Category:Solitary Outcast (Prestige Class): Difference between revisions

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Solitary Outcasts pick up a foe similar to a [[ranger]]'s [[Favored Enemy]], and the Solitary Outcast's travels make them skilled at learning [[language]]s. They even eventually manifest a number of spell-like abilities- the ability to [[Cause Fear]], [[Detect Thoughts]], and even eventually [[True Seeing]].
Solitary Outcasts pick up a foe similar to a [[ranger]]'s [[Favored Enemy]], and the Solitary Outcast's travels make them skilled at learning [[language]]s. They even eventually manifest a number of spell-like abilities- the ability to [[Cause Fear]], [[Detect Thoughts]], and even eventually [[True Seeing]].
==Prerequisites==
*Base Attack Bonus:+4
*[[Hide]] 4 ranks, [[Speak Language]] (minimum of 2 additional [[language]]s) from this skill after accounting for [[race]] and [[Intelligence]]), [[Wilderness Lore]] 4 ranks
*[[Feat]]s: [[Alertness]], [[Skill Focus]] (Hide), [[Track]]
*Special: Cannot begin play as an [[Innocent]], starting [[OR]] 3 or higher, some physically distinguishing [[mark]], (a [[scar]], [[deformity]], strange [[eye]] color, or the like).
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Latest revision as of 16:45, 31 May 2019

A person with levels in Solitary Outcast Prestige Class[1] is by nature a loner, condemned to lead an existence as a solitary wanderer, though one whom always wanders for a purpose- whatever that might be. A Solitary Outcast is marked by some physical difference- the Solitary Outcast always has an Outcast Rating. Moreover, the troubled Solitary Outcast is never an Innocent. Calibans and giomorgos frequently take levels in this class.

Solitary Outcasts pick up a foe similar to a ranger's Favored Enemy, and the Solitary Outcast's travels make them skilled at learning languages. They even eventually manifest a number of spell-like abilities- the ability to Cause Fear, Detect Thoughts, and even eventually True Seeing.

Prerequisites

References

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