The Eye of Anubis: OOC Thread

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Kaitou Kage
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Post by Kaitou Kage »

Hey, as I recall we still have another Knowledge (Arcana) check we can make! As well as a Search if anyone's high enough.
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Post by NeoTiamat »

As a side note... I would greatly appreciate it if people decided what they wanted to apply the check to before they rolled it.

Also, once the check has been posted up with a decision (this goes to Aid Another / This is for a success), it is immutable.

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Post by Nathan of the FoS »

OK. Aid Another it is.
[b]FEAR JUSTICE.[/b] :elena:
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Post by Nathan of the FoS »

H'okay, friends and demon-killers, here are our options:

1) Use our two rounds of prep time to break through Ronoph's carapace (100 feet away, HP 60, hardness 8, immune to acid, standard object element resistances) and get our job done before the fun starts, thereby presenting Lord Night Terror with a fait accompli. In order to do this the very first thing that needs to happen is haste, otherwise we won't be able to get to the statue quickly enough. (Haste and double move puts us there for a full round of statue-hacking, Andre can use sound lance, and the spellcasters get the second round for their defenses.) We'll have to have a look at the battle map to see if 120 feet of movement will get us to the statue--if not it's probably not worth it.

2) Embark on negotiations. This will probably take Andre and maybe Charles' full attention if we go this route. It might buy us time for a more leisurely deconstruction, if we can somehow convince Night Terror that our thread-severing will be limited to productive activities he would approve of.
[b]FEAR JUSTICE.[/b] :elena:
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Post by Kaitou Kage »

Best of luck on any negotiations :-/ I'm pretty sure this thing knows we've come to kill it, so I doubt he's going to be very disposed toward doing something nice again.

I'm thinking talking to it is just going to be a waste of breath and we should worry about getting ready for the inevitable fight instead of trying to make nice. The thing is livid and the spellcasters, at least, can better help out by using their buffs in these prep rounds.
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Post by yalenusveler »

I have an idea on diplomacy. If it works through some blessed miracle, awesome. If it doesn't look like it is, I'm likely to throw up a Mass conviction, which will stack with recitation for extra sexy. I'll be posting at around 6:30pm, EST, after i get out of work with my evening client.
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Post by Nathan of the FoS »

Well, we haven't come to do anything in particular to Mr. Terror. Our beef is with Ronoph.

I don't know if Night Terror cares what we do to Ronoph (if killing the Big R will create dream-vortices that will wreck Terror's landscaping, or what have you); if he does, then explaining ourselves will just waste time. If not, we might stand a chance.

The mood of the meeting seems to be in favor of immediate action rather than negotiation, yes?
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Post by Kaitou Kage »

Nathan of the FoS wrote:The mood of the Kuzan seems to be in favor of immediate action rather than negotiation, yes?
This is more accurate :P Nobody else has said anything, really, save for Rock's post. Although since two folks have already posted spellcasting (some spells lasting only in rounds), I suppose your original comment is still correct.

Andre, if I recall, you have 2 mass convictions, so I'd cast one now regardless. They last for a while so it's not a big deal. And I agree with Nathan on saving Sound Lances for breaking the heart casing.

Just remember with negotiations that we do have spells ticking, and it's almost certainly going to end in a fight anyway.
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Post by DocBeard »

Yeah, while normally I would be all for talky time, it is now hitty time.

Nathan, what do I need to do to be at my most efficient? Up to and including punching myself to activate Keen or Speed from my relic.
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Post by NeoTiamat »

I'm bringing this forward so that it's current (and you don't have to look through past pages).

Lesser Dreamspawn:
-Slightly resistant to spells (low SR, boost to saves vs Spells)
-Spell Eaters (if they succeed on a save vs spell, they get a low AB boost and temp HP)
-No Resists, but immune to Fear effects.
-Low HD (5), but good ability scores and HP for their HD.
-Dreamspawn Warriors practice hit-and-run tactics using their talons
-Dreamspawn Nightmare Spinners cast as wizards and specialize in illusions spells, supplemented with a few choice Conjurations.

The Dreamlord Night-Terror
-Much more resistant to magic
-Resistant to Fire, Acid, and Cold
-Four claw attacks for good damage. If you get hit by more than two claws, Daze for 1 round on a failed Will Save
-If he gets you into a Grapple, can Wis-Drain
-Can fly with Perfect maneuverability
-Considerable suite of Psionic abilities, most notably a Mind Thrust for 12d10 damage, at will.
-Has some sort of Invisibility Detection, accuracy unknown.
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Post by NeoTiamat »

Map's up.

Long story short? Most of the stuff around here hurts.

Moral? Bull Rush is your friend.
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Post by Kaitou Kage »

Andre, I'd personally recommend against bothering to "diplomacy" even if you have a great plan. We're all mobilizing to attack, this is a hostile situation and we are reacting with hostility.

I'm advising that you just worry about buffing and getting ready for battle.

Also as a general note to all, if you find yourself hurting and needing a cure, please make an effort to move toward the priest. Don't stand in melee range and do a full attack if you're on your last legs. Kuzan's not a front-line character, so if you're hurting and you want to survive, you need to attempt a retreat.
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Post by NeoTiamat »

A word of explanation on the DM's situation.

I am currently in the middle of Final's Week, when I have (at the moment), one paper, one take-home exam, one project prospectus, and two exams to finish by Thursday afternoon. As such, posting is going to be highly erratic.

I'll probably keep posting in the meanwhile since I need something to keep me sane, but expect some delays. I'll attempt to have a post up within the next few hours. (Just finished an Art History exam... I am very happy Divrigi is in Turkey. Very, very happy.)
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Post by NeoTiamat »

At the end of the day, when you're tired and stressed from exams, there's nothing quite like menacing your players with a nightmarish gargoyle with lots of claws.

Very relaxing!

[EDIT]: Shadow Phase is a spell from Spell Compendium, so I'll briefly explain what it does. It makes the target partially incorporeal, so that non-magical physical attacks have a 50% miss chance. Magical attacks, including spells have a 20% Miss chance.
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Post by Rock of the Fraternity »

Evard's Black Tentacles - "Vos evoco, bracchia nigra Evardis. Surgete. Inimicum meum amplectete. Inimicum meum capete. Inimicum meum ... perfringete" - 'I call you out, black arms of Evard. Rise up. Embrace my enemy. Grasp my enemy. Crush my enemy utterly.' (Latin)
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