Create Aberration: Difference between revisions
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Create Aberration is a spellcasting feat for the forging together of two or more creatures in the creation of a single aberration | {{Netbook-canon}} | ||
Create Aberration is a spellcasting [[feat]] for the forging together of two or more creatures in the creation of a single [[aberration]] blending their abilities. The terms of the feat stipulate that for "pure hubris and perversion" the spellcaster courts the attention of the [[Dark Powers]]. A [[druid]] may not take this feat given its unnatural spawn. | |||
==Reference== | ==Reference== | ||
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Appendix I of the [[Nocturnal Sea Gazetteer]] p. 243. | Appendix I of the [[Nocturnal Sea Gazetteer]] p. 243. | ||
[[Category:Feat]][[Category:Biomancy]][[Category:Powers Check]] | [[Category:Feat]][[Category:Biomancy]][[Category:Transgression]][[Category:Powers Check]] | ||
Revision as of 18:42, 30 December 2010
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This section contains netbook-canon info from netbooks |
Create Aberration is a spellcasting feat for the forging together of two or more creatures in the creation of a single aberration blending their abilities. The terms of the feat stipulate that for "pure hubris and perversion" the spellcaster courts the attention of the Dark Powers. A druid may not take this feat given its unnatural spawn.
Reference
Appendix I of the Nocturnal Sea Gazetteer p. 243.