Category:Dire Bat: Difference between revisions
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{{canon}} | {{canon}} | ||
Dire [[bat]]s can be encountered in [[Avonleigh]].<ref>[[A Light in the Belfry]] booklet p.33</ref>, [[Barovia]]<ref>[[Gazetteer I]] p.15</ref> , [[Borca]]<ref name=GazIVp.14>[[Gazetteer IV]], p. 14</ref>, [[Falkovnia]]<ref>[[Gazetteer II]] p.91</ref> | Dire [[bat]]s can be encountered in [[Avonleigh]].<ref>[[A Light in the Belfry]] booklet p.33</ref>, [[Barovia]]<ref>[[Gazetteer I]] p.15</ref> , [[Borca]]<ref name=GazIVp.14>[[Gazetteer IV]], p. 14</ref>, [[Falkovnia]]<ref>[[Gazetteer II]] p.91</ref>, [[Hazlan]]<ref>[[Gazetteer I]] p.46</ref> | ||
==Lore== | ==Lore== | ||
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[[category:Fauna of Falkovnia]] | [[category:Fauna of Falkovnia]] | ||
[[category:Native Monster of Falkovnia]] | [[category:Native Monster of Falkovnia]] | ||
[[category:Fauna of Hazlan]] | |||
[[category:Native Monster of Hazlan]] | |||
Revision as of 16:43, 24 January 2016
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This section contains canon info from officially published sources |
Dire bats can be encountered in Avonleigh.[1], Barovia[2] , Borca[3], Falkovnia[4], Hazlan[5]
Lore
Characters with ranks in Knowledge (nature) can learn more about dire ravens. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.
DC 12: This leathery creature is a dire bat. Dire bats are easily excited, and usually attack any creatures they encounter. This result reveals all animal traits.
DC 17: Dire bats use echolocation to sense their surroundings. If deafened, they must rely on their weak vision instead.
References
- ↑ A Light in the Belfry booklet p.33
- ↑ Gazetteer I p.15
- ↑ Gazetteer IV, p. 14
- ↑ Gazetteer II p.91
- ↑ Gazetteer I p.46
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