The Eye of Anubis: OOC Thread

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lostboy
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Post by lostboy »

plan gets the green light from me, Sascha aint the sneaky type, so using him to draw fire makes sense. I have a feeling armageddon is about to go off big time, and we wouldnt be heroes if we let that happen....

And the healing thing, yup you are talking total sense KK but at the end of the day, Im with Docbeard, decision was made IC. Stupid or not its what Sascha would have done.

If I was still playing Khalil this would be less of an issue...... :wink:
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Post by NeoTiamat »

Alright, since we seem to have something of a majority agreement here, next post I'll move things around so that:

Otto, Charles, and Sarari go looking for Vedarrak

Andre, Lia, Kuzan, Sascha, Tomas, Edmund, and Dieter go to the square.

I'll send Mandisa, Remy, and Dieter to the Temple of Isis. The former is nothing but a liability, and a low level archivist and a low level mage aren't really worth the trouble they'd be to protect.

Any objections? Next post is going to be a doozy, so it may not come till tomorrow.
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The Whistler
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Post by The Whistler »

As the post indicates, I'm more than up for a little search-and-rescue-and-use-as-bargaining-chip. :D Let's do this!
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Post by NeoTiamat »

For the folks at the square. For the moment, you have not been noticed, and so may plan, buff, do as you wish.

Unless you guys take some action that gets you discovered before then, you are safe until Monday Evening. I'm taking my cut-off point to be 8:00 PM, EST. After that, I move things along, ready or not. :twisted:
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Kaitou Kage
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Post by Kaitou Kage »

Spells!

Here's what I've got. Most of this I'll just cast on myself if there doesn't seem to be a better option since a healer has to stay alive to heal. If someone has better ideas for the spells, though, let me know :)

Blur - Attacks against you have 20% miss chance

Fly - Self-explanatory. I have enough movement that I can go almost anywhere with ease, but fly would allow me, personally, to circumvent many obstacles.

Ebon Eyes - I have two of these, so if Lia casts Blacklight or someone casts Darkness at some point, this spell will let you see through it normally.

Consecrate - x2. I can throw a holy water at a patch of ground and that area is consecrated within a 20' radius. Undead in the area suffer -1 to attacks, damage, and saves. It's not much but every little bit helps. It also prevents any dead folks from coming back as undead.

Death Ward - I have two. Could be handy if energy-draining undead show up again. They are level 4 spells, though, and if I cast both of them, I am out.

I've got some other stuff, but these strike me as the most potentially useful. Just bear in mind that each spell I cast means one less cure if it's needed. Blur is the exception since it's a domain spell.
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Post by Rock of the Fraternity »

My own spell arsenal:

0 - Mage Hand, Message

1 - Disguise Self, Silent Image, Magic Missile, Shield

2 - Knock, Scorching Ray (x 3), See Invisibility

3 - Blacklight, Fireball (x 2)

4 - Evard's Black Tentacles, Orb of Force (x 2)

5 - Wall of Force

6 - Fireball (Maximized)

_____________________________________________________________

Suggested plan 1: Non-violent distraction
If we need to create a distraction, I think Lia can provide one.
Step 1: Block an alleyway a ways away from the rest of the group with Wall of force.
Step 2: Lia casts Disguise Self (and probably Shield) on herself, assuming the aspect of a lich, appears behind the wall and makes a spectacle of herself, attracting the attention of the Falkovnians.
Step 3: While Lia keeps the Falkovnians distracted, the rest of the team does what needs doing. Lia will drop a Blacklight on her location if the Falkovnians somehow manage to get around and over the wall, fly straight up and throw down Evard's Black Tentacles where she was standing before, hopefully snaring quite a few Falkovnians.

Lia is then probably out of the battle, since she'll need to seek cover from flying arrows.
_____________________________________________________________

Suggested plan 2: Delaying offensive
The group around Marchand-Renier is well within reach of an Evard's Black Tentacles spell. I can hit Cavendish and at least two Falkovnians (some of whom I strongly suspect of being Lebendtod) in one go, causing an almighty ruckus and hopefully pinning at least some of them down for a good squeezing.
_____________________________________________________________

Suggested plan 3: Da bomb
Lia gets up high, and adds magical sniper power to Carter's sniper power. I still have access to three (3) Fireballs, one Magic Missile and the aforementioned Evard's Black Tentacles. I can hit Vedarrak and at least two of his lackeys without hitting Marchand-Renier. The downside is that the other Falkovnians will probably mob me, necessitating my flight at some point, and ruining whatever rapport we have with them. *cough*butchers!*cough*
_____________________________________________________________

Any marked preferences or other ideas? I'm open to hear them ...
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Post by DocBeard »

I like all of the ideas, though I think my favorite is the first. I'd suggest saving a silent image to disguise yourself as an inanimate object once the chase happens.
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Post by Kaitou Kage »

If there is a Blacklight, who gets the other Ebon Eyes? Kuzan gets one so he can see to heal people if needed.

I'm leaning against plan 3 because we want to have the living Falkovnians on our side if possible so we can get their help in fighting whatever minions Cavendish comes up with.

I think you could use a Wall of Force to divide and block off a chunk of the enemy forces. It's 10 feet wide per level and Lia is level 11. 110 feet is a pretty long wall. I think as long as you keep Cavendish/MR on our side, we'll be okay. If placed properly, it could effectively take out a chunk of enemies for the majority of the battle -- a few rounds at the least.
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Post by DocBeard »

That's a good idea, man. Simpler than plan Lich and hopefuly just as effective.

Is it possible, though?
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Post by Kaitou Kage »

I might've miscounted but it looks like the courtyard runs anywhere from about 70 feet to about 150 feet. If the wall were to be placed running north/south right behind the "gallows," I think it'd have to be 85 feet long, give or take a couple of squares. Fortunately for us, the breadth of the courtyard actually gets smaller the further away from our position you go.
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Post by NeoTiamat »

On difficulty though is that the wall has to be in a pure, straight plane.
SRD wrote:The caster can form the wall into a flat, vertical plane whose area is up to one 10-foot square per level. The wall must be continuous and unbroken when formed. If its surface is broken by any object or creature, the spell fails.
And the map is absolutely littered with barricades and people milling about. So targeting might be tricky.
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Post by Nathan of the FoS »

It doesn't say that the plane has to be built of 10x10 "slabs", though, so you could have it be 55 by 20 or whatever.
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Post by NeoTiamat »

Certainly. You can extend it exactly as wide as you want, and then just build it up higher with any extra area.
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Post by Kaitou Kage »

There's no debris on the line I mentioned unless for some reason there's stuff that isn't visible on the map.
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Post by NeoTiamat »

Right along down the 28/29? (Sorry, hadn't noticed that last time). If you start at the compound wall, it'll be exactly 110 feet when it reaches the intersection: AF/AE/28/29. So that would work out, yes, and block off about a dozen Falkovnians from easy access.

You can stretch it out to further than 110 feet, but the lower the wall gets the higher the risk that people can just go over it instead of going around it. (Human ladders and so forth).
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