Category:Grim

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Appearing as a black dog or owl, a grim protects a sacred spot from evil, often a church or graveyard.Cite error: Closing </ref> missing for <ref> tag==

Denizens of Dread

Characters with ranks in Knowledge (arcana) or Knowledge (Religion) can learn more about grims. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.

DC Result

16 This macabre animal is actually a guardian spirit called a grim This result reveals all magical beast traits.

21 Grims can take the form of a large dog, cat, or owl, but once chosen they must remain in the same form all night. This result reveals the shapechanger subtype.

26 Grims are powerful guardians against supernatural evil, set in place by spellcasters to watch over hallowed ground.

31 Grims are powerless during daylight hours, automatically retreating to the spirit world at cock’s crow and not returning until the last rays of sun have set.

References


Data from the Ravenloft Catalogue

The Shadow Rift
Denizens of Darkness

The Shadow Rift - p154
Denizens of Darkness - p74

The Shadow Rift - p154
Denizens of Darkness - pp73-74

The Shadow Rift - p154
Denizens of Darkness - p74


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