Wall of Force is a delaying tactic, mostly. The square is too big and too porous to let you completely block it off.
You can force people to go around it though, thus gaining a couple of rounds of time, however.
[Edit: And Rock has a way around that. Ninja-ed! ]
Ravenloft GM: Eye of Anubis, Shattered City, and Prof. Lupescu's Traveling Ghost Show Lead Writer & Editor: VRS Files: Doppelgangers; Contributor: QtR #20, #21, #22, #23, #24 Freelance Writer for Paizo Publishing
Also, I would appreciate it if all people casting buffs or spells would take a moment and put them up in the main thread.
I'll be checking that when I get around to figuring out all the buffs, so it would save me some time and effort.
(Once cast there, however, it's final. It's been cast, no shifting over.)
Ravenloft GM: Eye of Anubis, Shattered City, and Prof. Lupescu's Traveling Ghost Show Lead Writer & Editor: VRS Files: Doppelgangers; Contributor: QtR #20, #21, #22, #23, #24 Freelance Writer for Paizo Publishing
Ravenloft GM: Eye of Anubis, Shattered City, and Prof. Lupescu's Traveling Ghost Show Lead Writer & Editor: VRS Files: Doppelgangers; Contributor: QtR #20, #21, #22, #23, #24 Freelance Writer for Paizo Publishing
OK we put up a wall to stop the Akiri, Lia does her bit on this and I agree thats solid, the big no-no here is letting the akiri get massacred, so this is good, although Lia needs back-up to hold the akiri back.
Beyond that what are we doing? The two best ways I can think of as opening this are:
1. teleport into Cavvys face and give him a smacking. The real Vederrak comes out and ......ta-da!
2. We walk (yes walk) slowly and non-threateneingly across no-mans land and put money on that Schiffer and the other two guys arent homicidal enough to order the rest to cut us down. Bring out the real vederrak and see 1. above.
Perhaps a combination of the two, we start with a few (heavily armoured)idiots to do the slow walk and call the bluff, whilst we have a strike team ready to port up cavvys nose should it go pear-shaped.
Hows that?
"I had a dream, which was not all a dream.
The bright sun was extinguish'd, and the stars
Did wander darkling in the eternal space..."
If we do the teleport in, I can get myself and MR (and two others) back out if things go to pot. I am beginning to think that the teleport is one of our better ideas. Thanks to Tomas in Book 8, we know Cavendish doesn't handle bull rushes very well, so two big armored warriors in his face on the first round of combat might tick him off. It also gets us to MR so we can help him out before anything untoward gets to happen to him.
I think the best option if I do teleport is to bring only 2 people (Tomas and Sascha, sounds like) so we can grab MR and go if we have to. Unless you want me to just save MR and myself if/when the going gets tough.
The biggest downside is that it leaves Andre, Dieter, and Harris on their own unless Lebrecht, etc., can help them out. If Andre has some heals, then that shouldn't be too bad. Otherwise, it might be a bit of a bind.
Any particular suggestions on Charles' and my end of things? I'm always good with ranged support, if necessary, though of all the instances to have a Blast Globe in reserve, the "enormous potential firefight" one is particularly suitable. I realize we're trying to keep as many innocents as unharmed as possible, but if Cavendish has a mob of Lebentod or something in reserve and area effects become a better idea, keep in mind that we do have that option.
Well I have a feeling we should assume at least some of those Falkovnians arent still breathing so if some of those cavalry dudes are Lebentod, then Otto getting position to snipe them from a distance or doing a wolf out and leading them a merry chase would be good.
Perhaps Charles should stay near Vederrak, lending a bit of persuasive glibness wont hurt in keeping any disbeleiving (and itchy) trigger fingers calmed down.
Does anyone have detect undead BTW?
So whats the plan, teleport only or bluff it out walking and teleport?
And I know this is potential suicide but if we do the porting yes get MR out of there and leave Sascha and Tomas behind. We'll have a platform to hold and if someone can get Vederrak over its a good rallying point. Also if things go *really* bad we can orchestrate a withdrawal into the compound from there. Which actualy isnt a bad place to teleport with MR to.
"I had a dream, which was not all a dream.
The bright sun was extinguish'd, and the stars
Did wander darkling in the eternal space..."
If I drop you guys on the platform with MR, I can loan you each a cure light wounds wand so you're not completely screwed.
The other thing is, I can't just teleport willy-nilly right now. I got two of them that I can do, and each one burns a spell that would otherwise be cure critical wounds. Plus, leaving him in the compound takes me completely out of the fight, which is probably a Bad Idea. What I can probably do is get him up to a rooftop where he'll be safe and hidden and fly down from there. This assumes, of course, that the plan is to drop you guys at the center and leave you. It sounds foolhardy, though, and without healing you both could very well die unless the Falks are able to run serious distraction with whatever undead Cavendish has.
As for whether I teleport you in, that's entirely up to lostboy and Doc.
Otto, if we can discern undead from living, the blast globes sound pretty awesome. I also like lostboy's sniping idea, so maybe Otto can get onto a rooftop and shoot things from up there? I know you don't get skirmish from that but I don't think you can skirmish undead anyway.
Rigth Doc you wanna teleport or do the long lonely walk thing? I suspect we may live longer if we teleport, we get to MR quicker and it certainly will absorb lots of attention.
However Im out at a meeting tonight and not back till about zero hour, so someone make a decision. Sascha will do whatever needs to be done.
"I had a dream, which was not all a dream.
The bright sun was extinguish'd, and the stars
Did wander darkling in the eternal space..."
Can I mention here how much I like the image of a werewolf calmly sitting on the roof with a sniper rifle?
"No, but evil is still being — Is having reason — Being reasonable! Mousie understands? Is always being reason. Is punishing world for not being... Like in head. Is always reason. World should be different, is reason."