Category:Nothic: Difference between revisions

From Mistipedia
Jump to navigationJump to search
The Lesser Evil (talk | contribs)
Created page with " {{canon}} ==History== A small group of humanoid wizards devolved into nothics in their obsessed quest for forbidden knowledge. They eventually came to the Amber Temple..."
 
No edit summary
 
(2 intermediate revisions by one other user not shown)
Line 1: Line 1:


{{canon}}
{{canon}}
Nothics are evil, cyclopean [[aberration]]s with special powers that derive from their large, ominous [[eye]]s. A nothic can magically discern facts about creatures around it. Although prone to observation and the acquisition of information rather than violence, a nothic pushed to combat can uses its gaze to rot its foes alive<ref name="Monster Manual (5e)">[[Monster Manual (5e)]] p. 236</ref>.
An evil [[curse]] left by [[Vecna]] afflicts some [[wizard]]s who devote themselves too much to the gathering of [[secret]]s. The obsession for knowledge is not helped by a transformation into a nothic, and they entirely forget their former identities<ref name="Monster Manual (5e)">[[Monster Manual (5e)]] p. 236</ref>.


==History==
==History==
A small group of humanoid [[wizard]]s devolved into nothics in their obsessed quest for forbidden knowledge. They eventually came to the [[Amber Temple]] and started lurking there<ref name="Curse of Strahd p. 193">[[Curse of Strahd]] p. 193</ref>.  
A small group of wizard in [[Barovia]] devolved into nothics in their obsessed quest for forbidden knowledge. They eventually came to the [[Amber Temple]] and started lurking there<ref name="Curse of Strahd p. 193">[[Curse of Strahd]] p. 193</ref>.  


==Appearances==
==Appearances==
Line 13: Line 17:


[[category:Aberration]]
[[category:Aberration]]
[[category:Neutral Evil]]

Latest revision as of 13:16, 10 May 2022

Nothics are evil, cyclopean aberrations with special powers that derive from their large, ominous eyes. A nothic can magically discern facts about creatures around it. Although prone to observation and the acquisition of information rather than violence, a nothic pushed to combat can uses its gaze to rot its foes alive[1].

An evil curse left by Vecna afflicts some wizards who devote themselves too much to the gathering of secrets. The obsession for knowledge is not helped by a transformation into a nothic, and they entirely forget their former identities[1].

History

A small group of wizard in Barovia devolved into nothics in their obsessed quest for forbidden knowledge. They eventually came to the Amber Temple and started lurking there[2].

Appearances

Modules

5th Edition

References

This category currently contains no pages or media.