Category:Alcohol: Difference between revisions

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[[Category:intoxicating]]
[[Category:intoxicating]]
[[Category:Impairing]]
[[Category:Impairing]]
[[category:Recreational Drug]]

Latest revision as of 15:46, 20 January 2016

Alcohol is an intoxicating drink made via fermentation. Depending upon the desired type of alcohol, grains, fruits or vegetables are fermented. Alcohol is essentially both a poison and a drug. Its consumption impairs judgement and co-ordination. Alcohol addiction is the disease of alcoholism. A given alcohol has one or more DC ratings: for its creation, which is at least strongly correlated with its price; for its toxicity, which is used when making Fortitude saves against involuntary inebriation; and for its addictiveness, which is used when making Will saves against eventual addiction and when making Will saves to recover from alcoholism. The consequence of a failed Fortitude save against the toxicity of alcohol is ability damage to wisdom and dexterity. When the body is not afforded time to metabolize any alcohol already consumed, successive saves become ever more difficult and inebriation is eventually assured. Individual seeking to become inebriated voluntarily fail their Fortitude saves. An addicted individual, in the absence of alcohol, may suffer from withdrawal, being impaired by a -2 morale penalty on all attack rolls, saves, and checks.

Alcohol may be used as an anesthetic. In high concentrations it is also an effective antisceptic.

Subcategories

This category has the following 10 subcategories, out of 10 total.

A

B

D

F

H

L

V

W