Category:Alcohol: Difference between revisions

From Mistipedia
Jump to navigationJump to search
Cure (talk | contribs)
No edit summary
Cure (talk | contribs)
No edit summary
Line 1: Line 1:
'''Alcohol''' is an intoxicating [[drink]] made through the process of [[fermentation]]. Depending upon the type of alcohol desired, grains, fruits or vegetables are [[fermented]]. Alcohol is essentially both a [[poison]] and a [[drug]]. Its [[consumption]] [[impairing|impairs]] judgement [[wisdom]] and co-ordination [[dexterity]]. Alcohol [[addiction]] is [[alcoholism]]. A given alcohol has a DC for its creation, which is at least strongly correlated with its [price]], and a DC for it [[toxicity]], which is used to determine involuntary [[inebriation]] and [[addiction]]. An individual
'''Alcohol''' is an intoxicating [[drink]] made through the process of [[fermentation]]. Depending upon the desired type of alcohol, [[grain|grains]], [[fruit|fruits] or [[vegetable|vegetables]] are [[fermented]]. Alcohol is essentially both a [[poison]] and a [[drug]]. Its [[consumption]] [[impairing|impairs]] judgement [[wisdom]] and co-ordination [[dexterity]]. Alcohol [[addiction]] is the [[disease]] of [[alcoholism]]. A given alcohol has one or more DC ratings: for its [[creation]], which is at least strongly correlated with its [price]]; for its [[toxicity]], which is used when making Fortitude saves against involuntary [[inebriation]]; for its [[addictiveness]], which is used when making Will saves against eventual [[addiction]] and when making Will saves to recover from [[alcoholism]]. Individual seeking to become [[inebriated]] may voluntarily fail their Fortitude saves.


that is used for [[Fortitude save|Fortitude save]] against temporal . . .
In the absence of alcohol, an addicted individual may suffer a -2 morale penalty on all attack rolls, saves, and checks.


[[Category:Drink]]
[[Category:Drink]]

Revision as of 09:48, 24 October 2011

Alcohol is an intoxicating drink made through the process of fermentation. Depending upon the desired type of alcohol, grains, [[fruit|fruits] or vegetables are fermented. Alcohol is essentially both a poison and a drug. Its consumption impairs judgement wisdom and co-ordination dexterity. Alcohol addiction is the disease of alcoholism. A given alcohol has one or more DC ratings: for its creation, which is at least strongly correlated with its [price]]; for its toxicity, which is used when making Fortitude saves against involuntary inebriation; for its addictiveness, which is used when making Will saves against eventual addiction and when making Will saves to recover from alcoholism. Individual seeking to become inebriated may voluntarily fail their Fortitude saves.

In the absence of alcohol, an addicted individual may suffer a -2 morale penalty on all attack rolls, saves, and checks.

Subcategories

This category has the following 10 subcategories, out of 10 total.

A

B

D

F

H

L

V

W