Category:Mahr (TFA): Difference between revisions

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The [[mahr]] are giant, [[bat]]-headed [[moth]]-like creatures that are able to flap their wings to create a variety of [[hypnotic]] effects. Prolonged contact with a mahr's nasty bite can rip the soul of a [[victim]] straight from his body, leaving it a [[mindless]] husk. Though mahr are neither [[undead]] nor [[vampire]]s, they share some characteristics with the latter. They are vulnerable to [[sunlight]] as are vampires, and a vampire can control them as it does normal undead. A stake through the heart of a mahr will incapacitate it and free any souls it may be digesting.<ref>[[Terrors from Above]] p.94</ref>   
The [[mahr]] are giant, [[bat]]-headed [[moth]]-like creatures that are able to flap their wings to create a variety of [[hypnotism|hypnotic]] effects. Prolonged contact with a mahr's nasty bite can rip the soul of a [[victim]] straight from his body, leaving it a [[mindless]] husk. Though mahr are neither [[undead]] nor [[vampire]]s, they share some characteristics with the latter. They are vulnerable to [[sunlight]] as are vampires, and a vampire can control them as it does normal undead. A stake through the heart of a mahr will incapacitate it and free any souls it may be digesting.<ref>[[Terrors from Above]] p.94</ref>   


{{Spec|Note that the mahr was never updated to [[2nd Edition]], so any creature types below are speculative.}}
{{Spec|Note that the mahr was never updated to [[2nd Edition]], so any creature types below are speculative.}}


{{ref}}
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[[category:Captivator]]
[[category:Chaotic Evil]]
[[category:Chaotic Evil]]
[[category:Magical Beast]]
[[category:Magical Beast]]
[[category:Moth]]
[[category:Moth]]

Revision as of 14:32, 13 May 2015

The mahr are giant, bat-headed moth-like creatures that are able to flap their wings to create a variety of hypnotic effects. Prolonged contact with a mahr's nasty bite can rip the soul of a victim straight from his body, leaving it a mindless husk. Though mahr are neither undead nor vampires, they share some characteristics with the latter. They are vulnerable to sunlight as are vampires, and a vampire can control them as it does normal undead. A stake through the heart of a mahr will incapacitate it and free any souls it may be digesting.[1] Note that the mahr was never updated to 2nd Edition, so any creature types below are speculative.

References

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