Category:Dread Golem: Difference between revisions

From Mistipedia
Jump to navigationJump to search
Cure (talk | contribs)
No edit summary
Cure (talk | contribs)
No edit summary
Line 7: Line 7:
Knowledge of dread golems is [[Ravenloft Lore]] and [[Knowledge (Ravenloft)]]. [[Arcane Lore]] and [[Knowledge (arcane)]] are useful, but afford no information about the ways in which dread golems differ from golems, and so may even offer information that is, in certain points, dangerously inaccurate. One such key peice of information is that a dread golem is not a [[mindless]] [[creature]] and does not remain firmly under control of its [[dreed creator|creator]].  
Knowledge of dread golems is [[Ravenloft Lore]] and [[Knowledge (Ravenloft)]]. [[Arcane Lore]] and [[Knowledge (arcane)]] are useful, but afford no information about the ways in which dread golems differ from golems, and so may even offer information that is, in certain points, dangerously inaccurate. One such key peice of information is that a dread golem is not a [[mindless]] [[creature]] and does not remain firmly under control of its [[dreed creator|creator]].  


[[Category:Dread Golemcrafting]]
[[Category:Transgression]]
[[Category:Dread Constructcrafter]]
[[Category:Dread Crafter]]
[[Category:Dread Creator]]
[[Category:Transgressor]]
[[category:hubris]]
[[category:hubris]]
[[Category:Dark Desire]]
[[Category:Dark Desire]]
[[category:The Dark Powers]]
[[category:The Dark Powers]]
[[Category:Dread Golemcrafting]]
[[Category:Dread Construct]]
[[Category:Dread Craft]]
[[Category:Dread Creation]]
[[Category:Ravenloft Lore]]
[[Category:Ravenloft Lore]]
[[Category:Knowledge (Ravenloft)]]
[[Category:Knowledge (Ravenloft)]]
[[Category:Arcane Lore]]
[[Category:Arcane Lore]]
[[Category:Knowledge (arcane)]]
[[Category:Knowledge (arcane)]]


==Updated Information==
==Updated Information==
Line 29: Line 26:
Regeneration (Ex) should read: “The dread golem gains Regeneration 5. Two relatively common varieties of damage must be selected that deal normal damage to the golem. Dread flesh golems, for example, are frequently unable to regenerate fire or acid damage. As a [[construct]], the dream golem remains immune to attacks that would normally inflict subdual damage. The dread golem cannot regrow lost body parts, but it can reattach severed body parts instantly by holding them against the stump.”. (Errata)
Regeneration (Ex) should read: “The dread golem gains Regeneration 5. Two relatively common varieties of damage must be selected that deal normal damage to the golem. Dread flesh golems, for example, are frequently unable to regenerate fire or acid damage. As a [[construct]], the dream golem remains immune to attacks that would normally inflict subdual damage. The dread golem cannot regrow lost body parts, but it can reattach severed body parts instantly by holding them against the stump.”. (Errata)


[[Category:construct]][[Category:golem]][[Category:Dark Desire]]
[[Category:Transgression]]
[[category:hubris]]
[[Category:Dark Desire]]
[[category:The Dark Powers]]
[[Category:Dread Golemcrafting]]
[[Category:Dread Construct]]
[[Category:Dread Craft]]
[[Category:Dread Creation]]
[[Category:Ravenloft Lore]]
[[Category:Knowledge (Ravenloft)]]
[[Category:Arcane Lore]]
[[Category:Knowledge (arcane)]]


==Data from the Ravenloft Catalogue==
==Data from the Ravenloft Catalogue==

Revision as of 14:22, 4 January 2011

A dread golem is a golem that receives the dread golem template. It is not a mindless creature, but rather both conscious and self-conscious. Its maker is a dread golemcrafter who engaged, whether he or she realises it or not, is engaged in dread golemcrafting, dread constructcrafting, and dread golemcrafting. The competences of the constructcrafter and golemcrafter are not presupposed. The dread golem is created through dark desire and the assistance of the Dark Powers. One need not be even a novice at magic to create a dread golem. Equally, one can be the most gifted scientific mind in the Land of Mists but the golem will not animate save by the fiat of the Dark Powers. Crafting a dread golem is will to the creation of life and as such is hubris and transgression. The creation of a dread golem is certainly Powers Check worthy, but such a check may be unnecessary as the dread golem itself is "reward" enough.

The maker of a dread golem is a bit like a cyclist. The cyclist knows how to ride his or her bicycle. But he or she cannot explain the physics that makes it possible. The crushing majority of dread golems are crafted by individuals who do not truly know the "how" of "what" they are doing. They do not recognise the hand of the Dark Powers in the animation of their golem and they do not understand the role of dark desire in its creation. Nor do they understand the consequences . . . . Neither Emil Bollenbach nor Dr. Victor Mordenheim constitute exceptions. Both believe that their wonders are works of biological and medical science. Mordenheim, at the very least, does not even realise that Adam is not a member of the living, but is rather one of the created. Adam is, for him, a living creature whose defintion is strictly a matter of biology. Other makers are, in their own ways, no less deluded. Theirs creations are, for example, works of alchemistry or chemistry, or metallury or wordcraft, or love or hatred, or even divine favour. Individuals such as Azalin Rex or members of the Fraternity of Shadows who have a firm understanding of the process of creating a dread golem chose not to do so.

Knowledge of dread golems is Ravenloft Lore and Knowledge (Ravenloft). Arcane Lore and Knowledge (arcane) are useful, but afford no information about the ways in which dread golems differ from golems, and so may even offer information that is, in certain points, dangerously inaccurate. One such key peice of information is that a dread golem is not a mindless creature and does not remain firmly under control of its creator.

Updated Information

Ravenloft Gazetteer Volume II, p120 has new information about the Skills, Feats, and Advancement of Dread Golems.

Errata

Regeneration (Ex) should read: “The dread golem gains Regeneration 5. Two relatively common varieties of damage must be selected that deal normal damage to the golem. Dread flesh golems, for example, are frequently unable to regenerate fire or acid damage. As a construct, the dream golem remains immune to attacks that would normally inflict subdual damage. The dread golem cannot regrow lost body parts, but it can reattach severed body parts instantly by holding them against the stump.”. (Errata)

Data from the Ravenloft Catalogue

Ravenloft Third Edition
Van Richten's Monster Hunter's Compendium I
Van Richten's Guide to The Created
Monsterous Compendium I & II - pp26-27
Monsterous Compendium I - "Golem, Ravenloft"
Denizens of Darkness
Ravenloft Gazetteer Volume II - p120

Ravenloft Third Edition - p190
Denizens of Darkness - p69

Ravenloft Third Edition - pp190-192
Monsterous Compendium I & II - pp26-27
Monsterous Compendium I - "Golem, Ravenloft"
Van Richten's Monster Hunter's Compendium I - pp198, 221, 239
Van Richten's Guide to The Created - pp23, 29, 33, 48
Denizens of Darkness - pp67-68
Ravenloft Gazetteer Volume II - p120

Ravenloft Third Edition - pp190-192
Monsterous Compendium I & II - pp26-27
Monsterous Compendium I - "Golem, Ravenloft"
Van Richten's Monster Hunter's Compendium I - Section, the Third: The Created
Van Richten's Guide to The Created - throughout
Denizens of Darkness - p68

The Created
Construct Golem, Dread