Category:Nereid: Difference between revisions

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Nereids are [[beautiful]] and lithe<ref name="Monstrous Manual p.">[[Monstrous Manual]] p.</ref> [[fey]]<ref name="Stormwrack p. 155">[[Stormwrack]] p. 155</ref> native to the [[Elemental Plane of Water]]<ref name="Monstrous Manual p.">[[Monstrous Manual]] p.</ref><ref name="Stormwrack p. 155">[[Stormwrack]] p. 155</ref>, the vast majority of nereids being [[female]].<ref name="Monstrous Manual p.">[[Monstrous Manual]] p.</ref> Playful and erratic<ref name="Monstrous Manual p.">[[Monstrous Manual]] p.</ref>, nereids have been accused of [[drowning]] men. Although they can drown with a kiss<ref name="Monstrous Manual p.">[[Monstrous Manual]] p.</ref> or by touch<ref name="Stormwrack p. 155">[[Stormwrack]] p. 155</ref>, the reputation for all nereids may seems undeserved. Although usually [[chaotic]], only about a quarter are [[evil]], with another quarter being [[good]] and the dominant majority being [[neutral]].<ref name="Monstrous Manual p.">[[Monstrous Manual]] p.</ref> And whereas nereids can demonstrate playful and erratic behavior<ref name="Monstrous Manual p.">[[Monstrous Manual]] p.</ref>, they also demonstrate shyness and elusive behavior.<ref name="Stormwrack p. 155">[[Stormwrack]] p. 155</ref> So while it is true some will entice [[sailor]]s to their dooms<ref name="Monstrous Manual p.">[[Monstrous Manual]] p.</ref>, nereids will often only attack under dire circumstances.<ref name="Stormwrack p. 155">[[Stormwrack]] p. 155</ref>
Nereids are [[beautiful]] and lithe<ref name="Monstrous Manual p.">[[Monstrous Manual]] p.</ref> [[fey]]<ref name="Stormwrack p. 155">[[Stormwrack]] p. 155</ref> who are nonetheless counted among the [[elemental-kin]] to [[water elemental]]s.<ref name="Monstrous Manual p.">[[Monstrous Manual]] p.</ref> As such, nereids are native to the [[Elemental Plane of Water]]<ref name="Monstrous Manual p.">[[Monstrous Manual]] p.</ref><ref name="Stormwrack p. 155">[[Stormwrack]] p. 155</ref>, the vast majority of nereids being [[female]].<ref name="Monstrous Manual p.">[[Monstrous Manual]] p.</ref> Playful and erratic<ref name="Monstrous Manual p.">[[Monstrous Manual]] p.</ref>, nereids have been accused of [[drowning]] men. Although they can drown with a kiss<ref name="Monstrous Manual p.">[[Monstrous Manual]] p.</ref> or by touch<ref name="Stormwrack p. 155">[[Stormwrack]] p. 155</ref>, the reputation for all nereids may seems undeserved. Although usually [[chaotic]], only about a quarter are [[evil]], with another quarter being [[good]] and the dominant majority being [[neutral]].<ref name="Monstrous Manual p.">[[Monstrous Manual]] p.</ref> And whereas nereids can demonstrate playful and erratic behavior<ref name="Monstrous Manual p.">[[Monstrous Manual]] p.</ref>, they also demonstrate shyness and elusive behavior.<ref name="Stormwrack p. 155">[[Stormwrack]] p. 155</ref> So while it is true some will entice [[sailor]]s to their dooms<ref name="Monstrous Manual p.">[[Monstrous Manual]] p.</ref>, nereids will often only attack under dire circumstances.<ref name="Stormwrack p. 155">[[Stormwrack]] p. 155</ref>


==Special Defenses and Weaknesses==
More often, a [[mortal]] might seek to capture or otherwise detain a nereid. Besides her last line of defense that ends in death for the transgressor<ref name="Monstrous Manual p.">[[Monstrous Manual]] p.</ref>, a nereid has several other special powers to enable her escape and defense. Nereids are naturally [[concealed]] in the water<ref name="Stormwrack p. 156">[[Stormwrack]] p. 156</ref>, and can appear virtually [[invisible]].<ref name="Monstrous Manual p.">[[Monstrous Manual]] p.</ref> Though often used for play and pleasure<ref name="Monstrous Manual p.">[[Monstrous Manual]] p.</ref>, nereids' magical power give them control over [[water]] that can be employed for defensive purposes.<ref name="Monstrous Manual p.">[[Monstrous Manual]] p.</ref><ref name="Stormwrack p. 156">[[Stormwrack]] p. 156</ref> They can also [[speak with animals]] as per the spell<ref name="Stormwrack p. 156">[[Stormwrack]] p. 156</ref>, and keep a variety of pet [[animal]]s for company and for protection.<ref name="Monstrous Manual p.">[[Monstrous Manual]] p.</ref><ref name="Stormwrack p. 155">[[Stormwrack]] p. 155</ref> These include creatures with formidable combat abilities, such [[squid]]s<ref name="Stormwrack p. 155">[[Stormwrack]] p. 155</ref> (including [[giant squid]]s<ref name="Monstrous Manual p.">[[Monstrous Manual]] p.</ref>), [[octopus|octopi]]<ref name="Stormwrack p. 155">[[Stormwrack]] p. 155</ref> (including [[giant octopus|giant octopi]]<ref name="Monstrous Manual p.">[[Monstrous Manual]] p.</ref>), [[dire eel]]s<ref name="Monstrous Manual p.">[[Monstrous Manual]] p.</ref>, [[giant otter]]s<ref name="Monstrous Manual p.">[[Monstrous Manual]] p.</ref>, [[giant leech]]es<ref name="Monstrous Manual p.">[[Monstrous Manual]] p.</ref>, [[dolphin]]s<ref name="Monstrous Manual p.">[[Monstrous Manual]] p.</ref>, [[porpoise]]s<ref name="Stormwrack p. 156">[[Stormwrack]] p. 156</ref>, and even [[water elemental]]s<ref name="Stormwrack p. 156">[[Stormwrack]] p. 156</ref>.
More often, a [[mortal]] might seek to capture or otherwise detain a nereid. Besides her last line of defense that ends in death for the transgressor<ref name="Monstrous Manual p.">[[Monstrous Manual]] p.</ref>, a nereid has several other special powers to enable her escape and defense. Nereids are naturally [[concealed]] in the water<ref name="Stormwrack p. 156">[[Stormwrack]] p. 156</ref>, and can appear virtually [[invisible]].<ref name="Monstrous Manual p.">[[Monstrous Manual]] p.</ref> Though often used for play and pleasure<ref name="Monstrous Manual p.">[[Monstrous Manual]] p.</ref>, nereids' magical power give them control over [[water]] that can be employed for defensive purposes.<ref name="Monstrous Manual p.">[[Monstrous Manual]] p.</ref><ref name="Stormwrack p. 156">[[Stormwrack]] p. 156</ref> They can also [[speak with animals]] as per the spell<ref name="Stormwrack p. 156">[[Stormwrack]] p. 156</ref>, and keep a variety of pet [[animal]]s for company and for protection.<ref name="Monstrous Manual p.">[[Monstrous Manual]] p.</ref><ref name="Stormwrack p. 155">[[Stormwrack]] p. 155</ref> These include creatures with formidable combat abilities, such [[squid]]s<ref name="Stormwrack p. 155">[[Stormwrack]] p. 155</ref> (including [[giant squid]]s<ref name="Monstrous Manual p.">[[Monstrous Manual]] p.</ref>), [[octopus|octopi]]<ref name="Stormwrack p. 155">[[Stormwrack]] p. 155</ref> (including [[giant octopus|giant octopi]]<ref name="Monstrous Manual p.">[[Monstrous Manual]] p.</ref>), [[dire eel]]s<ref name="Monstrous Manual p.">[[Monstrous Manual]] p.</ref>, [[giant otter]]s<ref name="Monstrous Manual p.">[[Monstrous Manual]] p.</ref>, [[giant leech]]es<ref name="Monstrous Manual p.">[[Monstrous Manual]] p.</ref>, [[dolphin]]s<ref name="Monstrous Manual p.">[[Monstrous Manual]] p.</ref>, [[porpoise]]s<ref name="Stormwrack p. 156">[[Stormwrack]] p. 156</ref>, and even [[water elemental]]s<ref name="Stormwrack p. 156">[[Stormwrack]] p. 156</ref>.


Despite a nereid's evasiveness and unusual defenses, a nereid can be rendered all but helpless should her special white [[shawl]] be captured. A nereid whose shall is [[destroyed]] will too perish soon after.<ref name="Monstrous Manual p.">[[Monstrous Manual]] p.</ref><ref name="Monstrous Manual p.">[[Monstrous Manual]] p.</ref> Consequently, the ruthless and cruel can exploit this vulnerability to ensure cooperation.<ref name="Monstrous Manual p.">[[Monstrous Manual]] p.</ref><ref name="Monstrous Manual p.">[[Monstrous Manual]] p.</ref> Such was how the vile [[Captain Raoul Dumont]] controlled the [[Souragnien]] nereid [[Flowswift]].<ref>[[Dance of the Dead (Novel)]]</ref>
Despite a nereid's evasiveness and unusual defenses, a nereid can be rendered all but helpless should her special white [[shawl]] be captured. A nereid whose shall is [[destroyed]] will too perish soon after.<ref name="Monstrous Manual p.">[[Monstrous Manual]] p.</ref><ref name="Monstrous Manual p.">[[Monstrous Manual]] p.</ref> Consequently, the ruthless and cruel can exploit this vulnerability to ensure cooperation.<ref name="Monstrous Manual p.">[[Monstrous Manual]] p.</ref><ref name="Monstrous Manual p.">[[Monstrous Manual]] p.</ref> Such was how the vile [[Captain Raoul Dumont]] controlled the [[Souragnien]] nereid [[Flowswift]].<ref>[[Dance of the Dead (Novel)]]</ref>
==Outside of the Plane of Water==
Nereids may from time to time visit and explore the [[Material Plane]]<ref name="Stormwrack p. 156">[[Stormwrack]] p. 156</ref> or may for reasons of their own seek to escape the Plane of Water or even be [[exile]]d from it.<ref name="Monstrous Manual p.">[[Monstrous Manual]] p.</ref> {{Spec|Under any of these conditions, a nereid could be drawn into the [[Demiplane of Dread]]}}
{{netbook}}
A nereid [[summoned]] to the Land of Mists may become [[corrupted]] into a [[Bloody Mary]].<ref>[[Elemental Corruption]], [[Book of Shadows]] p. 149-150</ref> Despite the race's origins in the Plane of Water, nereids can also be encountered in the [[Drowning Deep]]<ref>[[Nocturnal Sea Gazetteer]] p. 229<ref>, where they generally oppose [[Virundus]].<ref>Nocturnal Sea Gaz. p. 281</ref>


[[category:Aquatic]]
[[category:Aquatic]]
[[category:Aquatic Subtype]]
[[category:Aquatic Subtype]]
[[category:chaotic Neutral]]
[[category:chaotic Neutral]]
[[category:Extraplanar Subtype]]
[[category:Fey]]
[[category:Fey]]
[[category:Sylvan Fey]]
[[category:Sylvan Fey]]

Revision as of 17:14, 11 December 2019


Nereids are beautiful and lithe[1] fey[2] who are nonetheless counted among the elemental-kin to water elementals.[1] As such, nereids are native to the Elemental Plane of Water[1][2], the vast majority of nereids being female.[1] Playful and erratic[1], nereids have been accused of drowning men. Although they can drown with a kiss[1] or by touch[2], the reputation for all nereids may seems undeserved. Although usually chaotic, only about a quarter are evil, with another quarter being good and the dominant majority being neutral.[1] And whereas nereids can demonstrate playful and erratic behavior[1], they also demonstrate shyness and elusive behavior.[2] So while it is true some will entice sailors to their dooms[1], nereids will often only attack under dire circumstances.[2]

Special Defenses and Weaknesses

More often, a mortal might seek to capture or otherwise detain a nereid. Besides her last line of defense that ends in death for the transgressor[1], a nereid has several other special powers to enable her escape and defense. Nereids are naturally concealed in the water[3], and can appear virtually invisible.[1] Though often used for play and pleasure[1], nereids' magical power give them control over water that can be employed for defensive purposes.[1][3] They can also speak with animals as per the spell[3], and keep a variety of pet animals for company and for protection.[1][2] These include creatures with formidable combat abilities, such squids[2] (including giant squids[1]), octopi[2] (including giant octopi[1]), dire eels[1], giant otters[1], giant leeches[1], dolphins[1], porpoises[3], and even water elementals[3].

Despite a nereid's evasiveness and unusual defenses, a nereid can be rendered all but helpless should her special white shawl be captured. A nereid whose shall is destroyed will too perish soon after.[1][1] Consequently, the ruthless and cruel can exploit this vulnerability to ensure cooperation.[1][1] Such was how the vile Captain Raoul Dumont controlled the Souragnien nereid Flowswift.[4]

Outside of the Plane of Water

Nereids may from time to time visit and explore the Material Plane[3] or may for reasons of their own seek to escape the Plane of Water or even be exiled from it.[1] Under any of these conditions, a nereid could be drawn into the Demiplane of Dread

A nereid summoned to the Land of Mists may become corrupted into a Bloody Mary.[5] Despite the race's origins in the Plane of Water, nereids can also be encountered in the Drowning DeepCite error: Closing </ref> missing for <ref> tag

Subcategories

This category has only the following subcategory.

B

Pages in category "Nereid"

The following 2 pages are in this category, out of 2 total.