Category:Sirine: Difference between revisions

From Mistipedia
Jump to navigationJump to search
The Lesser Evil (talk | contribs)
No edit summary
The Lesser Evil (talk | contribs)
No edit summary
Line 10: Line 10:
{{canon}}
{{canon}}


Sirine are beautiful, [[aquatic]] [[fey]] fond of using their [[song]]s to charm nearby [[humanoid]]s for some entertainment and or other uses for several hours at a time. Despite sometimes enjoying the company of humanoids for brief times, sirines deeply distrust humanoids from getting too close to them or learning of their homes. On such subjects, sirines are elusive and may attack nonsirines who approach their [[lair]]s. Not the hardiest of fighters, sirines have a few [[spell-like abilities]] and a sirine's touch can inflict [[Intelligence]] [[ability damage]]. A sirine can also remove the Intelligence damage caused by an of her kind.<ref>[[Monster Manual II (3.0)]] p. 185</ref>
Sirine are beautiful, [[aquatic]] [[fey]] fond of using their [[song]]s to charm nearby [[humanoid]]s for some entertainment and or other uses for several hours at a time.<ref name="Monstrous p.">[[Monstrous Manual]] p.</ref><ref name="Monster Manual II p. 185">[[Monster Manual II (3.0)]] p. 185</ref> Despite having the [[aquatic subtype]]<ref name="Monster Manual II p. 185">[[Monster Manual II (3.0)]] p. 185</ref>, sirines can walk on land<ref name="Monster Manual II p. 185">[[Monster Manual II (3.0)]] p. 185</ref> and breathe [[air]] as well as [[water]].<ref name="Monstrous p.">[[Monstrous Manual]] p.</ref>
 
Despite sometimes enjoying the company of humanoids for brief times, sirines can otherwise demonstrate some unsociable behaviors.<ref name="Monstrous p.">[[Monstrous Manual]] p.</ref> They deeply distrust humanoids from getting too close to them or learning of their homes. On such subjects, sirines are elusive<ref name="Monster Manual II p. 185">[[Monster Manual II (3.0)]] p. 185</ref> and may attack nonsirines who approach their [[lair]]s.<ref name="Monstrous p.">[[Monstrous Manual]] p.</ref><ref name="Monster Manual II p. 185">[[Monster Manual II (3.0)]] p. 185</ref> Not the hardiest of fighters, sirines have a few [[spell-like abilities]] and a sirine's touch can inflict [[Intelligence]] [[ability damage]]. A sirine can also remove the Intelligence damage caused by an of her kind.<ref name="Monstrous p.">[[Monstrous Manual]] p.</ref><ref name="Monster Manual II p. 185">[[Monster Manual II (3.0)]] p. 185</ref>
 
The Lady of the Lake inhabiting [[Castle Island]] and the environs in [[Lake Kronov]] is a [[sirine]].<ref>[[Servants of Darkness]] p. 26</ref><ref>[[Gazetteer V]] p. 156</ref>


{{ref}}
{{ref}}

Revision as of 19:50, 5 December 2019


Sirine are beautiful, aquatic fey fond of using their songs to charm nearby humanoids for some entertainment and or other uses for several hours at a time.[1][2] Despite having the aquatic subtype[2], sirines can walk on land[2] and breathe air as well as water.[1]

Despite sometimes enjoying the company of humanoids for brief times, sirines can otherwise demonstrate some unsociable behaviors.[1] They deeply distrust humanoids from getting too close to them or learning of their homes. On such subjects, sirines are elusive[2] and may attack nonsirines who approach their lairs.[1][2] Not the hardiest of fighters, sirines have a few spell-like abilities and a sirine's touch can inflict Intelligence ability damage. A sirine can also remove the Intelligence damage caused by an of her kind.[1][2]

The Lady of the Lake inhabiting Castle Island and the environs in Lake Kronov is a sirine.[3][4]

References

Pages in category "Sirine"

This category contains only the following page.