category:Community]]
[[Category:Large City]]
[[Category:Locations in Falkovnia]]


'''WIKISEED FROM CATALOGUE :''' Located within [[Falkovnia]]''(Please edit freely, then remove this note and WIKISEED label)''
==Data from the Ravenloft Catalogue==
==Data from the Ravenloft Catalogue==


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[[Category:city]]
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Latest revision as of 18:43, 12 November 2017

Lekar is a large city located within and the capital of Falkovnia. As such the oppressive influence of the Falkovnian Army is constantly felt through frequent and paranoid patrols to root out vampires, rebels, spies, Dark Men, and other potential disturbers of the status quo. These patrols in and of themselves great sources of fear to the Falkovnians, for they ensure at any one time a fourth of the city goes uninhabited if not razed or in ruins. In addition, the site of impaled victims (criminal or otherwise) is not uncommon in the city square.[1]

Layout

Lekar sits upon the Vuchar River south of Lake Falk and north of Lake Adler. The River Quarter is located upon the Vuchar's western shore. The Arch of Talons connects the River Quarter to the rest of the city via Bralgaoljanglangzeit Bridge and the Harbor Gate at the bridge's far end. The West Timori Road travels from here through the city and north through the General's Quarter and out of the Bastion of Iron onto Morfenzi. Holding the Great Colosseum of Lekar and Lekar's markets, the Laborers' Quarter is positioned south of the General's Quarter. Lekar's slums is located still south of the Laborer's Quarter. It is here where most of the city's citizens live. The Gate of Justice is the slums' exit to outside the city.[2]

Forces of Chaos

Despite the lingering presence of the Talons and their subordinates, the underbelly of Lekar conceals numerous menaces to the law with the city. Although the persistent rumors of vampires tend to be validated much less often than spoken, other inhuman elements exist within the city that inspire such rumors.[3] Created by the dread experiments of Falkfuhrer Doktor Vjorn Horstman[4], the broken ones of the Dark Men lurking in the sewers have been repeatedly put down by the Talons only to later resurface again. More covertly, clutches of vampyres lurk in the slums of Lekar prey on the disadvantaged in the Feeding Houses. Ironically, one of their number, Vladimir Ludzig, owns much of said slums with the go-ahead of the military.[5]

On a more human level, the Shadow Insurrection maintains a presence here. In addition, the Last Mistress leads a thieves' guild of the undead.[6].

Locations in Lekar

Inhabitants of Lekar

Streets of Lekar

Law and Order in Lekar[6]

In Ravenloft Modules

Lekar is featured up close in the 2nd Edition module Death Unchained. In that module, the Ebon Fold are gathering souls from Falkovnian citizens via murder for the Grim Harvest. Horstmann and the Dark Men appear in Children of the Night: Werebeasts. A conflict between Jander Sunstar and the vampyres of Lekar are detailed in a brief module included in Children of the Night: Vampires.

References

  1. Gazetteer II p. 104
  2. Gazetteer II p. 104-105
  3. Gazetteer II p. 105
  4. Children of the Night: Werebeasts
  5. Gazetteer II p. 105-106
  6. 6.0 6.1 Gazetteer II p. 106

Data from the Ravenloft Catalogue

Ravenloft Third Edition
Realm of Terror
Ravenloft Gazetteer Volume II

Ravenloft Gazetteer Volume II - p106

Ravenloft Third Edition - p120
Domains of Dread - p35
Death Unchained - pp4, 9-10, 55-56
The Ravenloft Campaign Setting: Domains and Denizens - p15
Realm of Terror - p69
Ravenloft Gazetteer Volume II - pp104-106

Death Unchained - inside front cover
Realm of Terror - poster map