Category:Blaspheme: Difference between revisions

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Blaphemes are [[corporeal]] [[undead]] crafted by demented [[wizard]]s of long ago using methods lost to the past, or at least currently buried. [[Ancient]] composites of various [[corpse]]s, blasphemes nonetheless remain in superb condition and are actually quite agile. These malevolent and sentient (albeit barely so) monstrosities constantly hunger for the [[Strength]] of the [[living]]. Blasphemes fulfill this hunger with their bites, which inflict Strength [[ability damage]] and produce an irresistible dazing effect.<ref>[[Libris Mortis]] p. 85-86</ref>
Blaphemes are [[corporeal]] [[undead]] crafted by demented [[wizard]]s of long ago using methods lost to the past, or at least currently buried. [[Ancient]] composites of various [[corpse]]s, blasphemes nonetheless remain in superb condition and are actually quite agile. These malevolent and sentient (albeit barely so) monstrosities constantly hunger for the [[Strength]] of the [[living]]. Blasphemes fulfill this hunger with their bites, which inflict Strength [[ability damage]] and produce an irresistible dazing effect.<ref>[[Libris Mortis]] p. 85-86</ref>


Although knowledge of creating blasphemes has largely been lost, the power to create blapshemes may exist in some form or fashion hidden from most eyes. The [[Liber Blaspheme]] was an [[unholy]] tome with such knowledge, and a [[Liber Blaspheme Fragment (Necromancer's Fragment)|a fragment]] of it has such knowledge. In one version of [[Barovia]] on the [[Prime Material Plane]], the [[corrupted]] [[priest]] [[Danovich]] used it to bring back his dead son [[Doru (Blaspheme)|[Doru (Expedition to Castle Ravenloft)|Doru]] from the dead. However, he seems not to have intended to bring back his son as a blaspheme.<ref>[[Expedition to Castle Ravenloft]] p. 27, 214-215. Note that Expedition to Castle Ravenloft is a standalone [[3rd Edition]] reboot of [[I6}] that ignores the continuity of the main Ravenloft campaign setting, thus making Expedition's relation to the camapaign setting questionable.</ref>
Although knowledge of creating blasphemes has largely been lost, the power to create blapshemes may exist in some form or fashion hidden from most eyes. The [[Liber Blaspheme]] was an [[unholy]] tome with such knowledge, and a [[Liber Blaspheme Fragment (Necromancer's Fragment)|a fragment]] of the Liber Blaspheme still has such knowledge. In one version of [[Barovia]] on the [[Prime Material Plane]], the [[corrupted]] [[priest]] [[Danovich]] used it to bring back his dead son [[Doru (Expedition to Castle Ravenloft)|Doru]] from the dead. However, he seems not to have intended to bring back his son as a blaspheme.<ref>[[Expedition to Castle Ravenloft]] p. 27, 214-215. Note that Expedition to Castle Ravenloft is a standalone [[3rd Edition]] reboot of [[I6]] that ignores the continuity of the main Ravenloft campaign setting, thus making Expedition's relation to the campaign setting questionable.</ref>


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[[category:Ability Damage]]
[[category:Ability Damaging]]
[[category:Chaotic Evil]]
[[category:Chaotic Evil]]
[[category:Corporeal Undead]]
[[category:Corporeal Undead]]

Latest revision as of 11:31, 7 December 2019

Blaphemes are corporeal undead crafted by demented wizards of long ago using methods lost to the past, or at least currently buried. Ancient composites of various corpses, blasphemes nonetheless remain in superb condition and are actually quite agile. These malevolent and sentient (albeit barely so) monstrosities constantly hunger for the Strength of the living. Blasphemes fulfill this hunger with their bites, which inflict Strength ability damage and produce an irresistible dazing effect.[1]

Although knowledge of creating blasphemes has largely been lost, the power to create blapshemes may exist in some form or fashion hidden from most eyes. The Liber Blaspheme was an unholy tome with such knowledge, and a a fragment of the Liber Blaspheme still has such knowledge. In one version of Barovia on the Prime Material Plane, the corrupted priest Danovich used it to bring back his dead son Doru from the dead. However, he seems not to have intended to bring back his son as a blaspheme.[2]

Descriptive Text

The thing suddenly appeared from a door in the lich’s ruined lair, grinning wildly and babbling insanely. At first we thought it was a mad construct, but its supernatural undead nature was found later by our researches. It rushed at me, hissing and showing off its mean looking black teeth. I figured I was lost, since the shoulder-belt of my crossbow was entangled with that of my backpack and I could not prepare myself for this blasphemous horror. When it ran toward me I saw its immense hate in its eyes, and its hunger too... But suddenly it erratically changed its course to attack Viktor, our anchorite. By chance, Viktor was ready to receive the charge with his spear. This gave us time to hack at the thing until all its parts hideously fell apart…

- Van Richten’s journal[3]

References

  1. ↑ Libris Mortis p. 85-86
  2. ↑ Expedition to Castle Ravenloft p. 27, 214-215. Note that Expedition to Castle Ravenloft is a standalone 3rd Edition reboot of I6 that ignores the continuity of the main Ravenloft campaign setting, thus making Expedition's relation to the campaign setting questionable.
  3. ↑ Descriptive text from John W. Mangrum's Teeny Tiny Tales of Terror project (contributed by Joel Paquin), from posts on the Fraternity of Shadows message board.

Pages in category "Blaspheme"

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