Category:Mahr (TFA): Difference between revisions

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The [[mahr]] are giant, [[bat]]-headed [[moth]]-like creatures that are able to flap their wings to create a variety of [[hypnotism|hypnotic]] effects. Prolonged contact with a mahr's nasty bite can rip the soul of a [[victim]] straight from his body, leaving it a [[mindless]] husk. Though mahr are neither [[undead]] nor [[vampire]]s, they share some characteristics with the latter. They are vulnerable to [[sunlight]] as are vampires, and a vampire can control them as it does normal undead. A stake through the heart of a mahr will incapacitate it and free any souls it may be digesting.<ref>[[Terrors from Above]] p.94</ref>
The [[mahr]] are giant, [[bat]]-headed [[moth]]-like creatures that are able to flap their wings to create a variety of [[hypnotism|hypnotic]] effects. Prolonged contact with a mahr's nasty bite can rip the soul of a [[victim]] straight from his body, leaving it a [[mindless]] husk. Though mahr are neither [[undead]] nor [[vampire]]s, they share some characteristics with the latter. They are vulnerable to [[sunlight]] as are vampires, and a vampire can control them as it does normal undead. A stake through the heart of a mahr will incapacitate it and free any souls it may be digesting.<ref>[[Terrors from Above]] p.94</ref>
 
It is unknown if the very similar [[:category:Mahr (Barovian Legend)|mahr spoken in Barovian legend]] is referring to this mahr.


{{Spec|Note that the mahr was never updated to [[2nd Edition]], so any creature types below are speculative.}}
{{Spec|Note that the mahr was never updated to [[2nd Edition]], so any creature types below are speculative.}}

Latest revision as of 14:33, 13 May 2015

The mahr are giant, bat-headed moth-like creatures that are able to flap their wings to create a variety of hypnotic effects. Prolonged contact with a mahr's nasty bite can rip the soul of a victim straight from his body, leaving it a mindless husk. Though mahr are neither undead nor vampires, they share some characteristics with the latter. They are vulnerable to sunlight as are vampires, and a vampire can control them as it does normal undead. A stake through the heart of a mahr will incapacitate it and free any souls it may be digesting.[1]

It is unknown if the very similar mahr spoken in Barovian legend is referring to this mahr. Note that the mahr was never updated to 2nd Edition, so any creature types below are speculative.

References

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