Category:Nothic: Difference between revisions

From Mistipedia
Jump to navigationJump to search
The Lesser Evil (talk | contribs)
No edit summary
No edit summary
 
Line 2: Line 2:
{{canon}}
{{canon}}


Nothics are evil, cyclopean [[aberration]]s with special powers that derive from their large, ominous [[eye]]s. A nothic can magically discern facts about creatures around it. Although prone to observation and information than violence, a nothic pushed to combat can uses its gaze to rot its foes alive<ref name="Monster Manual (5e)">[[Monster Manual (5e)]] p. 236</ref>.
Nothics are evil, cyclopean [[aberration]]s with special powers that derive from their large, ominous [[eye]]s. A nothic can magically discern facts about creatures around it. Although prone to observation and the acquisition of information rather than violence, a nothic pushed to combat can uses its gaze to rot its foes alive<ref name="Monster Manual (5e)">[[Monster Manual (5e)]] p. 236</ref>.


An evil [[curse]] left by [[Vecna]] afflicts some [[wizard]]s who devote themselves too much to the gathering of [[secret]]s. The obsession for knowledge is not helped by a transformation into a nothic, and they entirely forget their former identities<ref name="Monster Manual (5e)">[[Monster Manual (5e)]] p. 236</ref>.
An evil [[curse]] left by [[Vecna]] afflicts some [[wizard]]s who devote themselves too much to the gathering of [[secret]]s. The obsession for knowledge is not helped by a transformation into a nothic, and they entirely forget their former identities<ref name="Monster Manual (5e)">[[Monster Manual (5e)]] p. 236</ref>.

Latest revision as of 13:16, 10 May 2022

Nothics are evil, cyclopean aberrations with special powers that derive from their large, ominous eyes. A nothic can magically discern facts about creatures around it. Although prone to observation and the acquisition of information rather than violence, a nothic pushed to combat can uses its gaze to rot its foes alive[1].

An evil curse left by Vecna afflicts some wizards who devote themselves too much to the gathering of secrets. The obsession for knowledge is not helped by a transformation into a nothic, and they entirely forget their former identities[1].

History

A small group of wizard in Barovia devolved into nothics in their obsessed quest for forbidden knowledge. They eventually came to the Amber Temple and started lurking there[2].

Appearances

Modules

5th Edition

References

This category currently contains no pages or media.