Create Aberration: Difference between revisions

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Create Aberration is a spellcasting feat for the forging together of two or more creatures in the creation of a single aberration with unnatural abilities. The terms of the feat stipulate that for "pure hubris and perversion" the spellcaster courts the attention of the [[Dark Powers]].
{{Netbook-canon}}
 
Create Aberration is a spellcasting [[feat]] for the forging together of two or more creatures in the creation of a single [[aberration]] blending their abilities. The terms of the feat stipulate that for "pure hubris and perversion" the spellcaster courts the attention of the [[Dark Powers]]. A [[druid]] may not take this feat given its unnatural spawn.


==Reference==
==Reference==
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Appendix I of the [[Nocturnal Sea Gazetteer]] p. 243.
Appendix I of the [[Nocturnal Sea Gazetteer]] p. 243.


[[Category:Feat]][[Category:Biomancy]][[Category:Powers Check]]
[[Category:Feat]][[Category:Biomancy]][[Category:Transgression]][[Category:Powers Check]]

Revision as of 18:42, 30 December 2010

Create Aberration is a spellcasting feat for the forging together of two or more creatures in the creation of a single aberration blending their abilities. The terms of the feat stipulate that for "pure hubris and perversion" the spellcaster courts the attention of the Dark Powers. A druid may not take this feat given its unnatural spawn.

Reference

Appendix I of the Nocturnal Sea Gazetteer p. 243.