Category:The Last to Follow: Difference between revisions
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[[The Last to Follow]] is the third and final wave of attacks in [[the Headless Horseman]]'s arsenal. Like [[The First to Follow]], the Last to Follow is a mob of [[reanimated]] [[head]]s of the Horseman's past victims, usually swarm the survivors of the Horseman's attacks en masse.<ref>[[Darklords]] p.43</ref> However, unlike the First, The Last to Follow is a group of flying reanimated [[head]]s are not normal [[humanoid]] heads; instead, they are the heads of [[medusa]]e and [[maedar]].<ref name=dl>[[Darklords]] p.44</ref> | [[The Last to Follow]] is the third and final wave of attacks in [[the Headless Horseman]]'s arsenal. Like [[The First to Follow]], the Last to Follow is a mob of [[reanimated]] [[head]]s of the Horseman's past victims, usually swarm the survivors of the Horseman's attacks en masse.<ref>[[Darklords]] p.43</ref> However, unlike the First, The Last to Follow is a group of flying reanimated [[head]]s are not normal [[humanoid]] heads; instead, they are the heads of [[medusa]]e and [[maedar]].<ref name=dl>[[Darklords]] p.44</ref> | ||
The flying head of a medusa can strike with multiple times with her [[snake]] bites, but fortunately the normal medusa gaze for petrification has been replaced with one that causes [[paralysis]]. However, the [[Dark Powers]] have changed the powers of the maedar head from changing stone to flesh to recasting [[spell]]s targeted at the Headless Horseman or the other heads back at the Horseman's foes.<ref name=dl>[[Darklords]] p.44 | The flying head of a medusa can strike with multiple times with her [[snake]] bites, but fortunately the normal medusa gaze for petrification has been replaced with one that causes [[paralysis]]. However, the [[Dark Powers]] have changed the powers of the maedar head from changing stone to flesh to recasting [[spell]]s targeted at the Headless Horseman or the other heads back at the Horseman's foes.<ref name=dl>[[Darklords]] p.44</ref> | ||
{{Spec|Note that the First to Follow were never updated to [[3rd Edition]]. Hence, all creature types below are speculative.}} | {{Spec|Note that the First to Follow were never updated to [[3rd Edition]]. Hence, all creature types below are speculative.}} | ||
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[[category:reanimated]][[category:head]][[category:Undead]][[category:Chaotic Evil]][[category:Disembodied]][[category:Medusa]][[category:Maedar]][[category:Cause of Paralysis]] | [[category:reanimated]][[category:head]][[category:Undead]][[category:Chaotic Evil]][[category:Disembodied]][[category:Medusa]][[category:Maedar]][[category:Cause of Paralysis]][[category:Corporeal Undead]] | ||
[[category:Native Monster of the Winding Road]] | |||
Latest revision as of 03:56, 5 April 2016
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This section contains canon info from officially published sources |
The Last to Follow is the third and final wave of attacks in the Headless Horseman's arsenal. Like The First to Follow, the Last to Follow is a mob of reanimated heads of the Horseman's past victims, usually swarm the survivors of the Horseman's attacks en masse.[1] However, unlike the First, The Last to Follow is a group of flying reanimated heads are not normal humanoid heads; instead, they are the heads of medusae and maedar.[2]
The flying head of a medusa can strike with multiple times with her snake bites, but fortunately the normal medusa gaze for petrification has been replaced with one that causes paralysis. However, the Dark Powers have changed the powers of the maedar head from changing stone to flesh to recasting spells targeted at the Headless Horseman or the other heads back at the Horseman's foes.[2]
Note that the First to Follow were never updated to 3rd Edition. Hence, all creature types below are speculative.
References
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