Sturben: Difference between revisions

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{{canon}}
{{canon}}
Located within [[Borca]].
Sturben is a [[large town]] and trade hub in central [[Borca]] south of the border to [[Falkovnia]]. It sits upon the shores of the [[Vasha River]]. The [[Scythe Highway]] extends down from Falkovnia into Sturben, entering at the [[Commerce House]] before meeting the [[Crimson Highway]] from the south at the town's heart.<ref name="Gazetteer IV p. 33">[[Gazetteer IV]] p. 33</ref>
 
==[[Quarters of Sturben<ref name="Gazetteer IV p. 33">[[Gazetteer IV]] p. 33</ref>==
*[[Northeastern Sturben]]
*[[Northwestern Sturben]]
*[[Western Sturben]]
 
==[[:category:Locations in |Locations in ]]==
 
==[[:category:Inhabitants of |Inhabitants of ]]==
 
==[[:category:Streets of |Streets of ]]==
 
{{ref}}


==Missing Dread Possibility from Gaz IV==
==Missing Dread Possibility from Gaz IV==

Revision as of 19:34, 13 November 2017

Sturben is a large town and trade hub in central Borca south of the border to Falkovnia. It sits upon the shores of the Vasha River. The Scythe Highway extends down from Falkovnia into Sturben, entering at the Commerce House before meeting the Crimson Highway from the south at the town's heart.[1]

[[Quarters of Sturben[1]

Locations in

Inhabitants of

Streets of

References

  1. 1.0 1.1 Gazetteer IV p. 33

Missing Dread Possibility from Gaz IV

Somewhere in Sturben is the Cerulean Chamber, meeting place of the infamous League of Nine, a self-appointed court of justice composed of apothecaries from Borca’s ruling houses. When the law fails and duels are not an option, those who think themselves wronged can petition the League for retribution. No petitioner ever meets the League members in person. The Nine work through various proxies, and although they know each other by name, they ritually don cloaks and masks during their tribunals. So secretive is the League that many who have used its services are still unsure that it actually exists. If the League accepts a petition, the Nine convene to debate its merits. They mete out only one punishment: the subtle slumber. Within a month of the League reaching a decision, the “guilty” party will almost inevitably die of “natural causes.” On that day, the petitioner receives a bill for the League’s services, usually equaling half the legal fine for the victim’s murder.

These genteel assassins operate by several rules that are not well known to the public, however. First, the League is lawful evil, and its members’ primary goal is to strengthen their own positions. They mete out “justice” as best suits themselves, so they will not execute members of their own families, nor will they strike directly against the sefs. Second, once a petition is made, the ruling lies entirely in the League’s hands. Should the Nine decide that the petitioner is the true wrongdoer, it is she whose end is near. The unwitting accused soon receives the bill.[1]

References

Data from the Ravenloft Catalogue

Ravenloft Third Edition

Ravenloft Third Edition - p115
Domains of Dread - p55
The Ravenloft Campaign Setting:Domains and Denizens - p11
Realm of Terror - p66

Servants of Darkness - poster map