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{{Homebrew}}
{{Homebrew}}
'''Morguhald''' is a small town at the southern border of [[Sithicus]], lying at the very edge of the [[Misty Border]].  
'''Morguhald''' is a small [[thorp]] at the southern border of [[Sithicus]], lying at the very edge of the [[Misty Border]].  


==Layout==
==Layout==
The town lies three days' travel beyond sight of the nearest road, at the center of the fields cultivated by its inhabitants. Its one-story, wattle-and-daub[https://en.wikipedia.org/wiki/Wattle_and_daub] huts might be mistaken for weathered boulders from a distance. At the very center of the village stands a communal storehouse, where villagers collect the yields of their acres. The village inn, ''the Impaled Count'', stands at the northern outer edge of the village fields. This stout, two-storey building is made of bricks and slate, rather than the wattle-and-daub construction prevalent in the rest of the village. Another stone building, set at the western outer edge of the village fields, contains preserved foods and meagre amounts of coin the village collects to pay its taxes.
The thorp lies three days' travel beyond sight of the nearest road, at the center of the fields cultivated by its inhabitants. Its one-story, wattle-and-daub[https://en.wikipedia.org/wiki/Wattle_and_daub] huts might be mistaken for weathered boulders from a distance. At the very center of the thorp stands a communal storehouse, where villagers collect the yields of their acres. The settlement's lone inn, ''the Impaled Count'', stands at the northern outer edge of its fields. This stout, two-storey building is made of bricks and slate, rather than the wattle-and-daub construction prevalent in the rest of the thorp. Another stone building, set at the western outer edge of the fields, contains preserved foods and meagre amounts of coin the thorp collects to pay its [[tax|taxes]].


==Inhabitants==
==Inhabitants==
The town is inhabited by a mixed population of [[Human|humans]], [[Elf|elves]], [[Halfling|halflings]], [[Half-Elf|half-elves]] and Afflicted [[Kender|kender]]. Oddly enough, there is none of the [[racism]] that is rampant in so much of the [[Demiplane of Dread]].  
The thorp is inhabited by a mixed population of [[Human|humans]], [[Elf|elves]], [[Halfling|halflings]], [[Half-Elf|half-elves]] and Afflicted [[Kender|kender]]. Oddly enough, there is none of the [[racism]] that is rampant in so much of the [[Demiplane of Dread]].  


Morguhald is sparsely populated, even for its small size, and each inhabitant typically has a hut to themselves. Very rarely, a new immigrant to the village will spend time in the hut of a previous resident until they are considered to be able to 'stand on their own feet', in which case they will construct a hut of their own.  
Morguhald is sparsely populated, even for its small size, and each inhabitant typically has a hut to themselves. Very rarely, a new immigrant to the thorp will spend time in the hut of a previous resident until they are considered to be able to 'stand on their own feet', in which case they will construct a hut of their own.  


Although the town has a mayor, who is recognizable by an iron chain carrying the black rose symbol of Sithicus' [[Loren Soth|former ruler]], he or she is appointed annually as a figurehead for contact with outsiders by an informal council of village elders.
Although the thorp has a mayor, who is recognizable by an iron chain carrying the black rose symbol of Sithicus' [[Loren Soth|former ruler]], he or she is appointed annually as a figurehead for contact with outsiders by an informal council of elders.


==Economy==
==Economy==
Morguhald appears to be more or less self-reliant. The villagers tend their fields, adhering to strict rules of crop rotation and good stewardship of the land, and know enough to make and repair their own equipment and homes, as well as how to preserve food. Those who contribute to the wellbeing of the village are allowed to take food from the communal storage to meet their own needs, with rationing overseen by the village council occurring in particularly lean times.
Morguhald appears to be more or less self-reliant. The locals tend their fields, adhering to strict rules of crop rotation and good stewardship of the land, and know enough to make and repair their own clothes, equipment and homes, as well as how to preserve food. Those who contribute to the wellbeing of the thorp are allowed to take food from the communal storage to meet their own needs, with rationing overseen by the council of elders occurring in particularly lean times.


It is rare for outsiders to come to Morguhald, and there is no regular trade with any other community in Sithicus or beyond the [[Mists]]. If outsiders do arrive in Morguhald, be they traders, travellers or outlaws, the villagers provide what is asked within reason without charging anything, so long as the outsiders keep the peace. Food and repairs to gear, clothes made of Morguhald's coarse grey cloth, room and board in ''the Impaled Count'' - all these things are provided, on the understanding that strangers leave as soon as they are able. If grateful travellers do press coin on the villagers, they will gravely accept it, only to then store it in the tax-house for when [[Azrael Dak|"King" Azrael's]] ''[[Politskarae]]'' come around to collect.  
It is rare for outsiders to come to Morguhald, and there is no regular trade with any other community in Sithicus or beyond the [[Mists]]. If outsiders do arrive, be they traders, travellers or outlaws, the locals provide what is asked within reason without charging anything, so long as the outsiders keep the peace. Food and repairs to gear, clothes made of Morguhald's coarse grey cloth, room and board in ''the Impaled Count'' - all these things are provided, on the understanding that strangers leave as soon as they are able. If grateful travellers do press coin on the locals, they will gravely accept it, only to then store it in the tax-house for when [[Azrael Dak|"King" Azrael's]] ''[[Politskarae]]'' come around to collect.  


==Culture==
More than one visitor to have passed through Morguhald has described the local culture as 'dismal'.
The townsfolk work in silence, prefer to spend as much of their downtime as they can alone in their huts, and say as little as possible when they do need to confer. The populace appears to be perfectly content with a largely vegetarian diet (augmented infrequently with the meat of pests killed when interfering with the fields), and what little alcohol is brewed is not for festive purposes, but to assist with the preservation of food and to sterilize injuries. Although visitors can stay and eat in ''the Impaled Count'' for free, there is no staff there to cook and clean, and the preserved food is no better than what the villagers themselves eat.
All in all, Morguhald appears to be a place of joyless self-denial and isolation. Even swaggering ''[[Politskarae]]'' who come to collect the taxes tend to find the place unpleasant, and rarely stay longer than is strictly necessary.
The village's one known festival is what might be described as some sort of dance festival, held on year's longest night. Unaccompanied by music, with no special food or drink provided, without even the comfort of lit torches, all locals capable of movement perform the steps of an ancient dance from sunset till sunrise in the bitter cold of the Sithican winter night. The rare observer has described the dance as possessing both a flowing beauty and being a display of rigid discipline.
==Dread Possibility==
Morguhald's oddities and unwelcoming nature can be explained by the fact that the whole thorp is a [[monastery]] in disguise. The Ascetic Order of the Grey Children, having suffered attacks on its previous monasteries by [[Greed|greedy]] and outright [[Evil|evil]] [[Noble|nobles]] and [[Monster|monsters]] due to made-up stories of the Order hoarding fabulous wealth, finally abandoned its austere strongholds and scattered across the [[Core]].
One particular group of Grey Children created the dreary little thorp of Morguhald in the Land of Specters. Disguised as backwoods itinerant farmers and craftsmen, the [[Monk|monks]] of the Order continue to lead disciplined lives, practising meditation and intense physical exercise in order to rid themselves of all weakness in the privacy of their huts. Whenever wandering brothers and sisters of the Order find their way to Morguhald - or even more rarely, when a fresh novice finds its way to them - they are trained in both the disciplines of the Order and the rigors of village life by an incumbent until they are ready to build their own hut. The annual 'dance festival' is actually a communal display of the ''kata''[https://en.wikipedia.org/wiki/Kata]] or ''forms'' of their discipline, allowing the Monks to share innovations they have conceived of during the year, as well as reaffirm the community's shared heritage.
[[Category:Community]]
[[Category:Locations in Sithicus]]
[[Category:Locations in Sithicus]]
[[Category:Monastery]]
[[Category:Monastery]]
[[Category:Rock's Timeline]]
[[Category:Rock's Timeline]]
[[Category:Thorp]]

Revision as of 04:35, 21 April 2024

Morguhald is a small thorp at the southern border of Sithicus, lying at the very edge of the Misty Border.

Layout

The thorp lies three days' travel beyond sight of the nearest road, at the center of the fields cultivated by its inhabitants. Its one-story, wattle-and-daub[1] huts might be mistaken for weathered boulders from a distance. At the very center of the thorp stands a communal storehouse, where villagers collect the yields of their acres. The settlement's lone inn, the Impaled Count, stands at the northern outer edge of its fields. This stout, two-storey building is made of bricks and slate, rather than the wattle-and-daub construction prevalent in the rest of the thorp. Another stone building, set at the western outer edge of the fields, contains preserved foods and meagre amounts of coin the thorp collects to pay its taxes.

Inhabitants

The thorp is inhabited by a mixed population of humans, elves, halflings, half-elves and Afflicted kender. Oddly enough, there is none of the racism that is rampant in so much of the Demiplane of Dread.

Morguhald is sparsely populated, even for its small size, and each inhabitant typically has a hut to themselves. Very rarely, a new immigrant to the thorp will spend time in the hut of a previous resident until they are considered to be able to 'stand on their own feet', in which case they will construct a hut of their own.

Although the thorp has a mayor, who is recognizable by an iron chain carrying the black rose symbol of Sithicus' former ruler, he or she is appointed annually as a figurehead for contact with outsiders by an informal council of elders.

Economy

Morguhald appears to be more or less self-reliant. The locals tend their fields, adhering to strict rules of crop rotation and good stewardship of the land, and know enough to make and repair their own clothes, equipment and homes, as well as how to preserve food. Those who contribute to the wellbeing of the thorp are allowed to take food from the communal storage to meet their own needs, with rationing overseen by the council of elders occurring in particularly lean times.

It is rare for outsiders to come to Morguhald, and there is no regular trade with any other community in Sithicus or beyond the Mists. If outsiders do arrive, be they traders, travellers or outlaws, the locals provide what is asked within reason without charging anything, so long as the outsiders keep the peace. Food and repairs to gear, clothes made of Morguhald's coarse grey cloth, room and board in the Impaled Count - all these things are provided, on the understanding that strangers leave as soon as they are able. If grateful travellers do press coin on the locals, they will gravely accept it, only to then store it in the tax-house for when "King" Azrael's Politskarae come around to collect.

Culture

More than one visitor to have passed through Morguhald has described the local culture as 'dismal'.

The townsfolk work in silence, prefer to spend as much of their downtime as they can alone in their huts, and say as little as possible when they do need to confer. The populace appears to be perfectly content with a largely vegetarian diet (augmented infrequently with the meat of pests killed when interfering with the fields), and what little alcohol is brewed is not for festive purposes, but to assist with the preservation of food and to sterilize injuries. Although visitors can stay and eat in the Impaled Count for free, there is no staff there to cook and clean, and the preserved food is no better than what the villagers themselves eat.

All in all, Morguhald appears to be a place of joyless self-denial and isolation. Even swaggering Politskarae who come to collect the taxes tend to find the place unpleasant, and rarely stay longer than is strictly necessary.

The village's one known festival is what might be described as some sort of dance festival, held on year's longest night. Unaccompanied by music, with no special food or drink provided, without even the comfort of lit torches, all locals capable of movement perform the steps of an ancient dance from sunset till sunrise in the bitter cold of the Sithican winter night. The rare observer has described the dance as possessing both a flowing beauty and being a display of rigid discipline.

Dread Possibility

Morguhald's oddities and unwelcoming nature can be explained by the fact that the whole thorp is a monastery in disguise. The Ascetic Order of the Grey Children, having suffered attacks on its previous monasteries by greedy and outright evil nobles and monsters due to made-up stories of the Order hoarding fabulous wealth, finally abandoned its austere strongholds and scattered across the Core.

One particular group of Grey Children created the dreary little thorp of Morguhald in the Land of Specters. Disguised as backwoods itinerant farmers and craftsmen, the monks of the Order continue to lead disciplined lives, practising meditation and intense physical exercise in order to rid themselves of all weakness in the privacy of their huts. Whenever wandering brothers and sisters of the Order find their way to Morguhald - or even more rarely, when a fresh novice finds its way to them - they are trained in both the disciplines of the Order and the rigors of village life by an incumbent until they are ready to build their own hut. The annual 'dance festival' is actually a communal display of the kata[2]] or forms of their discipline, allowing the Monks to share innovations they have conceived of during the year, as well as reaffirm the community's shared heritage.