The Eye of Anubis: OOC Thread
- Nathan of the FoS
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- The Whistler
- Evil Genius

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- Rock of the Fraternity
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- NeoTiamat
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Isn't love grand? Also very, very painful.
I'd say we should give the two some alone time, but there's still a malevolent city and a somewhat psycho student out there to deal with.
Charles has recieved 2,500 XP for that lovely bit of RP/Posting. While I'm at it, Sascha recieves 1,000 XP for threatening Dieter with a sword.
This is also the only Book in recent memory where the PCs are moving faster than I plan.
I'd say we should give the two some alone time, but there's still a malevolent city and a somewhat psycho student out there to deal with.
Charles has recieved 2,500 XP for that lovely bit of RP/Posting. While I'm at it, Sascha recieves 1,000 XP for threatening Dieter with a sword.
This is also the only Book in recent memory where the PCs are moving faster than I plan.
Ravenloft GM: Eye of Anubis, Shattered City, and Prof. Lupescu's Traveling Ghost Show
Lead Writer & Editor: VRS Files: Doppelgangers; Contributor: QtR #20, #21, #22, #23, #24
Freelance Writer for Paizo Publishing
Lead Writer & Editor: VRS Files: Doppelgangers; Contributor: QtR #20, #21, #22, #23, #24
Freelance Writer for Paizo Publishing
Why thankyou it was a pleasure to threaten innocent people with a wicked sharp piece of steel.NeoTiamat wrote:While I'm at it, Sascha recieves 1,000 XP for threatening Dieter with a sword.
"I had a dream, which was not all a dream.
The bright sun was extinguish'd, and the stars
Did wander darkling in the eternal space..."
The bright sun was extinguish'd, and the stars
Did wander darkling in the eternal space..."
- NeoTiamat
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Decided to do some more counting of statistics, so I've broken down the NPCs by quantity of RPs they appeared in:
Prof. Jean-Jacques Pelletier = 9 RPs
Prof. Charles Devereux = 5 RPs
Prof. Thomas Carter = 6 RPs
Prof. Sebastian Marchand-Renier = 10 RPs
Samael Maleagant = 26 RPs
Fassahd al-Muharin = 7 RPs
Lily D'Envers = 7 RPs
Remy Lessard = 6 RPs
Edmund Harris = 8 RPs
Sarari = 13 RPs
Guy Benoit = 6 RPs
Michel de Angelis = 4 RPs
Dieter Haulfstead = 15 RPs
'Jervis' = 7 RPs
Fair warning, my numbers might be a bit off, since my records are rather disorganized (I never expected anything like these numbers, so my sorting system is woefully inadequate).
Prof. Jean-Jacques Pelletier = 9 RPs
Prof. Charles Devereux = 5 RPs
Prof. Thomas Carter = 6 RPs
Prof. Sebastian Marchand-Renier = 10 RPs
Samael Maleagant = 26 RPs
Fassahd al-Muharin = 7 RPs
Lily D'Envers = 7 RPs
Remy Lessard = 6 RPs
Edmund Harris = 8 RPs
Sarari = 13 RPs
Guy Benoit = 6 RPs
Michel de Angelis = 4 RPs
Dieter Haulfstead = 15 RPs
'Jervis' = 7 RPs
Fair warning, my numbers might be a bit off, since my records are rather disorganized (I never expected anything like these numbers, so my sorting system is woefully inadequate).
Ravenloft GM: Eye of Anubis, Shattered City, and Prof. Lupescu's Traveling Ghost Show
Lead Writer & Editor: VRS Files: Doppelgangers; Contributor: QtR #20, #21, #22, #23, #24
Freelance Writer for Paizo Publishing
Lead Writer & Editor: VRS Files: Doppelgangers; Contributor: QtR #20, #21, #22, #23, #24
Freelance Writer for Paizo Publishing
- Gonzoron of the FoS
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Gah, I'm seeing Eye of Anubis everywhere!
I went to the website to print my W-2 Tax form, and I swear this is a direct quote (emphasis added by me)

I went to the website to print my W-2 Tax form, and I swear this is a direct quote (emphasis added by me)
The recommended Internet browsers for e-PRINTVIEW are MS Internet Explorer TM, Netscape, FireFox and Sarari.
"We're realistic heroes. We're not here to save the world, just nudge the world into a better place."
- The Whistler
- Evil Genius

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OK, we should probably plan this out--
Say Kuzan teleports out Remy and two others, that leaves four of us still in the soup, including Small-Star. Actually, it'd probably be best to teleport Small-Star out, since she'll probably be the least help in disarming the trap (and Otto is probably going to have a magically-induced heart attack if she *doesn't* get out of there eventually
)
Figure one more of us can dash over to the hole and get out that way on Turn One, that leaves three of us. We'd probably best commit entirely to either shutting as many water valves as possible (i.e. keep everyone strong inside), or disabling as many generators as possible (i.e. keep everyone magical and/or sabotagey inside).
I'd personally lean towards the latter, since with Andre, Kuzan, Charles, and Otto on the case we could hypothetically knock out all four generators in a turn or so, whereas we only Tomas and Sascha really specialize in strength. What do you guys think?
Also, it'd help to know how many "water units" it takes to raise the water level, so we know how much time we have (although I realize that might be privileged information
)
EDIT: Ooh--just realized that Kuzan doesn't *have* to teleport everyone out until things get really dicey. In that case, since spellcasters can try and disarm the lightning traps from a distance, it might be a good idea to get them over to Kuzan for teleporting, dispelling the generators when they can.
Say Kuzan teleports out Remy and two others, that leaves four of us still in the soup, including Small-Star. Actually, it'd probably be best to teleport Small-Star out, since she'll probably be the least help in disarming the trap (and Otto is probably going to have a magically-induced heart attack if she *doesn't* get out of there eventually
Figure one more of us can dash over to the hole and get out that way on Turn One, that leaves three of us. We'd probably best commit entirely to either shutting as many water valves as possible (i.e. keep everyone strong inside), or disabling as many generators as possible (i.e. keep everyone magical and/or sabotagey inside).
I'd personally lean towards the latter, since with Andre, Kuzan, Charles, and Otto on the case we could hypothetically knock out all four generators in a turn or so, whereas we only Tomas and Sascha really specialize in strength. What do you guys think?
Also, it'd help to know how many "water units" it takes to raise the water level, so we know how much time we have (although I realize that might be privileged information
EDIT: Ooh--just realized that Kuzan doesn't *have* to teleport everyone out until things get really dicey. In that case, since spellcasters can try and disarm the lightning traps from a distance, it might be a good idea to get them over to Kuzan for teleporting, dispelling the generators when they can.
Last edited by The Whistler on Tue Jan 27, 2009 9:41 pm, edited 1 time in total.
- Kaitou Kage
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- NeoTiamat
- Evil Genius

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Water, if not slowed down sufficiently, rises one Stage per round.
Ravenloft GM: Eye of Anubis, Shattered City, and Prof. Lupescu's Traveling Ghost Show
Lead Writer & Editor: VRS Files: Doppelgangers; Contributor: QtR #20, #21, #22, #23, #24
Freelance Writer for Paizo Publishing
Lead Writer & Editor: VRS Files: Doppelgangers; Contributor: QtR #20, #21, #22, #23, #24
Freelance Writer for Paizo Publishing
- Kaitou Kage
- Evil Genius

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The Plan: As discussed by Kage, NAthan, and Andre
Kuzan: Stone-shapes a hole in the wall wide enough for three people to crawl through, then runs over to Remy, gets him conscious and teleports out.
Andre: Casts control water on the water to keep the flow low.
Charles: Tries to pick the nearest lock so we can get more water out and also get people out.
Kuzan: Stone-shapes a hole in the wall wide enough for three people to crawl through, then runs over to Remy, gets him conscious and teleports out.
Andre: Casts control water on the water to keep the flow low.
Charles: Tries to pick the nearest lock so we can get more water out and also get people out.
- Nathan of the FoS
- Fiendish Enforcer

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Addition to Charles: Lostboy and DocBeard, Charles doesn't have much hope of opening the door alone; care to wade over there and help him with that?Kaitou Kage wrote:The Plan: As discussed by Kage, NAthan, and Andre
Kuzan: Stone-shapes a hole in the wall wide enough for three people to crawl through, then runs over to Remy, gets him conscious and teleports out.
Andre: Casts control water on the water to keep the flow low.
Charles: Tries to pick the nearest lock so we can get more water out and also get people out.
[b]FEAR JUSTICE.[/b] :elena:
