Castle Tristenoira: Difference between revisions
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The castle itself is built around what once used to be a grove inhabited and protected by [[druid|druids]], but now only one tree is left. Tristen is bound to this particular tree and is unable to leave the vicinity of it. Its appearance changes to suit which time period it has shifted to, but adventurers will always arrive at the castle in its final, modern state. | The castle itself is built around what once used to be a grove inhabited and protected by [[druid|druids]], but now only one tree is left. Tristen is bound to this particular tree and is unable to leave the vicinity of it. Its appearance changes to suit which time period it has shifted to, but adventurers will always arrive at the castle in its final, modern state. | ||
The time shift of the castle is inherent and happens quickly and in order. The earliest period was a relatively happier time when the castle was new and inhabited by Tristen and his human family, and long before its appearance in [[Ravenloft]] | Those who specialize in time magic and the like will find the castle to be a very interesting locale, despite the danger. The time shift of the castle is inherent and happens quickly and in order. The earliest period in the [[Prime Material Plane]] was a relatively happier time when the castle was new and inhabited by Tristen and his human family, and long before its appearance in [[Ravenloft]] proper -- but clearly showing the ability of the Demiplane to secure its interests even beyond time itself. Everything and everyone can move in and out of the castle premises freely, except for the player characters and Tristen himself. Doing so would provide a very easy escape from Ravenloft. Despite this, actions taken by the player characters can directly affect events that occur in the Prime Material Plane during that long-past time period. | ||
The second period is a later, darker period and still in the Prime Material Plane, but with the castle practically uninhabited and on the brink of Forlon's appropriation by the Demiplane. The third period is the modern-day, and the only time period where explorers can leave the castle. | |||
The castle's time-shifting ability is unknown to Tristen. Also unknown to him is the very tree that binds him (and causes him great pain when it is harmed) will actually free him if it is ever destroyed. This action will trigger a separate time shift into the far, grim future. It is possible for the characters to shift back to the pivotal moment of Tristen's life, where he is still an infant, and only through this can escape from the Demiplane be achieved. | |||
The castle is home to a great many ghosts, all of whom came into being due to Tristen's evil. Many of them are not even aware that they are dead. | |||
==References== | ==References== | ||
<references /> | <references /> | ||
Revision as of 07:09, 7 January 2013
Castle Tristenoira, located in Forlorn, is the fortress of the darklord Tristen Apblanc. It is unique in the fact that the castle exists within three wholly separate time periods.
Description
The castle itself is built around what once used to be a grove inhabited and protected by druids, but now only one tree is left. Tristen is bound to this particular tree and is unable to leave the vicinity of it. Its appearance changes to suit which time period it has shifted to, but adventurers will always arrive at the castle in its final, modern state.
Those who specialize in time magic and the like will find the castle to be a very interesting locale, despite the danger. The time shift of the castle is inherent and happens quickly and in order. The earliest period in the Prime Material Plane was a relatively happier time when the castle was new and inhabited by Tristen and his human family, and long before its appearance in Ravenloft proper -- but clearly showing the ability of the Demiplane to secure its interests even beyond time itself. Everything and everyone can move in and out of the castle premises freely, except for the player characters and Tristen himself. Doing so would provide a very easy escape from Ravenloft. Despite this, actions taken by the player characters can directly affect events that occur in the Prime Material Plane during that long-past time period.
The second period is a later, darker period and still in the Prime Material Plane, but with the castle practically uninhabited and on the brink of Forlon's appropriation by the Demiplane. The third period is the modern-day, and the only time period where explorers can leave the castle.
The castle's time-shifting ability is unknown to Tristen. Also unknown to him is the very tree that binds him (and causes him great pain when it is harmed) will actually free him if it is ever destroyed. This action will trigger a separate time shift into the far, grim future. It is possible for the characters to shift back to the pivotal moment of Tristen's life, where he is still an infant, and only through this can escape from the Demiplane be achieved.
The castle is home to a great many ghosts, all of whom came into being due to Tristen's evil. Many of them are not even aware that they are dead.
References
Data from the Ravenloft Catalogue
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Realm of Terror | |
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Realm of Terror - reference card | ||
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Ravenloft Third Edition - p121 | ||
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Castles Forlorn:Poster Map | ||
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Lord's Tower |
