The Eye of Anubis: OOC Thread
- Kaitou Kage
- Evil Genius

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- NeoTiamat
- Evil Genius

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As a side note... I would greatly appreciate it if people decided what they wanted to apply the check to before they rolled it.
Also, once the check has been posted up with a decision (this goes to Aid Another / This is for a success), it is immutable.
I now return to digging through papers on Persian Wine Poetry. It is less fun than it sounds.
Also, once the check has been posted up with a decision (this goes to Aid Another / This is for a success), it is immutable.
I now return to digging through papers on Persian Wine Poetry. It is less fun than it sounds.
Ravenloft GM: Eye of Anubis, Shattered City, and Prof. Lupescu's Traveling Ghost Show
Lead Writer & Editor: VRS Files: Doppelgangers; Contributor: QtR #20, #21, #22, #23, #24
Freelance Writer for Paizo Publishing
Lead Writer & Editor: VRS Files: Doppelgangers; Contributor: QtR #20, #21, #22, #23, #24
Freelance Writer for Paizo Publishing
- Nathan of the FoS
- Fiendish Enforcer

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- Nathan of the FoS
- Fiendish Enforcer

- Posts: 5247
- Joined: Fri Nov 28, 2003 3:39 pm
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H'okay, friends and demon-killers, here are our options:
1) Use our two rounds of prep time to break through Ronoph's carapace (100 feet away, HP 60, hardness 8, immune to acid, standard object element resistances) and get our job done before the fun starts, thereby presenting Lord Night Terror with a fait accompli. In order to do this the very first thing that needs to happen is haste, otherwise we won't be able to get to the statue quickly enough. (Haste and double move puts us there for a full round of statue-hacking, Andre can use sound lance, and the spellcasters get the second round for their defenses.) We'll have to have a look at the battle map to see if 120 feet of movement will get us to the statue--if not it's probably not worth it.
2) Embark on negotiations. This will probably take Andre and maybe Charles' full attention if we go this route. It might buy us time for a more leisurely deconstruction, if we can somehow convince Night Terror that our thread-severing will be limited to productive activities he would approve of.
1) Use our two rounds of prep time to break through Ronoph's carapace (100 feet away, HP 60, hardness 8, immune to acid, standard object element resistances) and get our job done before the fun starts, thereby presenting Lord Night Terror with a fait accompli. In order to do this the very first thing that needs to happen is haste, otherwise we won't be able to get to the statue quickly enough. (Haste and double move puts us there for a full round of statue-hacking, Andre can use sound lance, and the spellcasters get the second round for their defenses.) We'll have to have a look at the battle map to see if 120 feet of movement will get us to the statue--if not it's probably not worth it.
2) Embark on negotiations. This will probably take Andre and maybe Charles' full attention if we go this route. It might buy us time for a more leisurely deconstruction, if we can somehow convince Night Terror that our thread-severing will be limited to productive activities he would approve of.
[b]FEAR JUSTICE.[/b] :elena:
- Kaitou Kage
- Evil Genius

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Best of luck on any negotiations :-/ I'm pretty sure this thing knows we've come to kill it, so I doubt he's going to be very disposed toward doing something nice again.
I'm thinking talking to it is just going to be a waste of breath and we should worry about getting ready for the inevitable fight instead of trying to make nice. The thing is livid and the spellcasters, at least, can better help out by using their buffs in these prep rounds.
I'm thinking talking to it is just going to be a waste of breath and we should worry about getting ready for the inevitable fight instead of trying to make nice. The thing is livid and the spellcasters, at least, can better help out by using their buffs in these prep rounds.
- yalenusveler
- Evil Genius

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I have an idea on diplomacy. If it works through some blessed miracle, awesome. If it doesn't look like it is, I'm likely to throw up a Mass conviction, which will stack with recitation for extra sexy. I'll be posting at around 6:30pm, EST, after i get out of work with my evening client.
"Sometimes, Mr.Liquor cabinet is my only friend"
- Nathan of the FoS
- Fiendish Enforcer

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Well, we haven't come to do anything in particular to Mr. Terror. Our beef is with Ronoph.
I don't know if Night Terror cares what we do to Ronoph (if killing the Big R will create dream-vortices that will wreck Terror's landscaping, or what have you); if he does, then explaining ourselves will just waste time. If not, we might stand a chance.
The mood of the meeting seems to be in favor of immediate action rather than negotiation, yes?
I don't know if Night Terror cares what we do to Ronoph (if killing the Big R will create dream-vortices that will wreck Terror's landscaping, or what have you); if he does, then explaining ourselves will just waste time. If not, we might stand a chance.
The mood of the meeting seems to be in favor of immediate action rather than negotiation, yes?
[b]FEAR JUSTICE.[/b] :elena:
- Kaitou Kage
- Evil Genius

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This is more accurateNathan of the FoS wrote:The mood of the Kuzan seems to be in favor of immediate action rather than negotiation, yes?
Andre, if I recall, you have 2 mass convictions, so I'd cast one now regardless. They last for a while so it's not a big deal. And I agree with Nathan on saving Sound Lances for breaking the heart casing.
Just remember with negotiations that we do have spells ticking, and it's almost certainly going to end in a fight anyway.
- NeoTiamat
- Evil Genius

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I'm bringing this forward so that it's current (and you don't have to look through past pages).
Lesser Dreamspawn:
-Slightly resistant to spells (low SR, boost to saves vs Spells)
-Spell Eaters (if they succeed on a save vs spell, they get a low AB boost and temp HP)
-No Resists, but immune to Fear effects.
-Low HD (5), but good ability scores and HP for their HD.
-Dreamspawn Warriors practice hit-and-run tactics using their talons
-Dreamspawn Nightmare Spinners cast as wizards and specialize in illusions spells, supplemented with a few choice Conjurations.
The Dreamlord Night-Terror
-Much more resistant to magic
-Resistant to Fire, Acid, and Cold
-Four claw attacks for good damage. If you get hit by more than two claws, Daze for 1 round on a failed Will Save
-If he gets you into a Grapple, can Wis-Drain
-Can fly with Perfect maneuverability
-Considerable suite of Psionic abilities, most notably a Mind Thrust for 12d10 damage, at will.
-Has some sort of Invisibility Detection, accuracy unknown.
Lesser Dreamspawn:
-Slightly resistant to spells (low SR, boost to saves vs Spells)
-Spell Eaters (if they succeed on a save vs spell, they get a low AB boost and temp HP)
-No Resists, but immune to Fear effects.
-Low HD (5), but good ability scores and HP for their HD.
-Dreamspawn Warriors practice hit-and-run tactics using their talons
-Dreamspawn Nightmare Spinners cast as wizards and specialize in illusions spells, supplemented with a few choice Conjurations.
The Dreamlord Night-Terror
-Much more resistant to magic
-Resistant to Fire, Acid, and Cold
-Four claw attacks for good damage. If you get hit by more than two claws, Daze for 1 round on a failed Will Save
-If he gets you into a Grapple, can Wis-Drain
-Can fly with Perfect maneuverability
-Considerable suite of Psionic abilities, most notably a Mind Thrust for 12d10 damage, at will.
-Has some sort of Invisibility Detection, accuracy unknown.
Ravenloft GM: Eye of Anubis, Shattered City, and Prof. Lupescu's Traveling Ghost Show
Lead Writer & Editor: VRS Files: Doppelgangers; Contributor: QtR #20, #21, #22, #23, #24
Freelance Writer for Paizo Publishing
Lead Writer & Editor: VRS Files: Doppelgangers; Contributor: QtR #20, #21, #22, #23, #24
Freelance Writer for Paizo Publishing
- NeoTiamat
- Evil Genius

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Map's up.
Long story short? Most of the stuff around here hurts.
Moral? Bull Rush is your friend.
Long story short? Most of the stuff around here hurts.
Moral? Bull Rush is your friend.
Ravenloft GM: Eye of Anubis, Shattered City, and Prof. Lupescu's Traveling Ghost Show
Lead Writer & Editor: VRS Files: Doppelgangers; Contributor: QtR #20, #21, #22, #23, #24
Freelance Writer for Paizo Publishing
Lead Writer & Editor: VRS Files: Doppelgangers; Contributor: QtR #20, #21, #22, #23, #24
Freelance Writer for Paizo Publishing
- Kaitou Kage
- Evil Genius

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Andre, I'd personally recommend against bothering to "diplomacy" even if you have a great plan. We're all mobilizing to attack, this is a hostile situation and we are reacting with hostility.
I'm advising that you just worry about buffing and getting ready for battle.
Also as a general note to all, if you find yourself hurting and needing a cure, please make an effort to move toward the priest. Don't stand in melee range and do a full attack if you're on your last legs. Kuzan's not a front-line character, so if you're hurting and you want to survive, you need to attempt a retreat.
I'm advising that you just worry about buffing and getting ready for battle.
Also as a general note to all, if you find yourself hurting and needing a cure, please make an effort to move toward the priest. Don't stand in melee range and do a full attack if you're on your last legs. Kuzan's not a front-line character, so if you're hurting and you want to survive, you need to attempt a retreat.
- NeoTiamat
- Evil Genius

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A word of explanation on the DM's situation.
I am currently in the middle of Final's Week, when I have (at the moment), one paper, one take-home exam, one project prospectus, and two exams to finish by Thursday afternoon. As such, posting is going to be highly erratic.
I'll probably keep posting in the meanwhile since I need something to keep me sane, but expect some delays. I'll attempt to have a post up within the next few hours. (Just finished an Art History exam... I am very happy Divrigi is in Turkey. Very, very happy.)
I am currently in the middle of Final's Week, when I have (at the moment), one paper, one take-home exam, one project prospectus, and two exams to finish by Thursday afternoon. As such, posting is going to be highly erratic.
I'll probably keep posting in the meanwhile since I need something to keep me sane, but expect some delays. I'll attempt to have a post up within the next few hours. (Just finished an Art History exam... I am very happy Divrigi is in Turkey. Very, very happy.)
Ravenloft GM: Eye of Anubis, Shattered City, and Prof. Lupescu's Traveling Ghost Show
Lead Writer & Editor: VRS Files: Doppelgangers; Contributor: QtR #20, #21, #22, #23, #24
Freelance Writer for Paizo Publishing
Lead Writer & Editor: VRS Files: Doppelgangers; Contributor: QtR #20, #21, #22, #23, #24
Freelance Writer for Paizo Publishing
- NeoTiamat
- Evil Genius

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At the end of the day, when you're tired and stressed from exams, there's nothing quite like menacing your players with a nightmarish gargoyle with lots of claws.
Very relaxing!
[EDIT]: Shadow Phase is a spell from Spell Compendium, so I'll briefly explain what it does. It makes the target partially incorporeal, so that non-magical physical attacks have a 50% miss chance. Magical attacks, including spells have a 20% Miss chance.
Very relaxing!
[EDIT]: Shadow Phase is a spell from Spell Compendium, so I'll briefly explain what it does. It makes the target partially incorporeal, so that non-magical physical attacks have a 50% miss chance. Magical attacks, including spells have a 20% Miss chance.
Ravenloft GM: Eye of Anubis, Shattered City, and Prof. Lupescu's Traveling Ghost Show
Lead Writer & Editor: VRS Files: Doppelgangers; Contributor: QtR #20, #21, #22, #23, #24
Freelance Writer for Paizo Publishing
Lead Writer & Editor: VRS Files: Doppelgangers; Contributor: QtR #20, #21, #22, #23, #24
Freelance Writer for Paizo Publishing
- Rock of the Fraternity
- Evil Genius

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