The Eye of Anubis: Book Nine

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Nathan of the FoS
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Post by Nathan of the FoS »

The world shifts.

It is as if reality had suddenly been multiplied by an imaginary number, and set at right angles to itself, so that a headlong career forward is now a vain attempt to run up a sheer wall. Above him, the golden obelisk glows with the eerie beauty of a violation of the natural order. A phrase from a mathematics class emerges unbidden--an oracular pronouncement, or perhaps just some good practical advice:

Multipication by i rotates through 90 degrees, by -i through 270 degrees, on the number line.

Therefore, Charles thinks, the solution is simple. 360 degrees brings us full circle. And as long as we are asserting realities here, I have as much right as anyone to do so, and will exercise my option to the fullest. I multiply by -i, and...

The world snaps back into place.

Much better! (If only he had imagined himself a little closer to the golden obelisk while he was at it.) Slowing and turning to his left, Charles comes to the base of his adversary and prepares to set to work, deploying the power of Mathematics (the underpinnings of the world, he has been assured more that once) in a worthy cause--namely, keeping those underpinning where (and what) they are. Taking the adamantium dagger found in Marchosias' keep in hand, he begins to scribe at the base of the obelisk the Five Postulates of classical geometry.

Will save 26! Natural 20! :lucas: Move to U10, drawing the dagger, and then "attack" for 5 damage. Disable Device is a full round action, so that will have to wait 'til next turn.
Last edited by Nathan of the FoS on Tue Feb 03, 2009 7:22 pm, edited 1 time in total.
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Post by lostboy »

The strength of the headwind stuns Sascha for a moment, but this setback is all that is needed to set off that deep anger he holds within. "No more of your foolish tricks!" he roars, using the red fury to force himself not forward but upwards....

Gaining a one handed purchase on the leering black granite sphinx above him he pulls himself free of the force of the winds. So powerful is his fury he barely notices the skin scraped form every exposed extremity, if anything the pain fuels the rage deeper.

Pulling himself atop the sphinx he gulps a breath of air, and narrows his eyes at the nearest obelisk, as much as he wants ot make the man up there pay, orders are orders but someone is going to pay for this....


[OOC: Rage, climb check 28 str check: 19, which should allow Sascha to move on top of the sphinx at Y14, taking 4 hp damage and being really rather annoyed by the whole experience...]
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Post by The Whistler »

...And just like that, Otto's forward motion is spectacularly arrested. The gunsmith's feet kick out from under him, and he does a magnificent back-first dive into the cold stone tile, clawing at the ceiling like an upended turtle. The man with several kilojoules too many explosives about his person has just become far less useful.

OOC: 13 on the Will save. Crap. Anyone feel like giving Otto a conscientious whack on the head?
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Post by DocBeard »

Trudging forward, Tomas holds his shield out...but the shuddering cold and the boiling heat combine to blast the Lamordian where he stood. "Aaah!" Tomas exclaims, just as Devereux looks at him.

He. he. "no." Tomas breathes, forcing himself through the complete Otherness of the world of pain that's opened up around him. "...that's what he's...you're trying to bring another place here? Why? Professor, this is hurting us? This is killing us! I...I'm sorry that I'm not your friend all of a sudden but why? You know better than to listen to ominous voices in cursed lost cities-you taught me that rule! Please, stop!"

(OOC: Fail my roll by /one/. Down to 57 hp. Moving to AD15 with a full round move. pant pant pant.)
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Post by NeoTiamat »

The Temple of Anuberith, Kamarn-Quse, Har'Akir
August 19th, 761, 3:11 PM; Day 155 of the Menetnashte Expedition

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Image Image Image Image Image Image Image Image

PC Actions
Andre casts a Sound Lance at the Cerulean Obelisk for 36-8=26 damage, destroying it.
Kuzan casts Fly and moves straight up.
Tomas runs up.
Charles runs up and hits the Golden Obelisk for 5 damage.
Otto fails his will save and plummets.
Lia flies away and drinks a potion to heal herself for 15.
Sascha climbs up.

DocBeard wrote:He. he. "no." Tomas breathes, forcing himself through the complete Otherness of the world of pain that's opened up around him. "...that's what he's...you're trying to bring another place here? Why? Professor, this is hurting us? This is killing us! I...I'm sorry that I'm not your friend all of a sudden but why? You know better than to listen to ominous voices in cursed lost cities-you taught me that rule! Please, stop!"
"Yes, it hurts. The truth always hurts. But it is the lies that make that so, that make the truth cut the deepest." Charles Devereux said, his eyes twin, violet suns. You couldn't make out the pupils any more. "We live in self-delusion, lying to ourselves in the hopes it will save us. And our chains choke us so slowly we don't feel the pain anymore."

"Kamarn-Quse... shows the truth. And all the pain and lies that we hide comes crashing down around us." The entity beneath the corona of light said. Its voice still had Devereux's intonations, perhaps even Devereux's mannerisms. Perhaps it was even Devereux in truth. "But it's only the chains that are breaking."

"I can see it hurting you, Tomas. Look inside. You don't have to be chained. That's what I learned in Kamarn-Quse. Reality will accept you."

-------------------------------------------------------------------------------------

Lances of sound played across the lightning-blue Obelisk, though it warped and seemed to shift in the unnatural distortion surrounding the Cerulean Obelisk. But then something came through, some symbol failed, and the glow pulsed, then died. Where once brilliant, electrical color shone, now was just dead, black stone. One down, three to go.

The other three Obelisks continued their reality-bending assault. The Golden Obelisk pulsed, and once more Charles felt the world tumble and turn, swiveling like a top, trying to force him into the unreality behind him. The Grey Obelisks pulsed, and the air around Andre ignited and froze simultaneously, freezing and burning him at once, filling the air with a hazy fog as a side-effect of the bizarre forces involved.

Then the Green Obelisk pulsed twice, and did something different. Whispers murmurred in the minds of the two knights and perhaps Charles, whispers of murder and madness...

-------------------------------------------------------------------------------------

Kuzan caught his breath, safe from the stone gaze of the Obelisks behind the polished, black-marble column. This city was entirely too disturbing. Still, a chance to rest for a moment in the fight and figure out what to do was likely a very good idea, as Kuzan took cover behind the column.

Then something moved inside the polished stone. It was as though the black marble was now a semi-translucent pane of black glass. Before Kuzan's eyes, something pale reached towards the surface of the marble column. A hand, a pale, ghostly hand.

Enemy Actions
The Golden Obelisk attempts to Telekinesis Charles again and throw him at square Z16, right in the middle of the Unstable Reality. DC 18 Will Save negates. If you fail it, then you take 1 damage and effectively get to start your turn in the Unstable Reality (with all attendant fun).

The Cerulean Obelisk has been deactivated.

The Grey Obelisk casts Hostile Reality. This deals 39 damage (half fire, half cold), DC 19 Reflex save for half. This hits Andre. This also leaves a zone (see below)

The Emerald Obelisk casts Psychosis. This affects Sascha, Tomas, and if he fails his save against TK, Charles. This is a DC 18 Will Save negates, or else you must move towards the nearest creature (Obelisks don't count, though Devereux does), and attack them with whatever weapon you have in hand. If you cannot reach a creature by the end of the round, you simply move towards the nearest creature by the most-efficient route. You do not need to set up sneak attacks or power attacks or what-not, but you do make a regular melee attack. This spell lasts one round. In this case, the courses of actions are:

-Tomas: Enter the Void and either hit Otto or join him in plummeting.
-Sascha: Either move and attack Charles (if he saves versus TK or has not yet moved) or enter the thorns after him (if he fails his save)
-Charles (if failed TK save): Move towards the nearest PC (either Sascha or Tomas, depending on how the order works out).

Basically, you go and kill someone. Pick your own neurosis to mentally justify it. Have fun!


PC: Prayer (+1 Luck to attack, saves, damage, and skills)
Lia: 30/34 HP, Greater Mage Armor (+6 Armor AC)
Charles: 48/48 HP,
Andre: 55/31 HP, Amulet of Tears (+24 Temp HP)
Tomas: 57/91 HP,
Sascha: 88/92 HP
Otto: 62/62 HP
Kuzan: 64/83 HP


The Golden Obelisk: -26 HP
The Cerulean Obelisk: -48 HP, Destroyed
The Emerald Obelisk:
The Grey Obelisk:


Ending Conditions
-The Obelisks are all destroyed or dispelled, OR
-Devereux is incapable of finishing the ritual (dead or unconscious or Feebleminded or whatever), OR
-Devereux finishes the Ritual. This occurs in 1 minute, which is 10 rounds, if Devereux is still directing the Ritual and at least one Obelisk is powering it.


Image

Columns - The two squares immediately south of any given Column provide Cover. Columns also block Line of Sight.

Sphinxes - You can clamber onto them with a Climb Check. They are considered Difficult terrain for the purposes of moving over them.


Unstable Reality (The green) - Basically, this is a Wall of Thorns http://www.d20srd.org/srd/spells/wallOfThorns.htm, with a slightly different movement requirement.

The gist is this. If you enter a square of Unstable Reality, or begin your turn in a square of Unstable Reality, you take 25 damage minus your Flatfooted AC (if your Flatfooted AC is 25 or higher, you take no damage). This happens every time you enter a square, so if you move through three squares of Unstable Reality, you take the damage 3 times.

To move through the Unstable Reality, one must succeed on a DC 15 Strength or DC 15 Wisdom check as a Full Round Action, and this moves you 5 feet through the wall (you don't need a check if you are in the wall and move out). For every 5 points by which you exceed DC 15, you move an additional five feet (so a Wis check of 20 lets you move 10 feet).


Hostile Reality (red area) - This is identical to Fog Cloud http://www.d20srd.org/srd/spells/fogCloud.htm, with a few additions.

The Hostile Reality obscures all sight, including darkvision, beyond 5 feet. A creature within 5 feet has concealment (attacks have a 20% miss chance). Creatures farther away have total concealment (50% miss chance, and the attacker can’t use sight to locate the target). This means that you cannot cast any spell that requires sight on anything beyond 5 ft. (This includes Mass Cures)

The red terrain is now Difficult (that is, two squares of movement to traverse a single square).


False Void (blue area) - Every creature that enters the False Void, or is within the area when it is cast, must make a DC 19 Will (Disbelief) save.

Those that fail their saves fall prone and are unable to take any action except clawing desperately at the floor in the hopes of stopping their apparent fall. An attack on an affected creature frees it from the effect of the illusion but leaves it stunned for 1 round. Likewise, when the spell ends, creatures that believed they were falling are stunned for 1 round. Flying creatures passing over an illusory pit are unaffected by the spell.
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Post by Rock of the Fraternity »

Lia draws in a deep breath.

'First step: evade the areas of harm.'

Wings pumping strongly, Lia rises a goodly distance into the air, higher than the highest ... zone ... she can see. Having achieved height, she circles warily back around the pillar that had been shielding her, sighting on the golden obelisk once more.

'Second step: ensure the destruction of the source of general discomfort.'

Lia cups her hands together and draws on the arcane power she draws from the very fabric of the world around her. Words of Power tumble from her lips while her wings hold her aloft: "Globum vis in manu meu colligo. Globu vis, ad hostem meum vole. Globus vis hostem meum perfringet."

A sphere of pure force, a blue blur of the air, shoots out of Lia's hands and strikes the golden obelisk with a thunderous crack.

'Third step: survive to repeat,' Lia tells herself as she surveys the battlefield from above.

(OOC: Moving up 50 ft. and then flying to AH10. Casting Orb of Force at the golden obelisk. Hit confirmed by NT: 33 damage.)
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Post by DocBeard »

Tomas is struck in the face by the sheer power of, he must presume, the Professor's revelation. Which is an incomplete sentence. Wait, what?! Tomas stumbles backwards, tripping and falling after poor Otto...

...who's writhing around on the floor.

There's no void. It's all an illusion. Was that what the Professor was trying to show him? Tomas reels under this, as his eyes see the faint wisps of...something, something growing on Otto's back. Oh of course! "I knew it. I knew he wouldn't turn on us..." Tomas enthuses to himself, spinning his sword and finishing his walk towards Otto. He's got to save him! "Hold on, mine freuind, I'll get this psychic leach off of you in a second..."

(OOC: Fail the first will save, pass the second. I move to AE 17 and roll a 29 to hit. If it connects, I do six damage.)
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Post by Nathan of the FoS »

The obelisk is becoming more persuasive, drat the luck. Charles can feel it asserting that down is somewhere behind him, that the world as he knew it has been broken down to constituent parts and reassembled in a new and more aesthetically pleasing form, which he should heed and conform to.

Fortunately, Charles continues stubborn, although the concentration he is giving his present task just about does him in before he remembers to assert himself.

I still say no. And, furthermore, all right angles really ARE congruent. Take that, you...delusive, self-aggrandizing paperweight!

Will save is an 18 on the nose. Thank goodness for prayer. Disable Device check is a 30, which does 15 damage, yes?
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Post by lostboy »

The voice in his head calls to Sascha, tugging at his mind, seekign to open again all the dark places in his soul he has fought so long to keep sealed. His sword arm shakes and his teeth grit as he struggles against the compulsion to destroy, maim, ravage and kill. It would be so easy, so satisfying to let loose the Scourge again... The voices are persuasive, comforting even show them all who you really are, give yourself to destruction and mayhem....

"NO!" Sascha roars at the top of his voice, "that is not who I am, I will not return to that place." Then closing his eyes for a second he grasps his charred pendant "Ashen one grant me the courage of my conviction" as he does so he feels a calming influence seep through him, blotting out the voices.

With a grim sneer on his lips he drops down from the Sphinx and advances towards the closest obelisk. "Very well, destruction it shall be then" he hisses, grapsing the hilt with both hands and bringing the black metal sword round in a vicous overhand strike at the hateful runes.

[OOC: Will save 25, (thanks to prayer and true believer Charles avoids being chopped by the big hairy knight :D)
Moving to R13 and Power attacking the yellow obelisk for 42 damage - lets hope that one is toast...]
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Post by Kaitou Kage »

Kuzan took several breaths to regain his equilibrium. This is bad, he thought stupidly, Very bad. But it was just as the priest was calming down that he saw the hands in the columns.

Kuzan's golden eyes widened as large as fists and he gacked expressively at the bizarre column. Anxious to not be touched by weird ghostly column hands, he swerved out from behind the column and began making a beeline for the obelisks in the distance.

Now I understand, he thought, This ritual is morphing the atman, creating a tumor on it, an corrupting cancer...

Inspiration sparkled in his golden eyes as an idea hit him.

I am a surgeon of flesh, but perhaps I can be a surgeon of spirit, as well. The atman is resilient and can mend itself if it is healthy. So perhaps I can cut the tumor from the atman and give it long enough to recover before the tumor grows again.

Hovering in midair, Kuzan pointed at the green obelisk and uttered a powerful divine word of rending.

The tumor resisted. For a brief moment, he thought he might not be able to cut the cancerous growth loose. Intently, he pushed forward.

His urgency awakened something in his mind: a latent, expanded awareness of the atman, of the physical and magical realm surrounding him, a sensation aroused within him by the Anubite in Kermanshah.

That's not where to cut it. I need to make the incision...over here.

Kuzan swung his arms outward, hands flatted to cleave through the air like a blade. A reaving, scythelike, invisible blade shot across the temple, leaving a mystical breeze in its wake. Kuzan witnessed his blade sever the tumorous growth from the atman and discard it in the hazardous spiritual waste bin.

The cancer was already starting to crawl back, even as the pure atman rushed in to fill the void. But this little bit should help for a short time...

Dispel magic on the Green obelisk. First roll was a 17, but I used my reroll and got a 20! Hurray! Finally that ability actually helped!

Oh, also maintaining altitude and moving to AE 10 so I have line of sight to cast.
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Post by The Whistler »

Implausibly enough, being stabbed in the shoulder by a temporarily delusional ally is exactly what Otto needs to happen right now. If the choice is between a shooting pain in the upper arm and being consumed utterly by a soul-melting transdimensional fissure, well, the gunsmith believes he'll choose the first one.

That doesn't make the transition back to reality any more pleasant, though. As none of his extremities appear to be working at the moment, the Lamordian's second executive decision is to lie on his back for a few seconds and be extremely glad that he isn't dead. Now, if only that fellow with the sword would stop blocking his light...

OOC: Stunned for this round. :P
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Post by NeoTiamat »

The Temple of Anuberith, Kamarn-Quse, Har'Akir
August 19th, 761, 3:12 PM; Day 155 of the Menetnashte Expedition

-------------------------------------------------------------------------------------
Image Image Image Image Image Image Image Image

PC Actions
Andre makes his save, does not otherwise move.
Kuzan casts Dispel on Green, suppressing it.
Tomas wanders over and hits Otto for 6 damage.
Charles disables the Gold for 15 damage.
Otto is woken up, remains stunned.
Lia flies up and shoots an Orb of Force at the GOld for 25 damage.
Sascha hits the Gold for 43 damage, though he likely doesn't hit due to AC.


The Golden Obelisk pulsed briefly, and then it too faded, becoming nothing more than inanimate stone as the unnatural glow left it. Elsewhere, Kuzan's magics caused the Emerald Obelisk to start sputtering, parts of the Obelisk glowing, parts deactivating, a chaotic jumble of magic.

Still, the magic the Temple of Anuberith had to call upon was still impressive. The air about Charles and Sascha ignited and froze, while a good third of the room still lay behind some rather lethal passages of the unnatural, ultra-dense reality the Cerulen Obelik had laid down.

Professor Devereux watched all this quietly. His eyes were now nothing more than twin orbs of utter violet, radiant, but not even remotely like eyes. From his slightly open mouth, a similar glow of energy came. Other hands pushed out of the portal within Devereux's chest, grasping the edges as though ready to come out.

Enemy Actions
The Golden Obelisk has been deactivated.

The Cerulean Obelisk has been deactivated.

The Grey Obelisk casts Hostile Reality. This deals 44 damage (half fire, half cold), DC 19 Reflex save for half. This hits Charles & Sascha. This also leaves a zone (see below)

The Emerald Obelisk has been suppressed for one round.


PC: Prayer (+1 Luck to attack, saves, damage, and skills)
Lia: 30/34 HP, Greater Mage Armor (+6 Armor AC)
Charles: 48/48 HP,
Andre: 41/31 HP, Amulet of Tears (+24 Temp HP)
Tomas: 57/91 HP,
Sascha: 88/92 HP
Otto: 56/62 HP
Kuzan: 64/83 HP


The Golden Obelisk: -61 to -103 HP, Destroyed
The Cerulean Obelisk: -48 HP, Destroyed
The Emerald Obelisk:
The Grey Obelisk:


Ending Conditions
-The Obelisks are all destroyed or dispelled, OR
-Devereux is incapable of finishing the ritual (dead or unconscious or Feebleminded or whatever), OR
-Devereux finishes the Ritual. This occurs in 1 minute, which is 10 rounds, if Devereux is still directing the Ritual and at least one Obelisk is powering it.


Image

Columns - The two squares immediately south of any given Column provide Cover. Columns also block Line of Sight.

Sphinxes - You can clamber onto them with a Climb Check. They are considered Difficult terrain for the purposes of moving over them.


Unstable Reality (The green) - Basically, this is a Wall of Thorns http://www.d20srd.org/srd/spells/wallOfThorns.htm, with a slightly different movement requirement.

The gist is this. If you enter a square of Unstable Reality, or begin your turn in a square of Unstable Reality, you take 25 damage minus your Flatfooted AC (if your Flatfooted AC is 25 or higher, you take no damage). This happens every time you enter a square, so if you move through three squares of Unstable Reality, you take the damage 3 times.

To move through the Unstable Reality, one must succeed on a DC 15 Strength or DC 15 Wisdom check as a Full Round Action, and this moves you 5 feet through the wall (you don't need a check if you are in the wall and move out). For every 5 points by which you exceed DC 15, you move an additional five feet (so a Wis check of 20 lets you move 10 feet).


Hostile Reality (red area) - This is identical to Fog Cloud http://www.d20srd.org/srd/spells/fogCloud.htm, with a few additions.

The Hostile Reality obscures all sight, including darkvision, beyond 5 feet. A creature within 5 feet has concealment (attacks have a 20% miss chance). Creatures farther away have total concealment (50% miss chance, and the attacker can’t use sight to locate the target). This means that you cannot cast any spell that requires sight on anything beyond 5 ft. (This includes Mass Cures)

The red terrain is now Difficult (that is, two squares of movement to traverse a single square).


False Void (blue area) - Every creature that enters the False Void, or is within the area when it is cast, must make a DC 19 Will (Disbelief) save.

Those that fail their saves fall prone and are unable to take any action except clawing desperately at the floor in the hopes of stopping their apparent fall. An attack on an affected creature frees it from the effect of the illusion but leaves it stunned for 1 round. Likewise, when the spell ends, creatures that believed they were falling are stunned for 1 round. Flying creatures passing over an illusory pit are unaffected by the spell.
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Post by yalenusveler »

Andre finally sprung into action, flesh showing some signs of rather unpleasant burns, where it didn't look slightly frosted over. The frost didn't seem to be really bothering him though. He moved forward, advancing to where hopefully, he could target the Grey Obelisk, prayer already leaving his lips as he steadied himself, weaving the appropriate gestures, before letting loose with a spell, trying to tangle a foreign energy in with the energy of the Grey obelisk, hoping that it would somehow deactivate it. Unfortunately, the twisting reality that was trying to irrupt into the natural world was not so easily stifled.

OOC:Moving to AK22, then dispel magic on the Grey obelisk. Only a 16 on the check though:(
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Post by Nathan of the FoS »

The force of Lia's spell clips the top of the column and sends dust and debris everywhere; finishing his last stroke, (the Fifth Postulate must remain uncompleted, but there is still some discussion over whether or not it can be derived, so we'll do without) Charles rolls backward and thereby ends up avoiding a wall of frost and fire which spring up into the space he has just vacated, around the foot of the (now inactive) column.

Well, his work here is done; once again, an assertion of the natural order through violence has carried the day, and the revolution quashed (at least in this quarter).

There remains a lot left to do, of course. A quick examination of his options (he'd rather not venture back into that soup) leaves him with only one option, really.

Working around the pillar of steam and fog, Charles endeavors to find his way forward for the next round of obelisk-thwarting--a course of action which brings him disconcertingly close to the erstwhile professor and his...friends?...

I shudder to think what the karmic payback for this series of saves will be down the line. Natural 20+12 is a 32 on the save, Evasion means no damage. Move to Q16.
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Post by Rock of the Fraternity »

Lia quietly nods her satisfaction at seeing the golden obelisk cease functioning.

'Succeed at one, continue to the next.'

The Mage leans forward and shoots over the cleric's head, right wing tipping up to execute a turn worthy of a swallow. Or a tern, as the case may be. Even as Lia beats her wings to hold position, her hands are moving in the gestures of spellcasting.

"Sphaera ignis expandens e manu evolat," Lia incants, pointing her hand at the green obelisk, at the back of the room. A fireball flies screaming from her hand to erupt in flaming thunder -- but Lia's eyes now seek out the source of all this dimensional ... contamination.

"Professor Devereux," she calls out, voice chilly and angry, "I have no particular desire to harm you. But if you do not stop this, I have no choice but to do so! ... If you desire control and safety with regards to your ability to see, perhaps I could help you. Stop this madness. It ill becomes you."

(OOC: Flying to AA9, launching a Fireball at H9. 36 damage.)
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