As long as cure light wounds is on a spell list for one of your classes, you can cast the spell from a wandlostboy wrote:Sascha doesnt actually have Paladin levels, although he does have access to the spell list via his Pious Templar PrCKaitou Kage wrote:And since you have paladin levels and cure light is on their spell list, you do not need to make a UMD check.
Cheers for the answer anyway
The Eye of Anubis: OOC Thread
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Nothing so bad. So long as it's in swarm-form, it's immune to weapons damage. If you have some kind of energy damage, you can still damage it (it's also got extreme Touch AC)lostboy wrote:umm couple of questions before I post:
1. Whats the deal with fighting a swarm of sand? Can we even attack it? (please dont tell me it has a 50% miss chance.... I might cry)
Kage is correct. No UMD roll, 1d8+1, standard action, one charge at a time.Lostboy wrote:2. Using the wand is a standard action with no AoO right? I dont need a UMD roll? So how much does it heal per charge(1d8+5?) and can I expend multiple charges in one go?
It does provoke an AoO, but you can cast the wand defensively (just make a DC 16 Concentration check). Plus swarms can't take AoOs in the first place.
You can also use the wand to attack swarm of sand, for what it's worth.
Hrm. You would appear to be correct, so lucky you.Lostboy wrote:3. Sascha certainly and a few others Im sure passed the aura of despair will save less than 24 hrs ago (1:04 pm the previous day) wouldnt that make them exempt from its effects this time?
Cheers!
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I have nothing, so how about Tomas and Sascha split in opposite directions and Kuzan pulls a call lightning (or if anyone else has somethign up their sleeve) on our sandy friend?NeoTiamat wrote: Nothing so bad. So long as it's in swarm-form, it's immune to weapons damage. If you have some kind of energy damage, you can still damage it (it's also got extreme Touch AC)
*Does a jig*NeoTiamat wrote:Hrm. You would appear to be correct, so lucky you.
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Heh. Alright, give me a little bit of time to figure out how the Aura of Despair would actually work now. *grumble3Eunclearrulesgrumble*
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The first advantage to refusing to rest before continuing makes itself apparent! 
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[b]FEAR JUSTICE.[/b] :elena:
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I was actually planning on going to dispel Cavendish's invisibility. If it is strategically better for me to call lightning, I'll do that. Call Lightning's damage is not all that spectacular (3d6) but I'll zap the beastie if you'd rather.
Also, Neo, the SRD specifically says that using a wand does NOT provoke AoO. See for reference
Also, Neo, the SRD specifically says that using a wand does NOT provoke AoO. See for reference
SRD wrote:Wands use the spell trigger activation method, so casting a spell from a wand is usually a standard action that doesn’t provoke attacks of opportunity. (If the spell being cast, however, has a longer casting time than 1 standard action, it takes that long to cast the spell from a wand.) To activate a wand, a character must hold it in hand (or whatever passes for a hand, for nonhumanoid creatures) and point it in the general direction of the target or area. A wand may be used while grappling or while swallowed whole.
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Well then, there you have it.
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Well its up to you, bottom line is Sascha cant do anything to that swarm of sand, so he's gonna have to beat a retreat regardless (as being killed by an overactive sandcastle is just not a good thing to have on your tombstone).
Reckon it will follow me if I do a runner?
Quick question what would be the DC to jump those barricades?
Reckon it will follow me if I do a runner?
Quick question what would be the DC to jump those barricades?
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They're about five feet tall, so let's call it a DC 20 High Jump check if you want to jump over them. (With a running start. DC 40 without a running start).
If you just want to hop up onto them, that'd be a DC 15, no running start required, but you'll need to use up 10 feet of movement and you'll need Balance checks to actually do anything while perched on the barricades.
If you just want to hop up onto them, that'd be a DC 15, no running start required, but you'll need to use up 10 feet of movement and you'll need Balance checks to actually do anything while perched on the barricades.
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Northern bend in the wall. I'm taking the upper-right corner of G26 as the target intersection unless informed otherwise.
Long story short (I suspect something got lost in translation. Ah well), I have no objections to the rest of you knowing the general direction of where Cavendish is, but you'll need to pinpoint him for targeted spells on your own.
Long story short (I suspect something got lost in translation. Ah well), I have no objections to the rest of you knowing the general direction of where Cavendish is, but you'll need to pinpoint him for targeted spells on your own.
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