Category:Mongrelman: Difference between revisions

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Due to their deformations, mongrelfolk frequently live as [[outcast]] from society or even as [[slave]]s. Free mongrelmen tend to be timid<ref name="Monstrous Manual">[[Monstrous Manual]]</ref> and avoidant when encountered outside of their own territory but fiercely protective of their homes.<ref name="Curse of Strahd p. 234">[[Curse of Strahd]] p. 234</ref> They will slay those they feel threaten their communities without pause.<ref name="Monstrous Manual">[[Monstrous Manual]]</ref>
Due to their deformations, mongrelfolk frequently live as [[outcast]] from society or even as [[slave]]s. Free mongrelmen tend to be timid<ref name="Monstrous Manual">[[Monstrous Manual]]</ref> and avoidant when encountered outside of their own territory but fiercely protective of their homes.<ref name="Curse of Strahd p. 234">[[Curse of Strahd]] p. 234</ref> They will slay those they feel threaten their communities without pause.<ref name="Monstrous Manual">[[Monstrous Manual]]</ref>


==In [[Curse of Strahd]]=
==In [[Curse of Strahd]]==
Mongrelfolk are given [[5th Edition]] game statistics in this module, including a random table to roll [[Mongrelfolk Special Feature]]s. They are experts in [[camouflage]] and sound mimicry.<ref name="Curse of Strahd p. 234">[[Curse of Strahd]] p. 234</ref>. At [[the Abbey of Saint Markovia]], [[the Abbot]] created a group of mongrelfolk out of the [[Belview Family]] at their insistence. Nowadays, their descendants languish away at the Abbey, too [[deformed]] or [[mad]] to be allowed to leave as potential dangers to themselves or others.<ref>CoS p. 147, 225</ref>
Mongrelfolk are given [[5th Edition]] game statistics in this module, including a random table to roll [[Mongrelfolk Special Feature]]s. They are experts in [[camouflage]] and sound mimicry.<ref name="Curse of Strahd p. 234">[[Curse of Strahd]] p. 234</ref>. At [[the Abbey of Saint Markovia]], [[the Abbot]] created a group of mongrelfolk out of the [[Belview Family]] at their insistence. Nowadays, their descendants languish away at the Abbey, too [[deformed]] or [[mad]] to be allowed to leave as potential dangers to themselves or others.<ref>CoS p. 147, 225</ref>



Revision as of 15:31, 24 September 2017

Canon Information

Mongrelmen or mongrelfolk are warped humanoids, with appearances deriving features from several other species.[1] They have been transformed by magic[2], such as the case of those hailing originally from G'Henna and created by Yagno Petrovna[3][4]. Mongrelman can also be encountered in the domain of Hazlan[5][6]

Due to their deformations, mongrelfolk frequently live as outcast from society or even as slaves. Free mongrelmen tend to be timid[1] and avoidant when encountered outside of their own territory but fiercely protective of their homes.[2] They will slay those they feel threaten their communities without pause.[1]

In Curse of Strahd

Mongrelfolk are given 5th Edition game statistics in this module, including a random table to roll Mongrelfolk Special Features. They are experts in camouflage and sound mimicry.[2]. At the Abbey of Saint Markovia, the Abbot created a group of mongrelfolk out of the Belview Family at their insistence. Nowadays, their descendants languish away at the Abbey, too deformed or mad to be allowed to leave as potential dangers to themselves or others.[7]

Alignment

According to the 2nd Edition Monstrous Manual, mongrelfolk are Lawful Neutral.[1] In 5th Edition, Curse of Strahd lists them as having any alignment.[2]

Similar creatures

Because of their deformities and unnatural origins, mongrelfolk are similar to a more widely encounter creature in the Demiplane of Dread, the broken one (and its psionic offshoot, the Shattered Brethren). Unlike the mongrelfolk, broken ones tend to be decidedly sinister and malevolent in character.

References

Data from the Ravenloft Catalogue

NULL

Van Richten's Guide to Ghosts pp 84-87


Subcategories

This category has the following 4 subcategories, out of 4 total.

Pages in category "Mongrelman"

The following 13 pages are in this category, out of 13 total.