Category:Planar Wound: Difference between revisions

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A '''planar wound''' is a tear, a puncture, a blemish, and like damage to the very fabric of the [[Land of Mists]]. By far the most glaring planar wound is the [[Shadow Rift]], a miles long and wide gash torn open during the [[Great Upheaval]] when [[Gwydion]], in attempting to break free of his prison, dragged himself and the hidden kingdom of the [[Arak]] from beneath the [[Mountains of Misery]] to the frontier of Falkovnia, displacing in the process [[G'Henna]] and [[Markovia]]. [[Portals]], in constrast, are punctures clean through the planar fabric of the [[Land of Mists]]. Whereas the exterior side of this fabric is porous, permitting one way portals into the domain opened by potent spellcasters, mere mortal magic cannot pierce the internal side of the fabric. A handful of artifacts and gates have the potential to perhaps do so, but even this remains to be proven. [[Evil]] [[outsiders]] constitute a further wound, their reality wrinkles being blemishes upon the face of the planar fabric. The blemishes are healed bit by bit as fiends are lured through [[power rituals]] into trading away their otherworldly essence for power within the [[Land of Mists]] through power rituals. Good outsiders constitute a more significant wound than that their evil opposites. Stability of the [[Land of Mists]] errodes in their very presence. The good outsiders may curtail cumulative the effect by not lingering overlong in one place or they by let it loose with maddening consequences for the bodies and minds of others. Outsiders of either strip, cannot puncture on their the planar fabric, but they are less bound by its rules than any other beings in the Land of Mists.
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[[Category:Planar Mechanics]]

Latest revision as of 09:18, 26 May 2010

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