Ship of Horrors: Difference between revisions

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{{Netbook-canon}}
#REDIRECT[[:Category:Ship of Horrors]]
The '''Ship of Horrors''' is a [[Dread Possibility]] and an unconnectional [[mistway]].  Conventional mistways take the form of paths through the [[Mists]], but variants have been occasionally documented.  The Ship of Horrors is one such example. Rather than existing at a fixed location, it operates through an existing sailing [[ship]]. By means unknown, this vessel becomes subject to the mistway’s control, gaining the ability to Mist-travel between [[sea|seas]].
 
As it navigates the [[Mists]], the affected vessel takes on the kelp-draped and rotting veneer of a
[[shipwreck|wreck]] dredged from the deep, and the name on its bow is supplanted by that of the “Ship of Horrors” in letters of dripping [[blood]]. The craft can still be piloted normally between Mist-journeys, but its course through the [[Mists]] is at the Mistway’s sole behest, not that of its [[Ship's Captain|captain]] or [[crew]].
 
It is uncertain how a [[ship]] is singled out for this dubious honour. The one constant is that the
afflicted vessel must be traversing the body of [[water]] where the previous ship broke its link to the mistway, and that its captain must have made at least three [[Powers Check|Powers checks]] while in command of the vessel. The Ship of Horrors has "recruited" many vessels to its service over the years, their captains ranging from penitent merchant-seamen to murderous [[Pirate|pirates]] driven by bloodlust. So long as the vessel remains bound to the mistway its captain is physically unable to leave the ship, and its crew (including new recruits) are incapable of moving more than 500 yards from it. The ship appears and functions normally when it is not Mist-traveling and may sail freely between [[port|ports-of-call]], or even traverse other [[Mistway|mistways]].
 
How a vessel or its crew can be freed from the mistway’s grip is obscure knowledge at best. If destroyed through battle, accidentally, or deliberately, the [[ship]] re-assembles itself at [[dawn]]. Crew from the Ship of Horrors remain dead if killed, but if the [[Ship's Captain|captain]] dies, the [[corpse]] disperses into mist and re-forms (alive) at the ship’s wheel. Possible means of breaking the link include running aground on the [[sand|sands]] of [[Har’Akir]] via the [[The Jackal's Ruse|Jackal's Ruse]], snaring the vessel in the weeds of [[Saragoss]], or making amends for whatever offenses left both ship and captain susceptible in the first place.
 
==Reference==
[[Nocturnal Sea Gazetteer]], p. 173.
 
[[Category:Dread Possibility]]
[[Category:Mistway]]
[[Category:ship]]
[[Category:Watercraft]]
[[Category:Curse]]
[[Category:Cursed]]

Revision as of 17:50, 3 March 2011