Room of Wild Magic: Difference between revisions
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The '''Room of Wild Magic''' in [[Castle Avernus]] heightens wild magics. | {{canon}} | ||
The '''Room of Wild Magic''' (Area 40 of the map) in [[Castle Avernus]] heightens wild magics.<ref name="FTS p. 39">[[From the Shadows]] p. 39</ref> | |||
Under 2nd Edition rules effective caster level receives +2 bonus and saving throws suffer a -2 penalty.<ref name="FTS p. 39">[[From the Shadows]] p. 39</ref> | |||
Additionally, any spell cast in the room, without regard to school, has a 10% chance of causing a wild surge. [[Azalin]] detests this room, keeps it [[Arcane Lock | magically locked]], and has no desire to confront enemies in it.<ref name="FTS p. 39">[[From the Shadows]] p. 39</ref> | |||
}}ref}} | |||
[[category:Room]] | |||
[[category:Locations in Castle Avernus]] | |||
[[Category:Wild Magic]] | [[Category:Wild Magic]] | ||
Revision as of 14:53, 3 January 2017
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This section contains canon info from officially published sources |
The Room of Wild Magic (Area 40 of the map) in Castle Avernus heightens wild magics.[1]
Under 2nd Edition rules effective caster level receives +2 bonus and saving throws suffer a -2 penalty.[1]
Additionally, any spell cast in the room, without regard to school, has a 10% chance of causing a wild surge. Azalin detests this room, keeps it magically locked, and has no desire to confront enemies in it.[1] }}ref}}
- ↑ 1.0 1.1 1.2 From the Shadows p. 39