The Eye of Anubis: OOC Thread

Online roleplaying at the Café
User avatar
The Whistler
Evil Genius
Evil Genius
Posts: 1454
Joined: Thu Jun 07, 2007 7:38 pm
Location: Southshore

Post by The Whistler »

Ooh--and Otto's disabling the one generator that Andre can't move the water away from, then getting out on Turn 2.
User avatar
DocBeard
Evil Genius
Evil Genius
Posts: 2165
Joined: Mon Nov 05, 2007 5:35 pm

Post by DocBeard »

On it, Chuck. Just in case the water gets sassy, I'm throwing Endure Elements up. It'd be embarrassing if the lightning paladin got fried to death.
User avatar
lostboy
Evil Genius
Evil Genius
Posts: 1795
Joined: Tue Jul 03, 2007 8:12 am
Location: Biding my time...

Post by lostboy »

Yup on it as well.

Docbeard you ok to take lifting the bar and Sascha will then go for lifting the door? If we rock the rolls should be open PDQ.

As Lia has unlocked the door, Nathan you wanna aid another?
"I had a dream, which was not all a dream.
The bright sun was extinguish'd, and the stars
Did wander darkling in the eternal space..."
User avatar
Rock of the Fraternity
Evil Genius
Evil Genius
Posts: 6844
Joined: Wed Nov 21, 2007 1:16 pm

Post by Rock of the Fraternity »

Is it okay with everyone if I keep an eye out for Renier, in case he tries to do a runner while we're all fussing around with the door? I promise to try and use non-lethal force, just in case he's a victim of the city's crazy-juice.
Welcome to my webcomic, Sarcantasy.
You can read it here:

Comicfury; Webtoon

Come drop by and leave a comment; you'll make my day.
User avatar
DocBeard
Evil Genius
Evil Genius
Posts: 2165
Joined: Mon Nov 05, 2007 5:35 pm

Post by DocBeard »

Good idea. Especially since I rolled a 12, heh. Neo, you want me to post that, or should I wait until next round? Sorry, 3E movement rules.
User avatar
NeoTiamat
Evil Genius
Evil Genius
Posts: 4119
Joined: Tue Sep 12, 2006 5:00 pm
Gender: Male
Location: Boston, Massachusetts, USA

Post by NeoTiamat »

Next round, if you would. It's a standard action, and you already used yours to cast Endure Elements. If you have any movement left you can use it to move towards the door, though.
Ravenloft GM: Eye of Anubis, Shattered City, and Prof. Lupescu's Traveling Ghost Show
Lead Writer & Editor: VRS Files: Doppelgangers; Contributor: QtR #20, #21, #22, #23, #24
Freelance Writer for Paizo Publishing
User avatar
Nathan of the FoS
Fiendish Enforcer
Fiendish Enforcer
Posts: 5247
Joined: Fri Nov 28, 2003 3:39 pm
Location: San Francisco CA

Post by Nathan of the FoS »

Just to make sure--Sascha and Tomas moved to the north door, and Lia unlocked it, yes?
[b]FEAR JUSTICE.[/b] :elena:
User avatar
NeoTiamat
Evil Genius
Evil Genius
Posts: 4119
Joined: Tue Sep 12, 2006 5:00 pm
Gender: Male
Location: Boston, Massachusetts, USA

Post by NeoTiamat »

So it would seem, though DocBeard, if you could post what square you move to, it would be helpful.
Ravenloft GM: Eye of Anubis, Shattered City, and Prof. Lupescu's Traveling Ghost Show
Lead Writer & Editor: VRS Files: Doppelgangers; Contributor: QtR #20, #21, #22, #23, #24
Freelance Writer for Paizo Publishing
User avatar
Nathan of the FoS
Fiendish Enforcer
Fiendish Enforcer
Posts: 5247
Joined: Fri Nov 28, 2003 3:39 pm
Location: San Francisco CA

Post by Nathan of the FoS »

OK, well, maybe I will help Otto disable the trap left exposed after Andre's spell, then? It looks like the door is pretty well taken care of.
[b]FEAR JUSTICE.[/b] :elena:
User avatar
The Whistler
Evil Genius
Evil Genius
Posts: 1454
Joined: Thu Jun 07, 2007 7:38 pm
Location: Southshore

Post by The Whistler »

Sure, if Charles can get over there in a round. With all three charges of the Gloves (presuming we can keep the water away from the other three traps and I won't need to boost my modifier again), Otto can only fail the Disable Device check with a natural 1, so an Aid Another would make it entirely failsafe. :) I'll probably be posting close to 7:00 PM, though--there's only so much I can write during lunch break, and I want to make this post a good one--so feel free to post before me.
User avatar
DocBeard
Evil Genius
Evil Genius
Posts: 2165
Joined: Mon Nov 05, 2007 5:35 pm

Post by DocBeard »

Let's see-I can move, like, three squares in a round, right?
User avatar
Isabella
Evil Genius
Evil Genius
Posts: 1859
Joined: Mon May 30, 2005 12:54 am

Post by Isabella »

Do you have any enchantments on your armor? Otherwise I believe your base speed is 20ft due to the plate and you can only move two squares.

edit: this may come up
http://www.d20srd.org/srd/equipment/arm ... scriptions
Last edited by Isabella on Wed Jan 28, 2009 2:50 pm, edited 1 time in total.
"No, but evil is still being — Is having reason — Being reasonable! Mousie understands? Is always being reason. Is punishing world for not being... Like in head. Is always reason. World should be different, is reason."
User avatar
NeoTiamat
Evil Genius
Evil Genius
Posts: 4119
Joined: Tue Sep 12, 2006 5:00 pm
Gender: Male
Location: Boston, Massachusetts, USA

Post by NeoTiamat »

A few points that came in via PM.

1. Destroying the lightning generators from a range is not practical. Attacking them either does nothing or causes the lightning-generator components to fall into the water.

2. The only way to avoid the electricity damage when disarming them is to be somehow immune or resistant to electricity damage. That's all.

3. I'm not sure why you people think this, but Endure Elements has no relevance to this situation. All Endure Elements does is:
SRD wrote:

A creature protected by endure elements suffers no harm from being in a hot or cold environment. It can exist comfortably in conditions between -50 and 140 degrees Fahrenheit without having to make Fortitude saves). The creature’s equipment is likewise protected.

Endure elements doesn’t provide any protection from fire or cold damage, nor does it protect against other environmental hazards such as smoke, lack of air, and so forth.
Ravenloft GM: Eye of Anubis, Shattered City, and Prof. Lupescu's Traveling Ghost Show
Lead Writer & Editor: VRS Files: Doppelgangers; Contributor: QtR #20, #21, #22, #23, #24
Freelance Writer for Paizo Publishing
User avatar
Kaitou Kage
Evil Genius
Evil Genius
Posts: 2115
Joined: Thu Nov 29, 2007 11:53 am
Location: Here and there
Contact:

Post by Kaitou Kage »

DocBeard wrote:Let's see-I can move, like, three squares in a round, right?
Didn't you take your armor off?
User avatar
The Whistler
Evil Genius
Evil Genius
Posts: 1454
Joined: Thu Jun 07, 2007 7:38 pm
Location: Southshore

Post by The Whistler »

Dang--didn't know we'd still have an outstanding generator working after the Control Water spell. Is there any way to get Remy out of the water before next turn, in case I flub the Disable Device roll?
Post Reply